Rover Builder
(Oct 8)
A bunch of changes have been made. Generally building has improved greatly with symmetry working properly now, and the addition of namable crafts.
There could still be improvements like the ability to copy paste sections or copy paste part parameters, but id say this is easily worth your time if you like physics sandbox games now as you arent fighting the clunkiness as much.
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(initial)
Its obviously very ea, but that doesnt change the review does it. I cant recommend it in its current state, but il update if that changes.
– Real player with 36.0 hrs in game
Read More: Best Building Sandbox Games.
I definitely enjoy playing this game; it lets me unleash my inner engineer. I have had a lot of fun building unnecessarily complicated rovers. Despite having only a handful of parts (or maybe because of it), Rover Builder is a deceptively challenging game.
However, there are a few bugs/issues that I have found rather detracting. Fixing these will greatly improve the game.
- Bearings don’t always load correctly when the simulation starts. Sometimes they disappear and sometimes steel beams coming off of the bearings are in the wrong orientation. In order to fix this, I have to go back to the builder, delete the bearings, and reinsert them. Sometimes even that doesn’t work.
– Real player with 30.8 hrs in game
Take On Mars
Notice: A lot of reviews are poor about this game because it is early access and people don’t bother to read that they’re buying an unfinished game. Actually READ what people have to say and don’t be taken in by metascores.
Notice: This is going to be detailed, so if your not into that skip to the next review, you have been warned!
Take on Mars - a game designed with a single purpose in mind - explore, and eventually colonize Mars.
Take On Mars - A Survival Game unlike any you’ve played. There are no enemies here except nature herself, but she a fierce one. Even without her Pets - Take on Mars is proof positive space travel is dangerous
– Real player with 554.5 hrs in game
Read More: Best Building Simulation Games.
SECOND REVIEW:
I am now updating this review to reflect the launch update and information that i found due to the comments made by Mr. Monochrome and INFIDEL in the comments below. I admit changes have been made and the game up to the point i have progressed to is working, that being said i still beleive this game needs alot more work in that the tutorials are incomplete as far as explaining all you need to know when it comes to the machines,the mission objectives are poorly worded and easily misinterpreted, and still no guidance in game on how to complete the unmanned missions and still make money. This game is frustrating and i personally believe that most gamers will lose interest due to this fact in very little time.
– Real player with 275.4 hrs in game
Mars Power Industries Deluxe
Powering Mars for the Future
_Developed by Rarykos during Global Game Jam 2018 and later picked up by 7A Games and Kurki.games for friendly development and publishing help, “Mars Power Industries Deluxe” describes itself as an “atmospheric puzzle game set on Mars” released in 2019.
While making sure that all inhabitants of our red neighbor have their needs met, strange things start to happen which threaten the hospitality of our newfound home._
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– Real player with 8.4 hrs in game
Read More: Best Building Space Games.
june 2020 edit: 24 new levels and a new mechanic got added in a patch.
march 2020 edit: 12 new levels got added in a patch.
in a world where mars is not just a candy bar, you are tasked with providing resources to martian settlements. and collecting strawberries, because it’s a video game.
– Real player with 8.0 hrs in game
GYATM Dragon Edition
The team at Indie Imprint got me a copy to review on stream and it turned out to be a blast! Had a great time playing the game. We played for three hours and managed to win the game, not once, but twice AND got lucky enough to see both winning endings. An indie game with multiple endings, plenty of challenge and entertainment value. It was cool trying to beat my time to completion once i figured out how to win. At the same time, I also lost the game in some pretty entertaining ways. So, even when you lose, the game still offers a lof of fun. Definitely enjoy it, and you will too! :)
– Real player with 4.5 hrs in game
A really entertaining little game with excellent graphics, sound track and playability. The value is well beyond the price. I look forward to this growing into a larger, more complex game in the future (probably when Elon Musk gets to Mars), but for now its oodles of fun.
btw the devs posted it as requiring Windows 10 minimum, but I find it works dandy on Windows 7.
– Real player with 3.4 hrs in game
Million on Mars: Space to Venture
Million on Mars feels great with its crafting and how hardcore it is.
The linking of the factories has to be my favorite part, it really lets you build complex structures and planning really has to go a long way.
The sound track is absolutely beautiful.
The terrain feels like I’m actually on mars
Obviously this game is in early access and a lot of work still needs to go into it.
Would love to see more progression systems but as early access goes I think it’s worth it!
– Real player with 184.4 hrs in game
This is still clearly early alpha, but the resources/recipe system definitely shows promise for being a physically accurate model for really building a human civilization on Mars!
– Real player with 89.4 hrs in game
Mines of Volantis
3 hours disappeared; I’m not sure how. But now I need to sleep before work.
If you liked ‘Motherload’ for the zen mining; you’ll probably like this.
– Real player with 13.4 hrs in game
Ohhh this games takes me back to the time of Motherload. (the flash version, not the steam version)
I just love the ambiance and the music is very good!
Every time you go down it is the question of will I be back before my fuel runs out? Every dive is a hunt for riches that you don’t want to interrupt to get fuel, but you have to. And in time as well because else your haul will be lost forever!
