Commands & Colors: The Great War
Will you prove to be a lion or a donkey? COMMANDS AND COLORS: GREAT WAR puts you in the driver’s seat for tactical level combat in the trenches of the Western Front during World War I, playing as either British/Commonwealth or Germans, from the Battle of Loos in Autumn 1915 through the Somme in Summer 1916 and Vimy Ridge in April 1917. The turn-based action takes place on a hex-grid map with unique terrain for each scenario, using an unspecified game scale – probably platoon/section – in which both ranged and close combat occurs, including off-map artillery and four unit types: infantry, bombers, machine guns and mortars. Navigate barbed wire, occupy craters blown by your artillery and miners, and claw at enemy trenches as you “bite and hold.” Win by acquiring Objective Medals for occupying enemy terrain, destroying enemy units, exiting units off the enemy’s edge of the map, or using the right cards. Play by utilizing HQ Tokens, Command Cards and Combat Cards, which limit your choices while providing unique capabilities to your units. Success depends on the luck of the draw and combat dice throws, but more importantly, your ability to construct a winning strategy for the battle at hand using your available resources. Mindlessly charging the enemy quickly results in defeat. Victory requires identifying your strengths and executing your battle plan step-by-step in response to your enemy’s maneuvers and the HQ tokens and cards you acquire. The result is a game in which you must think and re-think your plan as the battle develops, often frustrated by your inability to use all the resources theoretically at your disposal.
– Real player with 57.0 hrs in game
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An innovative approach to bringing a boardgame to the screen. The concept divides the battlefield into three sectors, Left flank, Centre and Right Flank. The game is played using a combination of cards (command and combat) and dice rolls.
I have enjoyed playing this game but it is not without the occassional bug. This is most annoying especially when you have instigated an Infantry assault and then find that “bugs” prevent you from playing your combat cards. Some of the dice rolls seem a little dubious as well with certain symbols eliminating a unit one minute and leaving it alone the next. Nevertheless, it is potentially a very good game, but all of this “bug nonsense” should have been sorted before it was rolled out (let’s put it down to “fog” of war.)
– Real player with 54.5 hrs in game
Comrades and Barons: Solitaire of Bloody 1919
Fun Solitaire game with a couple of offbeat game mechanics relating to the story of the gloriously messy situation in the Baltics in the aftermath of the Bolshevik Revolution and the end of the Great War. Unique setting provides for some fun story elements that are integrated into the gaming levels. If you like Solitaire, give it a try. If you like Solitaire with a unique theme, try it as well. If you like to learn more about the Baltic Wars of Independence and the personalities and insane heel-face-heel turns involved, play as well.
– Real player with 29.2 hrs in game
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5.5/10
I initially snagged Comrades and Barons because 1) I dig playing Solitaire games while I’m listening to music and 2) I dig the Russian Revolution-era aesthetic of the game. The game tells the story of a communist uprising. There are 6 different locations, and each location typically consists of 3-4 battles. Each battle consists of 10 levels, with the exception of perhaps the first introductory battle. Each battle has its own set of objectives you must complete in order to “win,” which might include something like attaining a certain card combo (perhaps removing 7 cards from the board in a row) or flawlessly completing a number of levels (perhaps removing all cards while playing 5 different levels). Unfortunately, there isn’t really a way to seamlessly mesh Solitaire gameplay with fighting a war. Although the cards themselves were thematic and the in-level obstacles were things like barbed wire, the “story” is told through simple in-game text boxes. I read the first few, but it was difficult to maintain interest when I was given no protagonist to follow and was unable to connect my in-game actions to anything war-related.
– Real player with 26.4 hrs in game
War Mines: WW1
Great game!
Congratulations to the Devs! This is the best minefield retelling I’ve ever played :)
The idea of bringing the WW1 theme fit perfectly to illustrate the game.
This is a game where you have a lot of fun and relax for hours as you progress through the levels.
I’m addicted!
– Real player with 1.9 hrs in game
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Loved the research that has been done on The Great War (aka World War I). I learned something about WWI that I did not previously know about the dogs used. This is a quick game though. Like many people, completed the game in less than an hour. Gives a new spin on the old Windows Minesweeper game.
– Real player with 1.9 hrs in game
Scythe: Digital Edition
I’m a pretty experienced player on the board game, so I know what I’m talking about: this game follow the rules quite well, except for a few mistakes (mill that create meeples WTF?!)
the board is exactly the same as the real game, and even if I felt a bit lost cause there is no infos about your mat type except at the very beginning of the game or somewhere I never found quite easily, it would be nice to have the name of the combo ( example : rusviet patriotic ) all the time, to me this can be quite important as there is some combos that are very OP (Rusviet industrial is already banned wich follow the rules of Jamey Steigmaier, crimea patriotic should follow) but those combos should remain open if you play a non ranked game or with one of your friends )
– Real player with 91.2 hrs in game
Bought this game during steam sale.
