Spiritfarer®
To preface this; The overwhelmingly positive rating the game has is justified, and it is worth every cent of full retail price. Do not wait for a sale, buy it now. (Especially fellow Linux users. They gave us Tux, give em bux.) – However, when something is so desperately close to perfection, the more cutting you find its flaws. With this particular game they ascend to being truly egregious. In the beginning I wanted to love the game, but I couldn’t. By the end, I wanted to hate the game, but also couldn’t.
– Real player with 91.7 hrs in game
Read More: Best Building Adventure Games.
Spiritfarer is what I would categorize as a game that shouldn’t exist, but it does.
This is not a negative category, to clarify; “a game that shouldn’t exist” is meant convey a sort of bewilderment, a sense of “how is this possible?”, a real struggle to maintain one’s generally pessimistic worldview in the shadow of an surprisingly positive gameplay experience (especially ironic given that this pessimism nearly prevented me from playing entirely, my working assumption being that all the positivity in the steam reviews was a sort of emotional naivety, akin to the devotion people seem to have to the Ori series [there are reviews that describe having experienced tears within the first ten minutes of Ori and The Blind Forest; the first ten minutes of Ori brought me nothing but an exhausted sense of overt manipulation {this is just to give you a sense of my preferences, my argument is not “The Ori Series is bad”, but rather “If Ori didn’t really work for you, this isn’t in the same vein, and is not worth writing off in the way that I would have initially”.}.].). The bewilderment comes down to methodology, as this is a product that gambles everything on being both deeply sincere and incredibly transparent; you guide characters to their deaths, that is your job, it’s what this game wears on its sleeve, you will do things for these characters and naturally get attached to them via a completely transparent gameplay loop of tending to these characters' needs and whims (as they tend to yours), and then the game will delete them, over and over. This is a game whose central gameplay loop is playing with Old Yeller, then watching Old Yeller die, over and over again, and it tells you this, from the beginning. There are no plot twists, there isn’t even much of an overarching plot at all; the closest you’ll get to a traditional “narrative reveal” is a late game scene that provides some context for the main character’s life, but this changes little about your interaction with the spirits.
– Real player with 53.9 hrs in game
Jungle House
https://store.steampowered.com/app/1366840/Moon_Farming/
Become one-man architect for building amazing houses in jungle wilderness with primitive tools. Explore and make houses from secret underground ones with pools to houses on high trees. Can you build house in jungle wilderness almost with your hands? Yes, you can!
You simple primitive tools around you and craft your own ones. Create your own set of tools to use and conquer the wilds with them. Upgrade your techniques and use advanced materials to create more durable and larger buildings.
Create different type of houses like secret underground house with pool from complete scratch
Or go to highest trees with your advanced skills and build house there with awesome zipline
Don’t forget to check your construction quality of your house at the end. Check and see how good you made this house or what is needed to fix in it.
Can you build house with your hands? Yes, you can!
Read More: Best Building Action-Adventure Games.
Odenavirus Online
I had fun playing the game. Although the main story being almost only dialogues, it has fun characters and an
exciting story showing some things we all as people are going through… A new virus, quarantines, fake news, negationism… I took 2 hours to complete the game. The online mode is fun too, I played it with a friend… We danced, kissed and drank some booze LOL
– Real player with 2.2 hrs in game
Read More: Best Building Character Customization Games.
Veil of Dust: A Homesteading Game
Veil of Dust: A Homesteading Game is a historically-grounded fantasy homesteading game about finding your way after loss. Accompany the Callahan Siblings, Shane and Áine, as they learn to cope in the wake of the complete upset of their lives - journey through magic, intrigue and small-town politics to resolve the sudden appearance of dangerous, magical beasts.
