Advancity
hi there
congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.
– Real player with 25.1 hrs in game
Read More: Best Building Resource Management Games.
I’ve been playing the game for about 14 hours now and while it was fun at start, some things started to annoy me:
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First off, a dev who claimed (in discord) this game is worthy of a full release, which obviously is not the case).
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Too many plots are taken by bandit camps and mining plots
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Boats are buggy and can break sometimes (not allowing you to load resources on it)
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It needs more optimization, i have a great pc but even for me the game started stuttering (ingame and sound)
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Bandit camps need balancing. I have them with only kings, which requires a max level training field. By the time i can defeat them i have no more need for such resources you can get from them.
– Real player with 15.0 hrs in game
EOS 27
CROW CANNOT FIGURE THIS GAME OUT CAW CAW
BUT I ALSO CAN’T FIGURE OUT WHY SOMEONE WOULD COLOR THEIR PUBIC HAIR GREEN CAW CAW
BUT SOME PEOPLE DO IT CAW CAW
– Real player with 0.1 hrs in game
Read More: Best Building Action Games.
Space Box Battle Arena
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Get ready for hot and unusual space battles!
Here comes Space Box Battle Arena - a place where you not only fight the enemy but also design and create your own spaceship for battle!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀When? - In September 2021!
The Game is currently under development, but most mechanics of gameplay is done!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ADD to WISHLIST to be the first to enter the Arena!
The unique combinations of action shooter and tower defense genres! Build your ship and salt down the enemy!
Machine guns, lasers, flamethrowers, harpoons, energy shields, black hole generators, hundreds of asteroids, and robots are waiting!
Сurrently, there are 14 maps, 3 types of shipbuilding blocks, 8 weapons, 7 devices, about 20 super weapons and 8 characters to play!
The exciting sandbox arena awaits! You want speed? Then build a compact ship with many engines. You need power? Put on a variety of weapons! You wish entirely indestructible ship with shields, repairing, and armor? You are welcome! Different blocks give different abilities, and their upgrading will increase your power!
3 different leagues of ships, 4 game modes, and randomized maps with various objects will make every battle full of epic and fun!
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Build your own free-form battleship
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A variety of weapons for any style of play
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Many superpowers for a total mayhem
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8 unique characters to control your shuttle
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4 Game Modes + Play with Friends
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Variety of maps for battles
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8 types of sudden deaths to quickly end the game
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Stylish design and graphics
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Still in doubt? Now, quickly build your ship and advance into battle!
Read More: Best Building Sandbox Games.
PitBots
Physics based combat game where you design a robot and fight in the arena. Crush, flip, pierce, burn and cut your opponents till the last part. Create superior fighting machines and dominate the arena.
DESIGN YOUR BOT
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Chassis Shaping is first step to create your robot. During combat chassis can be deformed and ripped apart exposing vital internal parts.
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Component placement is next step. Part types are, but not limited to: structural beams, motors, pistons, wheels, blunt, sharp & other weapons, energy supplies, main-board and cosmetic parts.
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Input Control Setup allows to bind various actuator actions using keyboard, mouse and game-pad controllers.
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Bot Painting can be done both in-game and using your favorite painting software. Once your chassis shape is final, use implemented basic painting tools to paint bot. For more advanced designs just export & import bot texture using “.png” format.
COMBAT AGAINST OTHER BOTS
Participate in matches against other bots in various game modes.
Fight alone or with friends. Host or join your friends match.
Cripple enemy machines by destroying key components such as wheels, motors, energy supplies, and main-board.
Use your weapons to shred your opponents apart. You can completely destroy bots as all chassis sections and parts are destructible.
Fighting arenas have hazards that may affect outcome of combat. Use them to your advantage. And avoid the pit at all cost.
Arena environments are diverse. Each arena might contain different hazards or none at all. Prepare your bot accordingly.
GAME IS STILL IN DEVELOPMENT
More features are in the development. Current features are not final and are subject to change.
RELEASE DATE
Game is still in development and is not ready for release in 2021.
Demo version will be available before release.
Ruin or Victory
Ruin or Victory is a modern take on the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced.
Game modes at release
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A free-build mode with no opponent and optional tutorial hints. A complete user manual will be accessible in game while paused.
