Small War

Small War

**What kind of game is this[/]

This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!

**Main features

-Each camp has its own characteristics

-A large number of combat units that can be built are indispensable in the sea, land and air

-Very strategic

-Unique pixel style art

-Support up to 8 players

-Custom tools

Why not add to the wishlist?

Twitter: @ ABCD35558798****


Read More: Best Building Turn-Based Combat Games.


Small War on Steam

Empires in Ruins

Empires in Ruins

Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.

This is a very “yes, but…” recommendation.

Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.

Real player with 27.9 hrs in game


Read More: Best Building Tower Defense Games.


**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)

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Empires in Ruins Test / Review

Empires in Ruins Review – Conclusion and opinion**

For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.

Real player with 13.4 hrs in game

Empires in Ruins on Steam

Mini Countries

Mini Countries

Surprising I stumbled upon this page by going down a rabbit hole looking for a puzzle game that could entertain me without requiring me to spend most of my time trying to figure out the puzzle/strategy in order for me to complete it. I bought this game purely based on first looks and watching the developer play a bit of it on his live stream before I decided to just jump in and try in on my own.

Honestly, I was surprised by the way it looked first right off the bat and how the music and design were clean and refreshing from the start. Reminded me of the puzzle game The Witness on the first loading screen of just the background and music drawing you in before thrusting you in a game where you use your wits to figure out what to do. Though, this game did start with instructions which made it easier to understand on certain parts. Even with the Instructions I got, it was neat to learn things that the instructions didn’t go over completely (like the fact that you can connect storage units to each other). However, I thought from the first levels it would be a repetitive process until I hit later levels where cities would pop up more and more mechanics were added. Nearly lost my mind trying to find a new strategy for different levels.

Real player with 14.6 hrs in game


Read More: Best Building Investigation Games.


Great game, chill and challenging at the same time.

Would definetely recommend the game, although some gamecrashing bugs occured during my playthrough. When attempting to beat the finland level at around 3000 population all the indicator bars above the cities turn grey and i am no longer able to identify the missing item, which then makes me lose the game 2 months later. Very frustrating when you managed to build a system that works and then just having it wasted like this.

Hope the devs will pick up on bugs like these, keep up the good work, will replay at a later time!

Real player with 12.4 hrs in game

Mini Countries on Steam

Raiders! Forsaken Earth

Raiders! Forsaken Earth

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Be the villain. Sandbox generated world. Mixes strategy with management. Turn-based, side-on combat with many tactical options. Post-apocalyptic setting. Lots of raider and some base customisation. Large array of inventory. Item crafting. Artillery, siege engine and landsail craft. Slaves and cannibal options. Seed generated world maps. Alot of micro-management. Optional endgame scenarios or endless mode. Singleplayer only. Currently supported by dev.

Real player with 63.2 hrs in game

Can I recommend this game? Boy, that’s a doozey. If the game was $60, hell no. At its current price? Totally.

Basics of the game is, you start off with pretty much nothing. You got some raiders with you and they are bottom of the barrel. Its ok though because the way you level up is by fighting. There are, I believe, respawning caravans with really low level mobs that at first is a little bit of a challenge but after some levels and better armor, maybe weapons too, you can pretty much take on the whole wasteland. Your raiders quickly receive a message saying that Wasteland’s Rangers are coming in 120 days. I’m not kidding, they are pretty much the Wasteland game franchises Rangers. For some reason, after playing w2 and just devastating all the raiders, my head-canon really enjoyed being that ONE GROUP that won lol.

Real player with 24.8 hrs in game

Raiders! Forsaken Earth on Steam

Deus Lo Veult

Deus Lo Veult

I find this game very strange, because it seems partially incomplete in terms of actual gameplay - I managed to get 10 minutes in before my attempted invasion of Tripoli resulted in the game just… stopping, and preventing me from continuing. In terms of art, it is very visually pleasing to look at, which is what leads me to confusion - on that side, it seems quite polished. I hope the devs update this to fix this soon.

Real player with 0.1 hrs in game

AS the others said, it’s a scam. unable to change language to french even if it is shown, the game is ridiculously simplistic (we’re talking 2010 mobile games here) and breaks after the first couple of rounds.

Real player with 0.1 hrs in game

Deus Lo Veult on Steam

Sorcerer King: Rivals

Sorcerer King: Rivals

After finishing game on insane difficulty I finally feel ready to write a review. In short, I think Sorcerer King Rivals is an amazing game. One of the best games I have ever played in fact. Having said that, I doubt it will appeal to people looking for a deep strategy game. Because this game is not that deep and not particularly hard, except, maybe for a highest difficulty. Also, I think it is important to mention, that I barely played FE:LH and did not like it at all so if you are looking for a similar experience, you may not like SC:Rivals. SC:Rivals is more like Eador: Masters of a broken world. So, as always, keep your expectations in check) Now, let’s talk about what is good, not so good, and pretty bad in this game

Real player with 87.0 hrs in game

A great game. It’s fairly small in scope for a 4x, but I think this has allowed the developers to focus on producing a polished product. Sorcerer King: Rivals has lots of scripted story and events, which makes it different to other 4x games which rely soley on the quality of the AI players to pose a challenge. As Sorcerer King relies on heavily scripted events, don’t expect great AI. On the plus side, Sorceror King tells a great story with writing that is often hilarious.

