Fury of Dracula: Digital Edition
I hadn’t played this game since the 1st edition that came out in the 80s. Back then three Hunters chased a nearly-impotent Dracula around the map, eventually slaying him. Nearly every time, anyway. Dracula had hidden movement behind a screen, and left some rumors in his wake, but the damnable hunter cards would give him away at horrible times, and if you encountered him he would get caught during the day more than half the time (you rolled a die, but the hunters had more cards) - a vampire during the day is as feeble in combat as you would think. We called it “The Frustration of Dracula.” He was fun to play, but it was very difficult to win with him. Still, I have fond memories.
– Real player with 37.3 hrs in game
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While no game is ever going to translate perfectly from the board to digital I have to tip my hat to Nomad games for taking on Fury of Dracula, not just for doing it, but doing a very capable job.
*When you read negative reviews about the lack of 1 vs 4 during initial roll out of the game, I have to point out that this was clearly posted on the store page well in advance and in the discussions. It shouldn’t have been a surprise to anyone and it’s a poor excuse to give a thumbs down. It was perfectly clear and the developers have repeatedly stated why they released it as 1 vs 1 and 1 vs AI initially, along with their plans to work on and release 1 vs 4. Understandably, the developers want to get it right, so we just need to be patient. Their professionalism and consistent feedback to our inquiries leads me to believe they will get it done.
– Real player with 30.8 hrs in game
Hunt: The Unknown Quarry
I’m thoroughly enjoying this game. It’s a great alternative to Cluedo, but slightly more challenging and in-depth, in my opinion. It may take a few games to get to grips with the mechanics, cards and options available, but it won’t be long before you find yourself either being targeted/preyed upon or interrogating/attacking other players. It’s a dog-eat-dog type of survival game, where everyone’s out for themselves including the monster. The theme and daunting background music enhance the game, making you feel slightly uneasy (like prey), not knowing for sure who, what or where the monster is, unless they reveal themselves. Also, playing as the monster is an additional challenge, which requires an alternative strategic approach. You’ll soon find you can’t just go around munching on fellow opponents in broad daylight, but have to maintain a far more stealthy disposition. I felt the game was fairly balanced well, particularly if playing the monster against AI opponents (for mediocre players). However, I haven’t had the chance to properly play any friends online yet, so can’t say if this will be the case against live players, who I think will be a little more savvy. In any case, I believe this could only enhance the game further, making self-preservation more challenging. I’ve seen other comments related to lack of online activity (no one to play with) and about playing for free. For me personally, it’s no big deal, never felt the real need to be able to play strangers online. I took a gamble, bought the game and tested inviting a friend to play (for free), which worked fine, no issues. I was sceptical at first after reading some comments, but am extremely pleased to say how glad I am that I made this purchase. I can’t recommend ‘Hunt…’ highly enough, for those who love Cluedo, Mystery of the Abbey (tabletop games), but then maybe I’m just extremely optimistic and easily pleased.
– Real player with 30.6 hrs in game
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Okay I love this game. Like a lot it mixes a lot of elements I like. It has a huge learning curve as many said which I think could be cut down like if you had a sheet or a tab to check what monsters did what that would be cool. Other than that the people complaining about assholes in chats and that didn’t group play I bet, its would be much easier playing with just friends than random people
Over all I don’t make a lot of reviews but i love this game so fucking much I’m leaving a review.
– Real player with 20.1 hrs in game
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs
Introduction:
Tokyo Twilight Ghost Hunters Daybreak: Special Gigs is a Tactical RPG/Visual Novel type of game, developed by Arc System Works & TOYBOX Inc. and published by PQube Limited.
This is a port from the version of the game with the same name, which released on PlayStation platforms back in 2016.
Story summary
You arrive as a new transfer student at Kurenai Academy in Shinjuku. During your introductions to the class, you get a strange question from one of your classmates - Masamune Shiga.
– Real player with 79.2 hrs in game
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Tokyo Twilight Ghost Hunters Daybreak Special Gigs is one of those games where you try and try to find excuses for their faults, but at some point, these excuses just get smothered by the abysmal amount of issues.
Honestly, the controls are the least of its problems, although they are genuinely awkward at first. It took me about an hour to get used to them, and I had no issues afterwards. If you’re used to switching between platforms, your PS4/5 controllers and your friend’s xbox controller, have played 2-player games on a single keyboard as a child - getting used to odd controls shouldn’t be an issue. Also, if the game is good, it’s not even worth the mention.
– Real player with 78.6 hrs in game
Fuzz Force: Spook Squad
Fuzz Force: Spook Squad is a cute little dice-rolling game. It’s very easy to pick up and play, but there could be more to this game. Let’s explore the ups and downs of the game (+, +/-, -, ?):
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The game looks really nice, shiny and coloful. I like how the characters and enemies move in a limited way.
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Great character design.
! Mecha Peppa is probably my favorite.
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A good selection of weapons, skills, dice, buffs and debuffs*.
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It’s super fast to start playing the game. Everything is super straight forward. Just go and beat ass.
– Real player with 22.4 hrs in game
This game is pretty great, its main feature or whatever is that it’s insanely cute. Adorable. The criticism I have is that the actual gameplay is extremely simplistic, and the replay value is also in turn almost zero, aside just trying out each character once. It’s fun to see the new weapons, but… the gameplay is so simple that I find myself not caring what every weapon does. The game tries to make some replay value with the achievements, like using the mutators/handicaps/ AKA “special missions”, but I just don’t feel compelled to, because the gameplay is so barebones.
– Real player with 10.4 hrs in game