Chuck’s Challenge 3D 2020

Chuck’s Challenge 3D 2020

I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the “massive invisible” patch, I’m finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an “early access” title, but now it has earned its status as a finished product, one which can be built upon. I’m confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game’s quality.

Real player with 60.8 hrs in game


Read More: Best Building Sokoban Games.


Huge nostalgic trip for me. When I was young (can’t remember when, when I was 8 years old or so I guess?), I used to play this game called Chip’s Challenge . It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.

Real player with 24.5 hrs in game

Chuck's Challenge 3D 2020 on Steam

Street Legal Racing: Redline v2.3.1

This game was a wildcard for me. Last year I picked this up and dived right in because, well, I’m a gearhead and I like to break things. But at the time, the game was in such a frustratingly unstable state that I’d get a game crash every 5-10 minutes. With that said, I didn’t pick it up for several months.

Several months later, the devs have been hard at work to fix some of the many problems that lay within previous versions of the game, and now it’s mostly playable. So now, I get a crash every 40 minutes-1 hour. That’s quite a marginal improvement!

Real player with 47.7 hrs in game


Read More: Best Building Automobile Sim Games.


SLRR is a game about building, repairing and modifying cars. If you like cars or want an in-depth understanding on how cars work, buy this game.

The game starts by giving you a garage, a small sum of money and the ability to visit a used car lot/salvage yard to purchase your first wreck of a car.

Working on cars is the core element of the game. Vehicles are incredibly detailed with dozens of swappable components. You’ll spend about 70% of your time in the garage trying to make your car go as fast as you can afford. The remaining 30% is spent on actually driving your car around a GTA-esque city, earning money by doing street races during the day and drag races at night (hint: drag races are more profitable by several orders of magnitude), running away from police if they try to pull you over as well as trying to keep the parts on your car that you spent the last 30 minutes saving up for from falling off.

Real player with 32.9 hrs in game

Street Legal Racing: Redline v2.3.1 on Steam

Castle Story

Castle Story

OK, so a while back I did a review on this game. I still said it was positive, but I basically said “It’s buggy but it’ll get better”. And now I feel is the time to re-review it.

Let me start off by saying this is one of the coolest and prettiest castle builders I’ve seen in a long while. It has a near perfect arrangement of blocks to suit all of your construction needs, yet it simultaniously keeps you materials as basic as possible. You can build with Stone, or Wood. There are a few other materials that can be used to make useful structures, but those are the two things your castle is really gonna be made of. Yet in that simplicity, you can make very cool-looking castles with ease. And what’s even cooler is that in the survival gamemodes, all of the castles you built for purpose and purpose alone still turn out looking amazing.

Real player with 233.1 hrs in game


Read More: Best Building Sandbox Games.


Game is worth 10USD. If that is what you’re paying I think it’s worth it. Unfortunately it isn’t 10USD.

The game lacks content and barely works, but it is quite fun for what there is. The devs have left it alone rather than milking it for DLC so they have my respect for that, but they fall short in most other categories.

My gripes:

1. Instead of optimising the AI, pathfinding, job finding etc. they made a limit of 15 units. There are videos of people playing with 130+ units and having no issues.

Real player with 179.6 hrs in game

Castle Story on Steam

CasinoRPG

CasinoRPG

After playing for a few months now and nearly 2000 hours, the game itself is very good, however they have CA which moderate the game and most do not understand their own official rules, which if you try to ask them about the rules, they get very crabby and decide to try to bully you aswell, so lets start with a few Pros and Cons!

Repeatedly asking/begging for any in-game currency/items - is not NO Begging.

Pros:

  • Game has lots of mini-games to offer.

  • Can build Casinos and decorate them

  • Can earn the Cash shop currency just playing

Real player with 2739.9 hrs in game

CasinoRPG wears a mask that makes it look like it’s a good game until you dig a little deeper and you’ll find out it isn’t all it’s cracked up to be.

The Moderators, as has been mentioned before in other reviews, have no guidelines and just do what they want. It’s offensive how they behave in global chat fairly frequently from showing bias toward players who are part of a clique to calling for an end to discussion simply because they don’t care for the subject regardless of how pleasant and polite the conversation is. They do respond orderly when called to a table where someone is being a racist prick or loudmouth jerk though. Don’t use borderline language by the way, these jokers think Casino games are fun for the whole family and little seven year old Amy should be able to saddle up to the poker table with eighty one year old Guss. Seriously, it’s crazy.

Real player with 1516.2 hrs in game

CasinoRPG on Steam

Maia

Maia

Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.

Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.

In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.

Real player with 101.5 hrs in game

The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.

It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.

If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.

Real player with 37.0 hrs in game

Maia on Steam

Spellcaster University

Spellcaster University

This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.

The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.

Real player with 74.8 hrs in game

Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.

The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).

Real player with 40.6 hrs in game

Spellcaster University on Steam

Spirit of the Island

Spirit of the Island

Spirit of the Island is a relaxing life simulation RPG set on a distant tropical island. Explore the once-prosperous tourist destination, meet the locals, and lend a hand to restore the towns to their former glory as you embark on a long journey that will help you rediscover your past!

THE POWER OF TWO

Spirit of the Island will feature a 2-player cooperative mode, so grab your friend and embark on an epic journey together! Explore the Archipelago, fight the pirates, find epic loot, and discover the secrets of the tropical paradise!