You will see reviews complaining about lack of replayability, but I think if you want 300hours out of the game you need to look at the Civilization series or Galactic Civilizations 3. I’ve played Sorceror King for a total 65 hours. I will agree however, that the strategic map AI is extremely passive. It generally does not initiate combat and will wait for you to attack it. This means its not really much of a threat and this does effect replayability.

Real player with 65.1 hrs in game

Sorcerer King: Rivals on Steam

King and Kingdoms

King and Kingdoms

Whatever you do DO NOT buy this game, yes its in development but that is not an excuse for the developers to totally ignore players when they submit tickets reporting faults

The game has a research section, the developers decided to alter it and in doing so the section no longer works, it refuses to carry out any research stating that you have insufficient resources to carry out the research … strange when my resources are over twenty times that needed

The game does not allow you to carry out what is basically the whole idea of it, to take over other kingdoms, it is hard enough to work out how at the beginning with no game instructions but eventually when you do work it out don’t expect it to work

Real player with 21.5 hrs in game

Discord is the best way to contact developers for help.

Real player with 16.9 hrs in game

King and Kingdoms on Steam

Road Builder

Road Builder

I felt like the concept of a road building game where you’re limited to a square grid was a good idea. So to get to the puzzle stage, you’ll have to start building the roads up to the intersections-points, which becomes tedious because you have to click so many times to swap between different straights and curves. Once you figure out where roads have to cross, you have to guess your way around the extremely limited intersections. Intersections has “ghost”-tiles that are very hard to figure out how they work. It’s a guess-work which is made difficult because of the limited feedback on pathfinding. Essentially you have to connect all points, then hit play, see a binary “it works” or “it doesn’t work”. With the update you can at least see for each endpoints, but just hovering on an entry/exit should really show the path the cars will take to the opposite.

Real player with 7.2 hrs in game

It’s really lovely game with a good concept and cute graphics.

I thinks it’s definitely worth the price (includes a lot of level, an editor, and Workshop support).

However, some of the puzzles are hard and the games is sometimes a little click- and mouse heavy.

Real player with 4.6 hrs in game

Road Builder on Steam

City Block Builder

City Block Builder

The 1950s. The start of the quintessential American Dream is here. Los Angeles is in the midst of a cultural revolution and is bustling with immense amounts of growth throughout the city. Skyscrapers are being built. Tentwood is taking the city by storm and a utopia is on the rise with beaches, warm weather and palm trees. Los Angeles has become a real estate paradise with millions migrating from all over the world.

Follow the life of Joey, a returning war veteran that has just received a plot of land, as he weaves through his personal life and financial struggles with street smart and innovative decisions. Help him fight his struggles and discover the true face of LA. The time to build and invest is now! City Block Builder will be out for Windows on launch and will release shortly later on the Linux and Mac OS platforms!

City Block Builder is a genre-blending tycoon game with city-building elements. Build your own Business Empire through an immersive game with easy to learn, but hard to master mechanics. Inspired by tycoon games of yesteryear, experience a tycoon tribute to the 50s. Build Cinemas, Restaurants, Bowling Alleys, Shops, News Stands, Drive-Ins, Jazz Clubs and more!

Each business will have its own extensive research system with different nuances. Unlocking different parts of the research tree is based on their opportunity costs. Higher points unlock better rewards but you can adjust your goals for short term solutions. With the research approach in your hand, you are completely in charge.

Explore the game and harness your creative juices into building an engine of a business. Manage, and micromanage every single detail of your empire and aim for the stars. The perfect blend of gameplay with freedom, City Block Builder is surely up to the task of quenching your thirst for curiosity!

Right from the furniture to the lights, from posters to advertisements, feel what it was like to live in that era of America. With the signature style of 1950s LA, experience the art and aesthetic of downtown LA. Interact with, build and place items that once were the staple of that era. Movie posters, food, glitz and glamour, immerse yourself with what’s in store for you!

City Block Builder on Steam

Energy Island Corp.

Energy Island Corp.

In Electric City Manager, you’ll manage an electric grid on small islands. When you arrive on an island, there is only few inhabitants and no electric facilities.

It’s your job to build a robust electric grid which can support the development of the island in every domain: tourism, industry, residential, health, …

Every day starts with a preparation phase. You can construct new buildings, buy raw materials and manage different aspect of your grid.

When you’re ready, the clock starts and you can see in real time, minute by minute the electricity quantity you produced and the electricity being consumed by the city.

It’s important to produce enough electricity to match the demand and avoid power outage. On the other side, producing too much electricity will damage all your electric grid and waste a lot of money.

  • Make your own energy mix: Solar panels only produce when sun is up, oil generators are expensive to run, … Each primary energy has its own characteristics, you must mix them to find the better balance.

  • Manage raw materials supply: Some buildings need resources (oil, coal, …) to run. You must buy them at best price, and build infrastructure to store them.

  • Watch electricity production / consumption: Managing an electric grid is hard. Electricity is hard to store, consumption vary between consumption peaks and low demands periods. Adapt yourself and manage your grid with information you get from the production / consumption chart.

Energy Island Corp. on Steam