Dreamjob: Programmer
Dreamjob: Programmer is a super easy and fun way to get you started with programming. With hundreds of missions, each one carefully adjusted to your level of expertise with coding, you will get into the shoes of a real programmer! Soon you will know how to create and monetize enough assets to buy a home, an exclusive yacht, or even a private island! Each place can be decorated by items you buy in a sim-shop and many of them may be enchanted by your code, making them uniquely interactive. As your programming skills keep getting better, you can change your life - earn more money, perform more difficult tasks, and become a real IT guy!
Making a long story short - if you are looking for a good coding learning game, Dreamjob: Programmer is the perfect match!
Learn programming from zero!
Start your adventure with the simplest approach to programming ever created: Visual Scripting Editor. Place and connect the proper blocks to create programs. The concepts you learn here will help you learn real programming in languages like Python, C++, C#, Java, JavaScript, and more! Smooth and fun gameplay in our coding game will make you have a great time while learning.
Gain XP and learn new skills!
Starting with the legendary “Hello world” program, you will solve more and more complex tasks and acquire new skills that will let you understand real programming concepts like:
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Math and logical operations
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Conditional statements
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Loops
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Arrays and dictionaries
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…and many, many more!
Upgrade your hardware
Earn lots of cash by solving more and more prestigious jobs. Upgrade your computer, monitor, mouse, seat, desk, and the whole place you live in! All this to play and learn even more efficiently.
Program anything!
Have a hot coffee every day at 8 AM, program a toaster to give you fresh toasts at 10 AM, and make lights turn red when someone is approaching your home! In Dreamjob: Programmer game you can change the world around you.
Get some actual Python source code working!
Besides solving tasks with the visual editor, you will have the opportunity to try yourself with the actual Python source code. And, by doing so, to launch a rocket to outer space. How cool is that? Our coding learning game has two endpoints - teach you to program and keep you entertained!
Why should you give Dreamjob: Programmer a shot?
In today’s world, the work of a programmer is associated with prestige, performing interesting tasks, and good money. No wonder so many people want to learn to code. After deciding to give it a shot, they often ask themselves - how to start? Buy an expensive course? Enroll in college? Well, there is a much cheaper and easier way. Dreamjob: Programmer will let you understand the world of programming. Thanks to our coding learning game you will understand how it works - starting from simple, basic issues, ending at complex, rewarding tasks.
Dreamjob: Programmer is a programmer’s career sim / code learning game. Inspired by The Sims, Monument Valley, and Minecraft.
Read More: Best Building Logic Games.
Baklava Simulator
Really Amazing game with stunning graphics. Runs really smooth so far. Is really fun to get your own baklava shop and start managing it. I would recommend it!
– Real player with 3.3 hrs in game
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Crypto Mining Simulator
Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.
Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying
UI is pretty confusing. You can’t tell what is buttons and what isn’t.
Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.
Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.
– Real player with 30.4 hrs in game
Read More: Best Building Sandbox Games.
Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.
Pros -
1. Fairly easy to move forward with mining and building
2. Allows one to redesign there room
3. Offers a sandbox environment.
Cons - (there are a lot!)
1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.
2. Sometimes buying a rack comes completely assembled
– Real player with 16.7 hrs in game
Deisim
One of if not THE ONLY “God game” I have ever played that is not another RTS borefest.
You do not have to build everything for the people and I love that!
You place land tiles in a seemingly infinite grid. Land tiles such as grasslands, Forests, Deserts, Oceans, and the such. Each prividing different resources for little humans who live grow and die all on their own.
The game is still being developed and will continue to get better as the dev Myron continues to expand and advance the game.
Simply put, this is the first real God game!
– Real player with 31.0 hrs in game
It’s neither Black and White nor Populous, but that’s okay because Deisim actually manages to carve out it’s own identity as a God game somewhere in between. Actually, on the surface Deisim kind of makes me think of Godus, except this is actually a good game. And in fact, one mind blowing consideration is that even in its current Early Access stage, Deisim is already a better game than Godus, despite being made by just one guy.
So anyway, the emphasis is on the placement of land tiles that you use to shape the environment, which then leads to tribal villages popping up. The villages will then use the environmental resources you’ve placed to grow and prosper, and eventually evolve into small towns, leading to more believers and more mana. Although indirect interaction is mainly how you grow your world, direct interaction is possible too, such as picking up villagers and buildings, or casting spells directly on things to either help or hinder the villagers. Towns will inevitably begin to spawn heretics who if given too much leeway, will convert their town into a heretic faith, eventually causing them to wage wars of conquest on their neighbours. To deal with this, a good old dose of fire or locusts can convince the heretics the error of their ways and show them that yours is the true faith.
– Real player with 10.9 hrs in game
Main Assembly
If you have a creative drive or artistic eye, this game is great for allowing you to express yourself through your builds. The controls are a little wonky to start with and the building “flow” seems un-intuative at first. But it doesn’t take long to figure out how things work. If you have any experience with 3d animation or model building, this is definately in that “wheelhouse”. This feels more like working with clay, than sticking blocks together. There’s a decent amount of additional add-on pieces like hinges and servos, as well as pistons and specialized tools like the suction cup or drill head. The physics in-game are decent as well. Although, to me, the atmosphere feels thin. When taking off in a flyer, it feels more like your breaking the surface friction, than pushing yourself through the air resistance.