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A scenario mode against an AI opponent that starts with a base and launches increasingly challenging attacks against the player. Both the map and AI preset will be randomized each game, and difficulty, game length, and other settings will be available.
Features at release
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Random map generation with different terrain, resources, and starting positions each game. Create your own custom map configuration files to control most parameters of map generation.
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An AI that does not cheat, but uses all the same mechanics that the player does. The AI will make decisions based only on what it has spotted.
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An extensive, branching technology tree with new items, buildings, and abstract benefits. Some paths are exclusive to others and offer both advantages and disadvantages that define your strategy and playstyle. The tree starts in the stone age and ends at the early medieval age.
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An organic population growth system that uses real-time food consumption, death due to starvation, and overcrowding factors. You will have to balance your population’s growth, food production, and military size.
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Skills for your peasants that are gained from their actions and significantly improve their efficiency. Various crafters make high quality items and are a strategic target, while skilled warriors take time to train but are dangerous in battle.
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Rally system that allows you to set gather points for peasants and warriors separately and summon them as needed. Collect your idle peasants or rally your troops to their posts with any number of points that you place.
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Domesticated animals that serve as more efficient farm and transport workers and enable the use of cavalry, but require food and training. Animals can be captured when their previous owners abandon them.
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Continuity of resources and items presents a new strategy of logistics. All resources gathered and items made are physically present in the game world.
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Resources must be moved to buildings for construction, can be taken out of the building by disassembling, and are lost when the building burns. Workshops that make items must have resources delivered, and the items must be moved and stored in armories.
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Buildings and other constructs, such as siege equipment, require humans to operate, and can be captured if abandoned. Buildings captured from the enemy can be looted, burned, or used like your own buildings.
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Warriors are equipped with custom sets of equipment that you design. Create armored archers or light spearmen to fend of cavalry. Every piece of a warrior’s equipment will impact their speed and combat abilities. Carried items and resources are dropped on death, allowing the victor to loot the battlefield.
All of this detail is scaled to the strategic level. There are no inventory screens or per item management. Stored items and resources, warrior equipment, and item upgrades are managed in any quantity with a few button clicks. Peasants automatically find necessary items and buildings for pickup and drop-off, carrying out their tasks with an individual AI.
Selected humans, animals, and constructs are automatically categorized and sorted, allowing you to select by type, skill, or equipment quickly. An order queuing system allows you to chain orders and display them in the game world.
A clear user interface with customization options, intuitive hotkey navigation, and unlimited map zoom with scalable icons, is presented with original, stylized artwork and font.
Features that will be added after release
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Multiplayer, including cooperative play in all singleplayer modes, as well as PvP on any random map.
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A skirmish gamemode in which the AI starts and builds up like the player.
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Rivers and lakes that divide the map as well as island maps on the open ocean. Gather fish and fight the enemy with warships crewed by your warriors in ranged and boarding engagements.
This list is not exhaustive; support and additional features will continue after release.
Balsa Model Flight Simulator
(Also put 230 hours into the public playtest prior to EA, quite confident this will become my most played game by quite a lot)
Haven’t even touched career yet, or done much with the scenario editor. I’ve just been completely captivated by making and flying planes. If you can think of something or find an existing design that seems feasible you can probably make it, and you can even come with new ideas that no one has thought about before and make them work.
This has replaced all other flight sims for me, MSFS may be beautiful and have great wind simulation etc, but I can’t fly and build my own designs which I’d much rather do. The community aspect of this is great too, seeing all the weird and wonderful designs that people come up with is always entertaining to me, and the mix of friendly dogfighting and chill flying around together is just great.
– Real player with 285.8 hrs in game
Balsa is one of those games that is up and coming with afterburners lit. Ignore the fact there are no afterburners (yet).
Multiplayer - Check
Weapons - Check
Creative Design Options - Check
Modding - Check
A Dev Team that LISTENS - Check
Keep in mind, this game is in Early Access. This means the game is developing, growing and has potential ONLY limited by feedback provided to the developers. The team even released a modding kit that allows for building mods already. I have been able to create several custom designed propellers, fuselages, and fuel\battery tanks and used them in game.
– Real player with 154.7 hrs in game
Hell of Men : Blood Brothers
This game is very interesting.
You will found classic mechanical (collect, build, train) but you found good new mechanicals like vehicles that you can have with the capture of strategic point, a cover system, etc… You can’t go with your army in one pack because one roquet can kill all of them!
