Besiege
Played it a little… Pretty fun.
– Real player with 2231.6 hrs in game
Read More: Best Building Sandbox Games.
A physics building puzzle game with a lot of levels and with mods creativity and your pc is the only limit
– Real player with 559.4 hrs in game
Gnomepunk
If you ever see a pointed red hat while picking mushrooms - run!
Somewhere deep in the woods, creatures no bigger than a rabbit have their home, yet they are formidable among much larger human brethren. They are gnomes. Legendary race of halflings, spreading fear and ruling in wooded areas since the dawn of time.
Create an army, train builders, gather resources, develop technology and lead your mini-people to take total control of the forest.
On your way, you will be faced with dangerous external factors such as wild animals, hostile terrain, carnivorous plants, hostile gangs, as well as internal factors, such as alcoholism, idleness, and defeatism spreading among the society.
On the way to the top, make alliances or develop your army and declare wars.
Set traps for animals, and learn to catch and use people for your purposes.
If they turn out to be unproductive, you have no choice but to resort to torture.
As a ruler, you must not forget to entertain your people. Arena should solve this problem.
A well-thought-out economy leads to prosperity, but a ruler that is too gentle may lose his respect. Use a strict tax system to your advantage and keep society in check.
The day is for work, but it is at night that real life begins.
It is a tradition among the gnomes to come up with a dope party every night, where there is plenty of alcohol, stimulants, crazy contests, and prostitution. As the king, you should have fun and enjoy what the night has to offer.
Read More: Best Building Adventure Games.
Cult of the Lamb
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.
BUILD YOUR FLOCK
Collect and use resources to build new structures, perform dark rituals to appease the gods, and give sermons to reinforce the faith of your flock.
DESTROY THE NON-BELIEVERS
Explore a sprawling, randomly generated world, fight off hordes of enemies and defeat rival cult leaders in order to absorb their power and assert your cult’s dominance.
SPREAD YOUR WORD
Train your flock and embark on a quest to explore and discover the secrets of five mysterious regions. Cleanse the non-believers, spread enlightenment, and perform mystical rituals on the journey to become the mighty lamb god.
Read More: Best Building Roguelite Games.
Hell Architect
Hells Architect is my first ever review, and one of the reasons why I decided to leave a review for this game is because I am surprised by the mixed reviews the game is currently at (day 2 of release). In my opinion, the producer and developer of Hells Architect launched this game correctly; they ran a successful campaign by keeping the customer in the loop during development, they released a playable demo, they sought feedback from testers, are continuing to listen to feedback, and perhaps most importantly – they delayed launch by several months until they had a viable product ready to go that they were proud of!
– Real player with 116.4 hrs in game
I feel awful posting this review, but I’m hoping that the dev team will fix the issues that I have with the game over time. It’s not that I don’t recommend the game, I just don’t recommend it right now and at the price I paid for it (more than $20 in case someone is reading this later after a price change). I’ve completed every stage with the exception of the final mission as of this writing (and I intend to complete that stage), as well as played some of the sandbox mode. My actual playtime is a bit lower than what the review will have listed, since I had to leave the game open while I wasn’t actively playing it (more on that below).
– Real player with 28.7 hrs in game
The Shrouded Isle
My my…this is certainly a game that casts cynicism upon religious belief, is it not? Apparently “ignorance” is a virtue, boys and girls!
So what the hell IS this game? Well, it’s a strategy game/management simulator, in which you basically have to keep a bunch of aristocratic houses onside, while finding one poor soul to sacrifice every season to the mighty deity Chernobog! (A sly reference to a certain Ukranian nuclear power plant disaster, perhaps?) To do this effectively, you must interrogate potential candidates and keep abreast of their various vices and virtues, in order to decide who is most worthy of such sacrifice, and who is more worth keeping around to undertake morale-boosting tasks. But be careful! Target a single house one time too many, and there might be nasty consequences…
– Real player with 16.0 hrs in game
I got this game at launch. The premise seemed strong, the art direction was compelling, so I took the jump.
Positives
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Simple to learn - the mechanics are easy to get used to. The fundamentals are not bad, so you don’t need much time to get going. The important thing is how you apply them.
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Very hard. Go into this expecting to lose but have fun. Treat it more like a choose your own adventure crossed with XCOM or Darkest Dungeon.
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Art is amazing. The minimalistic use of colours looks top notch. The game allows you to switch between colour palettes, as well, so you can go with whatever feels best. I believe the limited usage of colours was a strong choice in making the game look a bit otherworldly.
– Real player with 9.2 hrs in game
Unholy Heights
An apartment management tower-defense game about your resident monsters against humans.
While the idea of being a landlord is enticing the tower-defense part can get incredibly tedious & repetitious since there’s not a whole lot of strategy to use here from beginning to end.
The idea of the tower-defense is just to stop humans from stealing your money and if they get away with it you only lose your highly expendable tenant should they have died defending the money taken so there’s no real fail state. You try and stop the humans by knocking on the room doors of the monsters of your choosing and IF they’re home (which most usually are) they’ll do their tower-defense thing and help kill the intruders.
– Real player with 59.0 hrs in game
Let me tell you about Popan.