– Real player with 74.1 hrs in game
Poorly designed and poorly made. Does not feel like a 1.0 game. Most controls can’t be rebound, and the input system is super buggy. Most controls can’t be bound to controller. The vehicle chase camera is awful, requiring constant hands on the controls just to see where you’re going, and like most badly designed things in this game, it’s not adjustable. It’s especially heinous in the space parts of the game, where you can end up upside down relative to the camera, which is just stupid. The game has very few options. There isn’t even a “reset options to default” button, so if you break something, which is very likely, you’re SOL. Multiplayer is a disaster, with horrible lag and desync making any kind of interaction or collision impossible. The challenges mode where you unlock parts and cosmetics is half interesting and half miserable. I ended up getting an automatic collectible grabber bot from the workshop because the sandbox levels with 45 stars were such a chore.
– Real player with 40.8 hrs in game
Panda City
Late game there is a lot of lag but over all a very enjoyable experience.
– Real player with 2.7 hrs in game
I played for a few hours and it seemed like a fantastic game with a lot of potential. A simple and addictive game. Of course, I see that there are several errors, such as that no more pandas arrive to my city and the game remains constant. Another example is when I load my game, there are buildings that I eliminated and they appear on top of others that I had already placed. Despite this, I loved the game and would like to see more updates to fix the bugs and also add more content. Sereusly, I WANT MORE UPDATES, PLEASE!!!
– Real player with 2.6 hrs in game
RoboWarehouse
RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!
Features
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Build your own factory
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Research new Robot types
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Put your robots to work in many different ways to create multiple revenue streams
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Upgrade your Robots to complete tasks quicker
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Utilise the research and development department to replace even more humans with autonomous Robot workers
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Invest your profits into the stock market to diversify further
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Buy out the competition and replace their human workforce with autonomous Robots
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Buy every company and have a complete monopoly on Human spending
Annihilate The Spance
Annihilate The Spance is a real-time autonomous army, base builder. Construct your base, and provide your autonomous armada with the means to annihilate the enemy. Through calculated unit compositions, and rapid on-the-fly adjustments to your base.
ATS is set in a far future, with a unique phenomenon unseen in all history. The Spance.
Follow three factions across five campaigns into this glowing, writhing, and dark place.
A nebula ( or as close as we have a name for it ) that has roamed the galaxy, consuming hundreds of solar systems into its depths. It is undeniably rich in resources. Extreme and unexplained pseudo-physical phenomena. And creatures seemingly formed from burning energy.
A linear set of story missions across four interlinked campaigns will take you through the depths of the Spance. Fight with and against each of the major factions in conflict while gaining access to new units and technology. Learn the unique doctrines needed to command the military might of The Kontaalen Armada, the united fleets of The Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar’s Tychon Division.
Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.
Alternatively, jump directly into the fray by versing AI in custom skirmishes and player-created custom levels. You can even create your own for others to play using the level editor.
Begin each mission from your command station and gather resources from the stuff of the rich nebula itself to construct your autonomous base. The interference of the Spance prevents you from directly controlling your units. Each ship is autonomous. Relying on its AI core, moving, targeting, and attacking on its own.
You, Strategist, are left to your base.
Plan your army composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no singular vessel that can take you to victory. This war will not be decided by who holds the bigger stick, but instead who wields the more versatile one.
Lairchitect
So close, yet so far. As it is, it should be a free demo game, don’t pay for this, BUT keep an eye out for it, if they can flesh it out better like Pyramida for example, it might be worth getting.
Read some other reviews, and I’ll add my own two cents:
The game isn’t a game, yet, its a broken sandbox of awesome tools.
Some Glaring errors: There is almost nothing you can do with the early game rats, slimes and cherry bombs,
cherry bombs appear to do nothing, except distract the heroes, to maybe give other monsters a little time to get to the fight, except they don’t have a good enough AI to do that.. would have been a perfect ‘alarm’ monster, to trigger the rest to come fight.
– Real player with 10.7 hrs in game
I love Sokpop. I want to like this game so much. It has all the right pieces, but they’re not assembled in the right way. With a some adjustments, it can absolutely get there.
First off, please make building tiles an automatic process, not ones that you have your minions do for you (or make it MUCH faster). It bogs down the “design your dungeon” aspect of the game quite a lot. Especially considering you have to put down wood tiles first, before you can put down brick, which prevents it from burning when lava randomly spits up.
– Real player with 8.1 hrs in game
Screeps: Arena
Screeps: Arena is an online RTS PvP-only game. Your script fights other players' script autonomously in a match-based arena environment.
Features:
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All aspects of an RTS game: gathering resources, base building, creating and upgrading units.
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You don’t control your units directly, you play by writing full-fledged JavaScript that runs on game servers.
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Other languages are supported via WebAssembly : C/C++, Rust, TypeScript, Go, C#, F#, Kotlin, Swift, D, Pascal, Zig, the list is growing.
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Your code is executed autonomously while fighting other players' code during series of short fast-paced 1x1 matchups.
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The system will match equal opponents based on your arena rating that changes with every rating game.
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Different “arenas” (multiplayer game modes) each with its own rules set and goals covering many aspects of a strategy game.
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Only basic programming skills are required. However, if you are a pro developer, now is the chance to put your skills to the limit!
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We will introduce new arenas every season so that you always have to write new code for different challenges.
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Play with friends and design your own challenges and arenas.