Release plan : Beta test early development [✓] – 2-3 hour demo of game so far [✓] – Interactions on feedback from the demo [] – Early Access version [] – Full Game []
Farm, Forage, & Hunt to Survive
Living in the desert isn’t easy, but the magical abilities that force the protagonists to isolate themselves also helps them make the most of the environment. Farm, forage, and hunt to scrape by in the sparse desert of Eastern Oregon.
Unravel a Mystery
Guide Shane and Áine through the twists and turns of their search for answers about the monster attacks that threaten their fragile livelihood. Where will this undertaking lead these unlikely adventurers?
Forge Relationships
Survival isn’t just about finding food and shelter. It’s also about making life worth living. The support and attention of loved ones, romantic and otherwise, will bolster your spirit and give you strength.
Fight & Prevail
A homesteader isn’t usually well-equipped for armed struggle, but desperate times call for desperate measures. Stand shoulder-to-shoulder with your sibling to defend your homestead against magical monsters.
Cook & Craft
Frontier cuisine is more about filling bellies than making an impression - scrape together what you can to conquer scarcity. Overcome challenges with tools and handicrafts that you create.
LEGO® Builder’s Journey
Super well made and beautiful graphics. Honestly its a great game to sit down and play if you have the time for it; its about 3 hours tops even if you aren’t the best with puzzle games it shouldn’t be too difficult but it is very satisfying how you could possibly solve puzzles in different ways. 100% recommend
– Real player with 3.4 hrs in game
The Legos look so real, you’d swear you just stepped on one.
– Real player with 2.8 hrs in game
DayDream Mosaics 2: Juliette’s Tale
Join Juliette on an epic mosaic puzzle adventure to help her restore the broken balance between the mystical Crimson and Azure worlds. Centuries ago a mysterious event known as The Riving upset the cosmic equilibrium and set both worlds on a path of destruction. The Crimson world will heat up, while the Azure will cool and frost will conquer all, unless Juliette finds a way to restore the ancient sanctuaries. Use logic and intuition to reveal images hidden in patterns of numbers. An interesting cast of characters will join you in your quest, but will that be enough to save the Twin Worlds?
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120 Exquisite Mosaic boards with up to 6 colors
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Between levels, restore the 3 ancient sanctuaries of tranquility
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3 different play modes
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Spot the difference and hidden object minigames
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Intriguing storyline with 12 fantasy chapters
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Unlock 11 stunning wallpapers
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Sublime daydreaming soundtrack
The Lighthouse
More reviews on our Curator Page
More interesting reviews on Fenol Baron Approves Curator Page
After the first 40 minutes of The Lighthouse, I had a strong feeling that this is one of the most complete and excellent projects in Early Access that I saw in Steam. And after 20 minutes the game is over. It ended only at this point in time (according to the roadmap laid out by the developers, there will still be a huge amount of content in it), the game is still in Early Access. Impressions are fantastic so far. Before us is a traditional thriller about a detective who has lost his child in the past, and is now slowly drinking, who goes to a mysterious house at the lighthouse to look for adventures (perhaps the last in his life). Despite this traditional complication, the game manages to avoid the traditional traps that await horror games, and make the appearance of high-quality frightening games so rare. There is no blood or jumpscares. Seriously, there are no jumpscares in the 2019 horror game. I have nothing against them as a whole, but to make them a quality element that would not look ridiculous is an incredibly difficult task that requires tremendous effort. And sometimes it’s easier to put these efforts on other elements, as is done here.
– Real player with 2.9 hrs in game
Now how exactly does the game feel? Rest assured I promise controls are not annoying nor a bother. Their simple and easy to remember, picture taking a first person crafting game and just make it more of a puzzle type with a suspenseful environment that doesn’t focus on jump scares.
From the walk through video above it is in Early Access, so if there is any sort of lags or glitches that’s normal. While playing through which that video of my early access gameplay doesn’t feature commentary like we had on the other videos. Instead it was to engage in the gameplay, allowing the atmosphere and Mimi Page’s chilling music work its way down to your spine, sending goosebumps through out your whole body.
