TaleSpire
This tabletop will change the way you play your online sessions forever.
If you are a DM and felt at any point that your sessions were “flat”, that combat was lacking the 3d aspect, or that your maps were not detailed enough, you need to get this.
If you are a player and you appreciate when the DM had a table with an impressive set of walls, traps and miniatures waiting for the game session, you need to get this.
If you at any point looked at your game board, and said. I’d love for it to be as impressive as videogames, with animations and lights, you need to get this.
– Real player with 160.3 hrs in game
Read More: Best Building Level Editor Games.
This program is amazing, and it has allowed many in our group to get into D&D that never would have before. We’ve been running a campaign for a few weeks now, and it has been a blast using this program. We all live far away from each other, so getting together was not an option, but the visual aspect of this game has helped some of our players enjoy D&D that never would have enjoyed sitting around a table and playing.
This game is also a huge money saver. For $25, you get to create all these maps and have access to so many minis, which would cost a fortune getting real ones from Dwarvenforge (for example, an unpainted cottage stone set on there is $40, that’s just the cottage).
– Real player with 110.0 hrs in game
Game Master Engine
I would rate this programme. It is obviously still in Early Access still and I am a new dungeon master (DM) which means I am probably bias with how flashy this comes across.
I DM online (with a group of friends that are located in different cities) and primarily use this as a world map “top world/view/map (can’t remember what it is called)” and use the “battle map” for creating townships and combat arenas. I definitely do not use the bulk of the functions and the availability of models (animals, certain races etc) is still limited. I use the screen share option on Discord because this is what we use for our DnD group voice and text channels. It appears that the Dev’s are working on a multiplayer update but I probably will not use this function anyways.
– Real player with 6.8 hrs in game
Read More: Best Building Simulation Games.
It is important to keep in mind that this game is in Early Access, however I can confidently say that this game (“program” is a more accurate term) has an infinite amount of potential. The controls are currently quite clunky but with some playing around you can get the gist and begin to compromise. As a DM for 5 years this program has already helped me create our world as a 3D model and my players are ecstatic to see the alternate world they’ve been living brought to life. I still have some playing around to do but I have a few suggestions thus far:
– Real player with 3.3 hrs in game
FlowScape
My favorite purchase all year.
If you’re wondering what I’ve been able to do with FlowScape that led to my review, you can take a look at all of my projects here .
I knew the moment I laid eyes on this, I would most likely love it. It exceeded my expectations as a casual design & illustration tool that just about anyone can use. I have spent many hours putting together village & macro background scenes. The Sculpting tool allow you to create mountains, hills, lakes, rivers, as I see fit. The Painting tool allows you to create walkways. I can construct anything from realistic waterfalls to lost ruins with the Transformation tool to manipulate just about any object.
– Real player with 2803.3 hrs in game
Read More: Best Building Simulation Games.
Wow, it’s difficult to say in words how impressive and relatively deep this instant gratification “game” is! Marketed as a game, but used by many as a 3D design tool. Oh, it’s not Maya, or Lightwave, or even Bryce or Blender, which is cool because we already have those. This is something different, and special, and FAST, and easy! And for all its limitations, what IS here is a lot deeper and impressive than you might imagine!
I’ve made a nice living from building scenes in 3D software for many decades, and I’ve spent countless hours working with wire-frames and pallets of textures and bump maps and lighting devices, and scratching my head over each new entries' exploration into the 3D modeling' procedures. It doesn’t replace those high-end spreads for many projects, but this WILL be replacing the high-rollers on a few projects and making my life so much easier!
– Real player with 2204.8 hrs in game
Tavern Master
Great casual game for £10 pounds. Does not take long to complete everything though, but the developer is going to add more stuff. Lets hope we get more floors and a larger surface area to work with.
Tip: You do not need to leave a walkway for staff or guest to move around tables and chairs, there is room within the grids.
Tip: If you want more Waitresses just add some more Kitchen Counters (If you have unlocked everything).
Tip: Hotel Bed Rooms, To get a 5 star room, you have to have certain things in it, but you can add up to 5 beds which will give you the extra money for each. You need two windows for a 5 star room, but the windows can be anywhere in the room and do not need to be on a outside wall. You also do not need to have any corridors, just have a doorway through the room, guests will walk through rooms to get to the room they want.
– Real player with 48.0 hrs in game
At this time i played the game for roughly 20 hours in an earlier version.
My only gripe was that it was a little lacking in depth back then, but that changed for the release version in every aspect of the game.
What hooked me at first glance was the atmosphere and the weird kind of nostalgica the game gave me.
It felt like a game i would have loved to play 30 years ago (i am old) but didn’t had the technic for.
We got a pretty Tavern Builder with fantastic lightning, music and atmosphere that gives you alot of freedom to build things the way you like it.
– Real player with 34.7 hrs in game
TM - Prologue
I love the premise of the game , and there are some really great design choices which make it easy to play. Item placement is really great and pathing/mapping seems to work really well.
The main Issue I have is that when you look at the content that will be unlocked for the game , theres nothing interesting. It is just more of the same. 3 more drinks, have more waiters, have more chefs , have more barmen.
build a bigger bar , which in turn means more micro management of the same thing. Would have loved to see a bit more creativity. They have a hugely dynamic playing field you could have everything from bar brawls requiring security to tavern wenches or bards performing. You could have city watch coming in if theres too much ruckus or illicit activity in your tavern, but illicit activity could be more profitable. You could have local thugs trying to extort if you make too much money but have too little security. Hell you could even have a page for DIY recipes with your ingredients for your chef to make which could fail or succeed.
– Real player with 8.1 hrs in game
A very nice and polished demo! I love this game already. It completely scratches the idle management sim itch. I’m really looking forward to the final release!
I didn’t notice any bugs myself but did have some difficulty trying to figure out how staff happiness works. In the full release, in-game tutorials/tips for different features and mechanics would be helpful (but not a huge deal). Everything else was pretty self-explanatory.
The demo runs very smoothly with high graphics on my potato, no lag or stuttering.
– Real player with 6.3 hrs in game