Fist of Physics
At the first sight, I thought it’s another boxing game. The gameplay is pretty fun and the experience is very immersive. You drive a two-floor-high robot to fight with other enemy robots in SF city.
Then after playing several times later, I realized it’s much more than a just boxing game happening in a simple arena. You have an environment around you with tons of details to explore. The cartoony art style is wonderful. The modeling and texturing are decent. Besides being pretty, all the buildings, fountain, and other small objects are destructible. I really enjoy this kind of interaction experience, like I break one traffic light and use its pole to fight against the enemy. And this game provides two kinds of locomotion control, transporting and arm-swinging. You could freely move around no matter you are escaping from the enemy or just playing with the environment.
– Real player with 9.2 hrs in game
Read More: Best Boxing Physics Games.
If no further developments to this game in its current early access state, then it’s still a good choice at it’s (current as of this writing) $9.99USD price. There is a sufficient amount of combat to entertain until you unlock freeform mode. Then once you’ve done that, there’s just 3 more rounds and the game is basically finished. Punching, shoving, throwing enemies and clobbering enemies with stage props are all in the game right now. No waiting for future updates that may or may not come.
There are 3(?) different weapon types. Of the these, the sword seems particularly good at dismembering enemies. The axe may be able to as well, but it felt much easier to accidentally dismember with swords. The hammer seems to have the longest reach. If there were additional weapons, they’re unremarkable.
– Real player with 2.6 hrs in game
Box: Boxing
its fun and definitely worth the $1 but i changed the language from english and cant get it back
– Real player with 2.4 hrs in game
Read More: Best Boxing Fighting Games.
Pretty good game! but there’s a problem I have with it. I accidentally changed the language from English to a different language and I can’t switch it back. Still a great game though.
– Real player with 0.3 hrs in game
FIGHT BALL - BOXING VR
I thought this game was lame and unpolished and not much to do in it.
– Real player with 0.2 hrs in game
Boot Camp Fitness
First of all I’d like to commend the developer for putting the time and effort in on creating this program. I used to use Fitness programs several years ago in Xbox and Wii (such as Yourself Fitness), and I have been longing for something similar for the PC. So well done!
Some aspects of the game, such as the interface and resolution feel very basic and rushed, but given the price it is a very good deal.
Overall the game does what it states, as it provides complete exercise sessions divided into three difficulties. You have the option to customize the kind of exercise that you want (e.g. disable strength training, enable abs training), even though this could have been more detailed. Also, you can set the duration of the session. Finally, the soundtrack is excellent and well suited to this kind of program.
– Real player with 53.4 hrs in game
Hey everyone and this is my review about the game!
This is a home workout game.
Interface/Menu/Settings
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There are no resolution sizes available.
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You can increase the resolution size by dragging the borders of the game window.
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Only windowed mode.
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The game has no advanced graphics and the graphics are simple.
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There is no color blind mode.
– Real player with 48.9 hrs in game
Boxing Champs
Game needed achievements badly. Finished in an hour. Reminds me of Knockout Kings on Gameboy. Has some depth like flash KO’s and has online. Game is abandoned tho, still fun in short bursts
– Real player with 5.8 hrs in game
It’s fun, but lacks depth. I won the championship easily and have defended it without a loss. Unifying the titles was a nice touch, but it needs more to hold one’s interest. Here’s hoping for updates that expand the game.
– Real player with 4.1 hrs in game
VR SUPER SPORTS
I am an Oculus user.
Alot of fun! Really well done except for the kart game and the DLC golf game which I can’t figure as of yet how to consistently hit the ball. (UPDATE: With update for Oculus now is working better) Bowling I was just able score a 201 by lifting the ball and throwing it half way down the lane. I like the fact you can put hook on the ball. Table tennis an add on Dlc is really challenging (on all levels). Practice will make you better in alot of the games.
The scoring system which is a letter grade is kind of off for all games.(UPDATE: Is now fixed) I dont see anywhere to see your over all high scores. (UPDATE high scores do show up )
– Real player with 11.5 hrs in game
This is the game I have played the most for VR, I really recommend it. The games included within the game and my rating on them are as follows.
Bowling - 6/10, the way the game makes you hold the bowling ball is awkward, but if you get used to it i’m sure it is fine.
Homerun Derby - 8/10, my third favorite game out of the 8. It has 3 different difficulties that make the ball faster. Definitley feels rewarding when you hit homeruns.