Popan was the first baby ever born in my apartments. She was a Cheepy so I didn’t have high expectations. Popan was probably 3 days old when her parents died in an unfortunate ambush on my complex. I had a ton of other tenants, so I didn’t see the harm in waiting for her to grow up. Somehow, she never became in debt. This fucking baby was paying the rent. She grew up to be a total badass. She would single-handedly wipe out entire waves of enemies without breaking a sweat.
– Real player with 34.2 hrs in game
Little Imps: A Dungeon Builder
2000 hour comment:
This is a GREAT game. It just requires a TON of time. This game has a truly in depth gameplay that at first look like it is super slow:
It is NOT. I repeat it is anything BUT slow.
There is always something to do.
Always something to improve:
Multiple redesigns (over time) that is needed to meet certain goals to move forward in the game.
One design is great for low level play up until (around level 50)
(50-75) requires a “different” dungeon set up to be productive:
75-1115ish requires yet another dungeon set up
– Real player with 2847.1 hrs in game
I am sorry but i had some high hopes for this game but to be 100% honest this game takes way to long and theres nothing to do in the down time if i am honest this game takes way to long, it takes a hell of a lot of time to get rid of walls and to build flooring and the time limit on making things in the work shop is also super long honestly this game is really boring me and even tho i did not buy the game and was gifen it the only thing this game has managed to do is use my electric with having my pc turned on honestly because of all the waiting time the game just boring to me. i honestly wanted to enjoy this game but i just didnt. if all this was sorted out then i would be very willing to change my opinion
– Real player with 43.0 hrs in game
Weed Shop 3
Wanted to update my review now that I’ve played the game more and gotten to know the dev better.
I cannot recommend this game enough. Not only is it already in a very playable state, it’s really fun and for the most part works pretty intuitively. Most importantly though, the dev is SUPER active. He’s making other indi devs look real bad right now. I’ve suggested features/changes and had them implemented within the hour on numerous occasions. He’s been releasing a few patches every day and is incredibly hands on with the community.
– Real player with 405.3 hrs in game
I absolutely love this game. This is my first time playing any of the Weed Shop games. It’s a lot of fun and it gives you the choice to keep playing all chilled-out or you can play a lesser-chill version with people trying to mess with you left & right. I prefer the chill but it’s awesome to have the option. The creation team updates this game sometimes multiple times in a day- they’re extremely involved. I haven’t had to experience any bugs for long with this game, usually within the day they’re fixed. Every bug I’ve experienced so far has an easy workaround I’ve found. I’m excited to keep playing and see how much more awesome this game will be.
– Real player with 219.9 hrs in game
Empires in Ruins
Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.
This is a very “yes, but…” recommendation.
Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.
– Real player with 27.9 hrs in game
**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)
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Empires in Ruins Test / Review
Empires in Ruins Review – Conclusion and opinion**
For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.
– Real player with 13.4 hrs in game
Hotel Afterlife
BUILD YOUR HOTEL
Manage your dream hotel from the ground up and in any way you want - raise torture rooms, corridors, staff rooms, and guest rooms. You can use professionally made furniture, various attractions and torture devices, which will surely satisfy even the most demanding of customers.
There is also a store at your disposal, where you can buy further improvements and ornaments for the building. Money? In hell, nobody has heard of money. The sins of your customers are the currency around here!
TAKE CARE OF YOUR GUESTS
At Hotel Afterlife, guests don’t just show up – YOU must reach out to them first! Recruit and send your reapers after lost souls, and when they seize them – purify them of sin by adjusting the attractions offered by the hotel to their unique preferences.
Surely, you would prescribe a different purification treatment for the soul of an emo-pessimist (solitary full of fluffy cats works quite well) and a greedy politician (How many times will he need to starve to achieve the peace of mind? Find out!).
Make sure that your guests are always taken care of by a well-chosen staff, maintain high standards of torture and remember that each purified soul leaves its sins with your wallet – it is in your best interest to develop the greatest resort in your corner of hell!
DEVELOP
You have been selected to manage Afterlife hotels! You will start small, in the first circle of hell, but your goals are ambitious. Conquer the entire underworld; maintain the prestigious status of your hotel by enhancing its appearance, making sure the service never gets tired and guests leave purified and happy.
Discover more and more ingenious ways of torturing your guests, buy more advanced improvements to your buildings - reach the ninth circle of hell to wallow in luxury and host the underworld’s big shots.
Upgrade your equipment, train your staff and use available statistics to make your hotel as recognizable as possible!
YOU’VE GOT MAIL!
Dear Candidate,
We are happy to inform you that your “I could use a good job” thought the application has been approved. We have been following your life closely for a long time, and three seconds ago it was decided at the highest level of our company that You posses unique qualities and excellent qualifications to manage the Advanced Soul Purification Centre on our behalf. I present to you Hotel Afterlife – expand it and design as you see fit. We trust that your guests will suffer like they have never before! The offer includes attractive salary paid in sins, satisfaction, multifat card and no-necktie Fridays (also known as “hanged man’s Fridays”).
We look forward to seeing you down below!
Afterlife Corporate
PS
The transfer to hell will take place immediately after reading this message.