I love the board version. Was pretty excited to test the digital version as well. Here is my review and why its pretty meh.
TLDR: good gameplay, terrible netcode/online games. Don’t bother buying the DLC (Invaders from afar) since factions are really bad and you will end playing them a lot more than people without the DLC. A bit expensive for the experience. Worth it for the $8 I paid during the sale.
1. Gameplay 7/10
Its pretty much the same as the board game. Works very well. It can be a bit troublesome at first to get a grisp on how to make a turn, read the boardstate etc but after around 30 games it feels really natural.
– Real player with 60.4 hrs in game
Axis & Allies 1942 Online
No game has made me hate my friends more……………love it
– Real player with 300.4 hrs in game
Whether it’s nostalgia for the board game, general interest in WWII history, or mere affection for turn based strategy games, you’re going to fall into both love and addiction with Axis & Allies 1942 Online.
– Real player with 44.7 hrs in game
Frontline: Panzer Blitzkrieg!
Simple little simulation. NOT going to test an Avalon Hill fan. Wait for it to be on sale, as it has no scenario designer so you only get what it comes with. Limited replayability. A few minor glitches where the game wont let you attack or even move into a grid that you should be able to. So sometimes, you cant eliminate an enemy unit.
– Real player with 110.0 hrs in game
just got the 4 game bundle was looking for a break from high stress turn base games the bigger devs make .
wow was this a surprise a lot is packed into the game some is not , so will not be for everyone .
but looking for a good shot out game with minimal supply planning this can be it .
One thing I like is no max turns just objectives But you have to keep going since you will run out of supply but collecting objectives or Parachute drops gets you more . I played on normal and a few battles had to restart .
– Real player with 56.7 hrs in game
UNO
So this game is tons of fun, I gotta say, it’s fantastic to play with a group of friends because, as always, Uno is great fun. The card packs and new rulesets are also fantastic and really change up the pace of the game and make it even more fun, beyond what normal Uno can provide.
That’s about all it’s got going for it though. The coding of the game itself and the networking are absolutely atrocious. For absolutely no reason, people will drop from games, be incapable of fully loading into games, crash on startup, etc. etc.. Many core features (like calling out Uno) are broken to a degree that makes a potential win into a complete loss. Needless to say, the entire game is pretty much broken somewhere somehow despite the fact that it’s literally just Uno. I have no idea how you screw up Uno this badly, but these developers apparently made that a reality. If it was just one or two of these bugs in isolation, I could put up with it, but the quality of this game makes me feel like unpaid interns created it and that it’s literally just a project for Ubisoft interns to work on that generates them some cash on the side. There’s no care at all for quality put into it, which I mean sure, it can’t be that popular of a game and isn’t a flagship, but it still flagrantly displays it’s made by Ubisoft and is grossly broken. Not that I expect anything else out of Ubisoft, but for god’s sake, it’s just a damn card game, how do you make it so that just to play an online card game it can take 20 minutes of restarting games just to get it to work, only to then have people just disconnect at the start or mid-game for no reason despite them having no connection issues at all on their end?
– Real player with 14.8 hrs in game
draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4, draw 4,
– Real player with 13.4 hrs in game
Supremacy 1914: World War 1
If you are having a map without extreme gold abusers, this game really has it.
War feels like a true war, diplomacy, production, army size and versatility, distances, infrastructure, espionage, sabotage, betrayal…
This game is extremely hard and you have to be very patient to learn it. You must find old veterans who might teach you the art of this epic game.
There are very few games which put such a challenge on your skills, depending of your role - leader of a coalition, or a member.
This game will show you your limitations quickly if you attempt to win the greatest challenge - a 500 player world map, which takes ~3-4 months to complete.
– Real player with 3564.7 hrs in game
My own experience after years of playing (since it was a browser only game):
u start the game and u are too powerful in the tutorial round..u can win easily if u play a bit smart
u probably had fun so u start another round..your army is equal to other at beginning this time (which is good..things should be justified right?) and u make progress and expand..things sound alright but suddenly one nation starts to expand and progress way quicker than others..u are wondering and being amazed to see how some people play so good but things sound a bit weird at the same time..he starts attacking multiple countries and win against all of them..he is getting too strong and 2 or 3 times bigger and stronger than rest
– Real player with 108.6 hrs in game