Soccer - 7/10, in this gamemode you play as a goalie. It looks easy, but is very challenging because you can only block the soccer ball with your hands.
– Real player with 10.4 hrs in game
FIGHTING BOX
I like the game; it’s a fun little game that I can play if I have 5 minutes to spare and nothing else to do. I am, however, experiancing crashes every 5 minutes or so. Overall, I think it’s a fun game that could become great with the right development.
– Real player with 1.2 hrs in game
The concept is great but the game gets boring after 5 minutes. Maybe if leader boards are included for competitiveness I would be inclined to play more. At the moment it seems the developer hasn’t spent much time on the game.
– Real player with 0.3 hrs in game
Fighting Clans
Experienced on the Oculus Rift and Windows Mixed Reality
Please note: I received a free Steam key through the Steam Curator Connect program.
You can view my review & gameplay here: https://youtu.be/7pnYfGWfKu8
This was a very tough call for me on whether to recommend it or not. At the end of the day, I decided there just wasn’t enough here to recommend the game. It’s not a bad game. It’s nice for what it is. This is a very simple arcade street fighter for VR where you can punch, kick (via button push), dodge, or block.
– Real player with 1.8 hrs in game
UPD: the game was hugely improved with latest update, but it’s still not good enough to recommend. I crossed out fixed problem from the cons list.
Fighting Clans rcadey VR brawler with few glaring issues.
Pros:
- With all its flaws, the gameplay is still fun: the game does boxing way better than Creed. Hitboxes are more or less appropriate, overall combat feels almost as good as in Virtual Fighter Championship(which is not great, but serviceable)
Cons:
In-game hands are extremely bad. They not aligned with real life on Oculus Touch and have very limited reach, that makes hooks real pain in the ass. Also the stance is weird: character’s elbows are spread very wide, so they don’t seem to protect the body at all
– Real player with 1.3 hrs in game
MMA Team Manager
If you like MMA and sports simulation, this game is a MUST have. It felt expensive but I took a gamble and I’ve already become hocked. The thing is, the UI isn’t as bad as people are saying and the game has significant depth and if worked on with future updates, it could become a serious classic video game for MMA fans.
The league system and variety of tactics involved are seriously entertaining with a great challenge in the first few seasons.
I wish there were more STATs on fighter’s records because as a sports simulation buff, that is what turns me on the most.
– Real player with 603.1 hrs in game
Really enjoying playing this title. I start out in lower leagues and try and work my way up. You get a monthly recruitment drive where every once in a while you find a stud that can really pay dividends if you were able to sign him to a long bargain contract. Finances are a challenge and I’ve been sacked a couple different saves from not paying enough attention to it.
One way to better your finances is to get fighters who can win. A fighters career wins adds to his crowd attraction stat, what caliber the fighter is also adds to it. Currently my home attendance average is 2388 with a ticket price of 20. My bargain find fighter who won league 7 fighter of the year last year is a huge contributor to attendance. He’s 21 years old has 50 wins and I have just extended his contract 5 years. He didnt want to extend last year but after we won the 7th league my manager status changed so I was able to. I like the way the game’s contracting is setup. You might be able to sign a bluechip from the market but if the caliber difference is heavily favored by the fighter, expect a overpaid fighter on your hands.
– Real player with 70.4 hrs in game
Virtual Fighting Championship (VFC)
The game has great potential with more content and fine tuning of the fight mechanics. It’s a really good base and having followed the development for a long time, and also talking to the devs, my impression is that they are very dedicated to this game and working hard. There is only one programmer so of course things will take some time. I’ll quickly go over positives and negatives for this stage.
Positive:
-Graphics (A good looking VR game, above average)
-Fight mechanics (punch speed and distance detirmines power, that’s not a guarantee for proper punches but it’s the only easy way to realistically judge punches, and it makes flailing useless) (weakened state=after getting hit cleanly you can’t deal much damage, makes it less effective to just swing wildly as you can get countered and then you are better off defending)
– Real player with 14.6 hrs in game
This experience is shared as part of the closed beta testing group tester
Executive summary:
VFC is indeed the first ever PvP fighting game, and I was pleasured to be involved in the beta testing.
In short, it has all the right design ideas and good executions, there are things that are not perfect (intrusive splash arts, body simulation inaccuracies) but they are all very minor and easy to fix problems, and the dev has already taken note of all of those feedbacks and promised to fix them.
So with a very diligent dev, this game not only offers great experience now but also a great future
– Real player with 10.9 hrs in game