Upgrading this makes it easier to get huge hauls. Content wise I think the price is a bit steep but the game is very fun to play nontheless.
– Real player with 11.2 hrs in game
Rover Mechanic Simulator
Rover Mechanic Simulator, yet another mechanic simulator game where the player is expected to unscrew some machinery, disassemble it, find some malfunction, repair it and then assemble it again. It is looking good, it sounds good (especially music tunes on local radio), and it provides somewhat unique machinery to fix - some remotely-driven drones which are supposedly used to explore Mars.
However… the usual thing happened. The idea was good, but its execution doesn’t actually cover the fun and enjoyment section.
– Real player with 12.7 hrs in game
I love this game. I absolutely love this game. I am fully in love with it. It has become my go-to relaxation experience. And I will explain below why that is in detail. But in brief: Rover Simulator is a very niche, ridiculously expansive mechanics and repair simulator which oozes passion, love, and complexity from every pore. It is a wonderful little experience which, for the price, I could not only recommend more, but say is worth more. You fix rovers. And that’s what you’ll do. From the so-called ‘MER Twins’ - Spirit and Opportunity - to the tiny, adorable Sojourner, all the way up to the (DLC-bound but heavily recommended) Perseverance rover, you’ll disassemble, clean, re-solder, and re-assemble them all.
– Real player with 10.5 hrs in game
Mars Horizon
Iniital Review 12.4 hours into Mars Horizon®
Update since initial review at bottom of review.
Second update December 2022 since initial below that update.
An update beneath an update… that is like four wall breaks. Mind blown!!!
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Graphics are fantastic
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Smooth operation and easy to follow learning tutorial
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Not for under age of 12 years old, bit too advanced for under this age.
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Few small non game breaking bugs, grammar, and what not. Nothing to get excited about.
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FPS runs fine on a modern machine 2012 or better. Older and you may have some issues with processing of the information or video being smooth.
– Real player with 71.3 hrs in game
Ladies and gentlemen, we have a winner. This is easily the best manager I have played in a decade.
However, a warning up front. This is not readily obvious. Not, because the game starts outright weak. Instead, it seems to deliver exactly the underwhelming gameplay one learns to expect from indies nowadays. You build a rocket, you fire a rocket, and sometimes it rains. Everything hangs on the roll of a dice. Which makes the space missions look like a lackluster mini game.
Here’s the good news. It gets better. A lot. I just ended my first (short) campaign after 65 hours by landing a crew on Mars. While doing so, my palms were sweaty, because up until the very last turn I wasn’t sure I would make it. Magic question: When did the last manager make your palms sweat?
– Real player with 67.8 hrs in game
Space Company Simulator
still has a lot of bugs, but they are working on it.
EDIT FEB 2020
They are working on it, but it doesn’t seem to be improving.
What annoys me is they bring out these occasional updates and put the game on sale to make it look like they are working on it and get more people in. But the updates don’t actually make the minimum requirement make it playable.
They even have the nerve to ask people to update their review of the game. So I am.
This is supposed to be a rocket management sim. The reality is you still can not launch rockets. At the moment all you can do is make more money than you know what to do with off interest from the money in your bank account (I guess in that way its not a bad Elon Musk or Jeff Bezos simulator). You can use this money pass time and move along the research tree but that is all pointless if your company is not able to launch a rocket into space!.
– Real player with 22.6 hrs in game
Author’s note: This review was written in early access and information (along with the recommendation) is subject to change… At least it better change!
Overview
The reader can infer that Space Company Simulator is a turn-based management simulation, so we’ll skip to the blunt description of the game: Space Company Simulator is like the NASA Space Shuttle Challenger: It was used too early in the year and turned into a disaster. (Okay, so maybe not quite as big of a disaster as the initial launch of Arcade Tycoon, and no lives were lost as the result of a bugtastic video game.) The player starts out with a big pile of cash, and unlike the sort of grind fests that are management simulations, Space Company Simulator lights a fire under the player’s butt to spend their way out of a spending deficit in order to run a profitable space program. (Hopefully before that big pile of cash burns up in the atmosphere like the player’s rockets.)
– Real player with 6.5 hrs in game
Hostile Mars
Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.
UPGRADE GIGANTIC GUNS
Upgrade everything to a ridiculous degree. Laser turrets come in sizes 1, 2, 3, or 120.
BATTLE THOUSANDS OF ENEMIES
Enemy drones pour over the hills and tower above you. You will need every upgrade you can get to defend against them.
AUTOMATE YOUR SUPPLY CHAIN
You don’t have time to defend your base and acquire supplies!
Instead, create supply lines by automating hundreds of delivery bots to harvest ore and resupply your base.
FEATURES
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Upgrade your traps to deal more damage, collect materials that fall from defeated enemies, and tons of other crazy stuff.
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Upgrade your turrets to shoot farther and hit harder!
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Upgrade your base to unlock new items.
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Upgrade walls, guns, ammo, delivery bots, harvesters, machines, buildings, storage, and more!
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Strategically place walls, traps, and turrets to create a defense strong enough to keep your home base energy core protected.