It’s a challenge and I really like it. If you like RTS you can go !
– Real player with 35.2 hrs in game
Very simple… so it’s a blast to play!
– Real player with 8.4 hrs in game
NO MAN IS AN ISLAND
So far it’s alright for an early alpha, which should be a pre-alpha gun animation theres only 2 lol. so far big forested map with no building that i have ever come across the asking price is too much for a pre alpha which is what this is.
– Real player with 0.5 hrs in game
Terrible, no effort.
– Real player with 0.3 hrs in game
Hard to be a King
Hard to be a King ( Realm Guardian ) is a voxel strategy game.
You will play a role in a fantasy world and become a lord, rule the land, and protect your people. Assign tasks to everyone. Gathering, hunting, farming, keep your people stay away from starving. Crafting, constructing, build a stronghold to resist the dead army.
Terrain
The terrain of Realm Guardian is voxel based. One kind of cube correspond to one kind of resource. You can DIG a cube to collect its resource ( miner ), or consume resource to BUILD a new cube ( builder ).
Environment
Deer will eat plants when they are hungry. If there are no plants to eat, they will starve and die. So do wolves. As the bottom of the food chain, Plants will keep growing in a slow rate. Of course if men kill all the wolves and protect deer, all the plants would be ate, and deer finally die for starving. Besides, water is another problem. Wolves from different packs may fight for the only water source. ( Don’t worry, human beings won’t fell thirsty because the author didn’t finish this function :P ). Just like the true nature, sun raise up and fall down every day ( Seasons are in planning ). Deer are more active in daytime.
The King
The king won’t do most of works. All he has to do are rebalancing resources, assigning works ect. The King can talk to one to assign task for him. Of course it will break their current work ( The author feel unhappy when he worked in a game company, he interrupted by designers very often )
Realm
Flag banner to claim regin. Flag more banners to enlarge the realm. Most of works ( e.g. mining, building ) can only do in realm. Banners would also support population limit.
Peasants
Peasants would sleep when they are sleepy ( If free bed exists ). Peasant who lack of sleep will get low work efficiency. Nighttime also bring bad influence ( So does author, he hate overtime work ).
When peasants in danger, they will run into the safe area the king designed.
Professions:
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Chamberlain could report to the king and auto assign tasks to civilians
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Builder could build blueprints designed by the king
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Chopper could cut down trees and carry logs into storage
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Craftsman could craft items or stuffs
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Forager could gather food or small items like cobblestone in from forest.
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Hunter could hunt for animals, loot their body
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Miner could dig redprints marked by the king
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Smith could forge metal items
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Tailor could make cotton into complex items
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Chef could produce processed food
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Farmer could farm the land and harvest crops.
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Archer, ranged soldier
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Infantry, melee soldier
Food
In the early stage of a game, most food come from foraging. But in the middle stage, farming becomes more important. The meaning of chefs are procduce food which support more energy. Especially food would be rotten as time goes by, produce dried food is also a good choice
Lazy Galaxy 2
I like this game, but it takes a while to appreciate it,
My first impression of this game was well, not good – the graphics are old school, the combat uninteresting and some of the stuff like achievements seemed to be impossible,
After 84 hrs of playing it though, I really like it. Its addicting. It has depth.
The combat really is a little funky but that might be idue to my graghics card (its not the best in the world).
It is well thought out,.
IT REALLY IS LAZY. The game lives up to its name. You don’t have to be particularly paying close attention to it. It is a good game to play when you are not in the mood for something super complicate like “War on the Sea”. Unlike my other simulations, if you fll asleep playing you game is not badly affected.
– Real player with 598.6 hrs in game
This game will let every Idle gaming heart skip a beat!
Not only is the artwork amazing but the replayability is huge!
With the last update (Cataclysm update) not only can you prestige now, but after conquering the whole galaxy you’ll be given the option for New Game+ in form of a inovative system: You get to choose your own blessings AND curses for the new game!
In my opinion Lazy Galaxy 2 does this better than 95% of other Idlegames i played so far and this really makes it fun.
The game is still in early access, but fear not! The developers are EXTREMLY transparent and communicative with their community and fans and even take suggestions and critic the right way and morph it into something beautiful!
– Real player with 489.1 hrs in game