BE READY TO FIGHT

Swords, scepters, axes, and other mighty weapons will help you protect yourself in your adventures! Be ready to battle against wild animals, ancient creatures, and evil pirates to reach your ambitious goals!

BUILD, CRAFT & FARM

Interact with almost every object in the game and express your creativity with hundreds of recipes to unlock and items to craft!

CREATE A TOURISTS’ UTOPIA

Build new attractions, hire staff, develop the island, and plan parties that will attract visitors from all over the world!

BE ONE WITH NATURE

Explore a beautiful yet dangerous world, discover unique animals and plants, brave the weather and the changing seasons, and collect rare artifacts scattered throughout the islands!

HELP YOUR COMMUNITY THRIVE

Meet quirky characters, complete fun quests, make new friends, and contribute to the life of Island’s inhabitants!

FOLLOW THE STORY

But do not forget to forge your own, as you tackle each challenge in Spirit of the Island and find out the secrets locked in your memories!

As a new arrival, you will have the chance to restore the archipelago back into the thriving tourist destination it once was. Build new tourist attractions and shops, create farms and take care of animals, explore beautiful beaches and dangerous caverns, and even plan unique festivals that will attract visitors from all over the world!

But it’s not its attractions alone that make the Island a paradise. Spirit of the Island features more than 14 unique characters to encounter, each with their personalities, quirks, and hobbies. So join the community, make new friends, and let them join you on a journey that will teach you more about your traditions and heritage than you could ever imagine!

https://store.steampowered.com/app/1592110/Spirit_of_the_Island/

Spirit of the Island on Steam

Dwarrows

Dwarrows

I first found out about Dwarrows by watching YouTube Lets Plays before it was even released. I bought it as soon as it came out (payed full price) and, so far, I am enjoying it just as much as I thought I would. If you play games like My Time in Portia or Ni no Kuni II, then I believe you will love Dwarrows. So what do I like about the game?

Likes

I really enjoy the slightly simplistic styling of the game. It isn’t hyper realistic, but more of a cartoony (is that a word?) feeling, that adds it’s own charm to the game play.

Real player with 78.9 hrs in game

Oh my. Dwarrows is a little masterpiece.

Here are some notes on happiness:

  • Visual: The wood elves reminded me of Sesame Street characters – a bit of Bert and Ernie and Grover.

  • Audio: Enjoyable. :) I liked to run into a group of bluebirds just to hear them tweeting as they scattered. I liked the piped-in suspenseful mini-melodies when I was trying to solve a puzzle.

  • Travel: This game handled fast travel really well. Having three characters to port around could have been a hassle, but instead so many workarounds were provided: teleport scrolls in inventory (with options to transport one character or all three), teleport fountains at puzzles (to bring all three to help), and teleport stone rings (for one or three). Plus it was nice to have the three characters spread around the map sometimes – I often left Gloia in town to build, while the other two ran around to explore. Really well done.

Real player with 76.8 hrs in game

Dwarrows on Steam

Fossil Hunters

Fossil Hunters

I don’t like multiplayer games. When I play games, I play them by myself alone in a room with minimal human contact, I am a cretin.

Fossil Hunters has such a good understanding of what makes people work together that I honestly don’t mind it and it came as a pleasant surprise. When I play it with my friends it feels like we’re working as a team, taking on different jobs and actually helping one another out instead of finding ways to one-up each other. I was also impressed with just how polished the game is, especially considering my friends and I actively tried to break it only a few minutes after playing…

Real player with 22.8 hrs in game

Pros

✓︎ Unique game concept.

✓︎ Possibility to switch between single and local multiplayer modes.

✓︎ High variety of fossil pieces.

✓︎ Interesting environments.

✓︎ Clear controls, adapting to the type of joypad used.

✓︎ Good graphics, with well done illustrations.

Cons

✕︎ Repetitive gameplay.

✕︎ Very punishing obstacles.

✕︎ No inventory or any mechanics to organise objects inside the base.

✕︎ Co-op can be played only on a single shared screen.

Fossil Hunters is an indie exploration puzzle game by Reptoid Games. The purpose of this game is to dig for and arrange together fossil pieces, creating dinosaur skeletons. It can be played alone, or by up to four players on a shared screen.

Real player with 16.3 hrs in game

Fossil Hunters on Steam

Hero Generations

Hero Generations

Hero Generations Review

A nice little Indie Adventure lies in wait…

Some key points that this game offers:

  1. Beautifully hand drawn art style.

  2. Permadeath for that extra challenge.

  3. City Building and upgrading.

  4. Six unique worlds to find, explore and conquer each crafted in their own brilliant theme.

  5. Family legacies.

Gameplay & Controls:

The controls are pretty much mouse only, using the left mouse to click where your character moves, and by moving it can be in one of four directions, up, down, left or right unless one of those paths are obstructed by the edge of a map or an immovable object.

Real player with 103.6 hrs in game

This game is still in beta even though it is out on full release. I actually really like this game a lot. My advice is to wait 6 or more months down the line when it is really finished. Please take caution in purchasing this as the save file corrupts which will force you to delete your save and start over again.

https://youtu.be/QprZ7B6ONwc

Update:

To the developer: I respect what you as a 1 man team has done. I being someone who knows a lot about computer software/engineering know the amount of work that is required.

Real player with 31.5 hrs in game

Hero Generations on Steam