Honey, I Joined a Cult

Honey, I Joined a Cult

This is the best ‘early access’ game I’ve ever come across - perfectly playable and enjoyable in its current state, I’ve already had an incredible time and the game isn’t even released yet!

The visuals are beautiful, the humour is great and not overdone - it really does feel like you’re crafting your own cult, and I love how customisable everything is. Choosing what your followers are called is a really great idea - simple, but does a lot to make the player feel immersed.

Can’t wait to see what comes next!

Real player with 41.6 hrs in game


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Really fun game in its current early access state. But like all early access titles, it suffers from balancing & technology progression issues (in terms of unlocking reasearch) as well as the lack of endgame content. For a few examples of lacking content: I can’t see a use for the prison/cell doors than cosmetics, no upgrades for the canteen, people constantly getting sick from eating with “dirty hands”, the cult being unable to grow their own food on the compound (become fully independent of society lol) or expand the compound to have more access to land to build on, etc…I hope it will mean something more in the future. Fortunately, the clean aesthetically-pleasing UI and the core gameplay is so relaxing to play through and easy to get immersed in, it’s given me all sorts of ideas and hopes for future updates.

Real player with 41.6 hrs in game

Honey, I Joined a Cult on Steam

Buildest

Buildest

Build up!

This game focuses on the most enjoyable part of architecture - creativity.

If you have always wanted to feel like a chief architect of the project at a construction site, but do not want to deal with endless calculations and legal disputes, then you are welcome!

Play with friends!

The game is more fun in coop mode! Team up with friends to coordinate your actions and build together!

Variety of architecture

You will visit construction sites of 8 different eras:

  • Ancient Egypt

  • Ancient Greece and Ancient Rome

  • Ancient China

  • European Middle Ages

  • Baroque

  • Art nouveau

  • Constructivism

Each era contains a multitude of new architectural elements for construction. You can build unique historical buildings by combining them. Also each era brought other game mechanics as well. Discover all the architectural secrets to build your very own palace!

Features

  • Travel through different eras and explore their cultural features through architecture

  • Flexible system for assessing the level progress. Find your own building style. You can be a professional microcontroller and strictly position workers to achieve the best result, or you can burn a budget for improved materials and bonuses for a guaranteed victory

  • Unlock new crafting recipes to create your own designs. Experiment and combine architectural elements of different styles


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Buildest on Steam

Voodoo Garden

Voodoo Garden

This little title had the potential to be a really good idle game.

Voodoo Garden lures you in with its cute art style and interesting setting that sets it apart from other similar clicker games. The premise is simple; earn gold from the creation of stereotypical voodoo-styled items that uses various ingredients (flowers, leaves, fruit, nuts and animal parts), you then use your resulting income to buy more plants, totems to attract animals and other assorted upgrades. Along the way you can purchase, raise and sacrifice a number of domestic animals to build up a work force of spirits. These spirits then aid you in the growth and collection of more plant based materials. From the outset gameplay seems simple and enjoyable (insofar as idle, clicker games go) until one begins to notice the flaws that slowly creep in. While I’ve tried my best to weigh the pros and cons of Voodoo Garden (see the very end of this review), there are, at least in my opinion three major faults in the game that demand elaboration.

Real player with 51.5 hrs in game


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When I bought Voodoo Garden I didn’t realize it was really a clicker game. That is OK though- I like clicker games. What I don’t like, however, are bad clicker games.

Unfortunately Voodoo Garden just doesn’t work for me. Some parts are ok: the art is nice and consistent, the music and sound effects are very good, and the overall vibe is nice. But the actual game is lacking in some key ways.

The game’s biggest problem is just that it is very shallow. There is very little to customize and the upgrades are few and far between. The mechanics are very simplistic and also, unlike other clicker games I’ve played, unless the game is open it doesn’t continue to collect things for you.

Real player with 36.5 hrs in game

Voodoo Garden on Steam

Anno 2205™

Anno 2205™

A bold new direction for the Anno Series, but it’s going to be a hard pill to swallow…

We’re now several patches in, I’ve decided my old review no longer applies because frankly the game that’s taking shape from the patches is something new and interesting. It’s still Anno to an extent, but there’s a massive raft of changes. So let’s deal with the TLDR first and foremost.

If you want a multiplayer anno experience, right now this is not the game for you. Go back to Anno 1404 Venice. I wouldn’t even recommend Anno 2070 because in my extensive experience of the Anno series, 1404 is the stronger entry, Anno 2070 is too crufty, and too overloaded with some really strange ideas that just don’t quite work. Venice is a far more consistent, challenging and interesting experience, and you’ll find it a far more -fun- game to play. As a multiplayer game, and indeed, as a versus AI, 1404 wins against 2070 for that purpose.

Real player with 203.1 hrs in game

*** SUPER UPDATED ***

I liked this game. But then the Tundra DLC released and suddenly I could no longer play it. No big deal, I guess, I was pissy but that didn’t make the base game bad.

All my attempts at getting a refund or a fix were ignored, which made me more pissy.

Now they’ve released a DLC that season pass and Gold Edition buyers will have to purchase.

THIS IS NOT OKAY UBISOFT.

UPDATED

It’s hard to give a review for this game.

I’m a big fan of previous Anno games, and I’ve spent a lot of time with Anno 2070, doing little side missions, replaying the main content, continuous games… I never did multiplayer, admittedly, because I’m not a huge fan of acknowledging other people even exist, let alone let them invade my game.

Real player with 170.2 hrs in game

Anno 2205™ on Steam

SpaceChem

SpaceChem

What is SpaceChem?

SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).

Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.

Spacechem isn’t finding the unique solution, it’s creating your unique solution.

Spacechem is the elegance of a brilliantly simple solution.

Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it’s your wall of spaghetti, dammit!

Real player with 2677.8 hrs in game

When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn’t wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.

After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from “ResearchNet”, but I was stuck at the level “Omega-Pseudoethyne” on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn’t come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.

Real player with 137.2 hrs in game

SpaceChem on Steam