– Real player with 2.8 hrs in game
Lost in Red Valley
Review written 10/16/2021
In Early Access
Lost in Red Valley shows the bones needed to become an enjoyable game:
The environment is well created. I’ve discovered many beautiful views and locations I wish to build my base of operations. Locations are varied and distinct using both the environment and objects placed in locations.
The weather effects are simple, but well done. Light rain, rain with and without fog, heavy rain, heavy thunderstorms, and snow. My favorite is heavy thunderstorms at night. The lighting effects from the lightning is based on the origin point. This causes lighting effects to come around objects in the environment (hills, valleys, mountains, statues). This includes the “god rays” lighting effects.
– Real player with 17.3 hrs in game
Seems like the dev is lost in Red Valley too…
– Real player with 3.0 hrs in game
The Pedestrian
Anything But
When I think about ‘hobby games’ like Destiny 2 or bottomless time sinks like AC Odyssey, I can only think of how much people are missing. It’s a privileged take, granted. People want value per hour out of economic pressures on top of a melange of other reasons. Only, The Pedestrian reminds me that in a perfect world we could all have the spice of life of twenty five short experiences that last longer in an altogether more meaningful way than a monster corporate product ever could. Media that doesn’t monopolise your time, but delivers a quick, sharp shock of everything you could want of entertainment as a means of adding value to your life.
– Real player with 10.0 hrs in game
The Pedestrian is a relatively short, but fun puzzle platformer. You are a character from one of those flashing ‘walk’ signs. You connect signs, and use your little pedestrian to solve various puzzles. The puzzles are quite unique. As for difficulty level, I’ve played lots of puzzle games, and I’d say this is a medium difficulty puzzle game overall. I found the puzzles satisfying and there were a couple of times I really had to stop and think about things to solve them. The game rewards you for patience in the puzzle solving not rushing. The learning curve on the puzzles is not bad, although there was one concept/mechanic that took me a bit to grasp and felt significantly more difficult than the others. As you complete the puzzles you move across different areas of a city. The game shines aesthetically as the surroundings as you travel the city the surroundings are nothing short of beautiful. There are different tracks of music as you go through the city, and they evoke a sort of peaceful feeling. There is a story inside the game, but I am not sure I understood the whole thing, and after talking with one of the developers the story is left up to some interpretation of the player. Without spoiling anything I will simply say the last half hour or so of the game is a culmination of your work throughout the game and really is something special that tells you a lot about the story.
– Real player with 7.3 hrs in game
Spirits of Carter Mansion
The idea for the game was good, execution not so much. The directions were really confusing (North, South, East, and West instead of Left, Right, Up/Down Stairs, Down the Hall, etc.) and there seemed to be no rhyme or reason to it. I felt like I’d be upstairs and then the next thing I know I’m staring down the basement stairs somehow. This wouldn’t be too bad if there weren’t so many different directions to go in. I feel like if I really wanted to try to figure it out I’d have to take a pen and paper and physically draw a map, and it’s just not effort I’m willing to put in. The way the game is laid out makes the layout of the mansion really unclear. When I downloaded this I was looking for something fun and a little challenging to play through, but instead it feels like I got something that was going to require a lot of work. If you’re into that sort of thing I think you’ll like this game, but if you are like me and are just looking for a game to casually play, maybe try something else.
– Real player with 0.7 hrs in game
The idea of this game is pretty alright but i think the execution just made the game all too confusing, the hand is a little unnecessary and it doesn’t really add anything to the gameplay. The directions you can go in should be labeled as left right etc.. or the actual action you are performing like: “go up the stairs” “go down the hall” “go into the room on the left” and once you know the locations it can be instead of “go to the room on the left” it can say “go into the pool room”.
The game seemed interesting enough we just got really lost and it took away from the fun of the game especially since the same image is used for multiple different rooms.
– Real player with 0.5 hrs in game