FAWE: Enchanted Forest
FAWE: Enchanted Forest - board card game about mystical forest where magic has been saved.
Fight 3 or 4 Players in FFA or Teamplay mode on 1 Board with unlimited amount of Cards of 5 types - 4 Base Cards and 1 Super Card. Every Card has Attack and Defense and gives Buffs and Debuffs. In addition Super Card gives you ability to Upskill.
Read More: Best Board Game Card Game Games.
Mage Hunters
An interesting board-style game that needs strategy and luck. A nostalgic and fun experience.
– Real player with 5.6 hrs in game
Read More: Best Board Game Strategy Games.
I loved the game. It is perfect for board game lovers. It has interesting and challenging mechanics. Congrats to the devs!
– Real player with 1.6 hrs in game
Magic Lessons in Wand Valley - a jigsaw puzzle tale
A lovely puzzle game with a simple story to go along with the wonderful colours and excellent design. This is a game for jigsaw puzzle fans. There are only six separate pictures, and the challenge comes from playing with more and more pieces. The artwork is outstanding, especially if you like the fantasy genre (wizards in particular). This game could be suitable for younger players at the 135-piece level; however, there is enough depth to entertain experienced puzzlers.
Pros:
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art design
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puzzle design (clearly thought went into how the light effects add to challenge and interest)
– Real player with 104.1 hrs in game
Read More: Best Board Game Medieval Games.
I really like this jigsaw puzzle game. The illustrations are beautiful and tell a simple but nice story. The modes with different amount of pieces lets you play for many hours. The music is very comforting and keeps you in the mood. It has some nice features to help setting up the puzzles. The entire series from the studio is worth playing. Recommended!
– Real player with 22.9 hrs in game
Rise Of The Overlords
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Select an Overlord with unique stats and abilities to represent you in the battlefield
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Add powerful units, spells and equipments to your deck
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Fight your opponents in dynamic battlefields
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Explore dungeons, fight epic bosses, collect treasures, find secret rooms, avoid traps… and much more
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Adapt your play to the battlefield and to your opponent
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Discover a legendary world full of stories to be told
The Rise of the Overlords world is a vast terrain where different races coexist. Some of those races have common purposes and group them under factions. Those factions have evolved and specialized in the art of war using particular techniques that allow them to develop different strategies in the battlefield.
Currently, there are three factions available but there will be more factions who will join the fight in the future. Select the faction that better represent your game play. Do you prefer brute force and close combat? or ranged combat and traps better suits you? or would you go with heavily armored units and healing spells? It’s up to you to create your own strategy to defeat your opponent.
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Enhance your Overlord and units through legendary equipments
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Cast powerful spells to erase your enemies
Mahjong: Magic Chips
Laziest mobile port possible.
– Real player with 0.6 hrs in game
Mahjong: Magic Chips is a port of a mobile mahjong game to PC, complete with in-app purchases and artificial game limiting through timers and lives. 3/10
https://www.youtube.com/watch?v=e-cnzwLgo3w
– Real player with 0.1 hrs in game
DICETINY: The Lord of the Dice
This game is actually (and rather surprisingly) good. The only bad part is the writing - it’s full of memes & pop-culture references & lolrandom stuff, so it comes out as rather tryhard-ish. But visuals, on the other hand, are pretty good (even the memes - lots of art is based on them) so, as long as you skip the text, it’s not very annoying. I’ll stress on this - the lead artist of this game is really talented and it’s joyful to look on his works.
But the most important part is that the core gameplay is rock solid. Yeah, you draw cards, sure, you roll dice, but the game is anything but random - all the abilities, deckbuilding, equip system (that one is badly explained in-game - basically, you pay points for the card now so later you can cast this card with a discount; great in early game and for expensive combos which are impossible otherwise; like, say, Juggernaut + Here’s Johnny = whipe all minions on the board) and just the right plays allow you to prevail literally no matter what. The game is not very hardcore, but also isn’t too easy - I say that the difficulty is just about right.
– Real player with 27.4 hrs in game
A solid game for the price. The game occasionally crashed for me but I was still able to finish it without major problems. The writing/humor won’t appeal to everyone, but the dice + cards mechanic is surprisingly fun given the limited level/board size. If it sounds interesting, I recommend you give it a look, especially on sale.
The deck design provides a decent amount of choice and options. Cards earn a little slowly at first but soon enough you accumulate enough currency to buy what you want. A minor complaint is that you can’t use cards across multiple characters. Having to pick up extra copies just to outfit secondary decks was mildly annoying.
– Real player with 12.9 hrs in game
Wardens
After having played this game extensively since I acquired it, I am posting this review in the hopes of addressing the points made in the negative review above, as the reviewer clearly does not understand the purpose of this game. This is going to be somewhat lengthy, will try to summarize at the top.
TLDR; Pro’s and con’s below. If you came here expecting standalone chess look elsewhere, if you are interested in a sandbox experience where you can create your own units read on.
First and foremost I would like to point out something that I believe is the reason for said reviewers negative perception of this game, and that is that Wardens is NOT chess. If you go into Wardens expecting standalone chess, you will be disappointed. At present the only resemblance this game has to chess is the movement and arrangement of the pieces (for now), and that it is played on a chess board. However, despite one of the default game types being Capture the King, Wardens lacks practically all other basic chess rules, such as en passante, castling, and most importantly, check. As your goal in the aforementioned game mode is to KILL the king, not checkmate him. This was done so as to introduce the concept of the abilities in a familiar way without overwhelming the player. As for the abilities being boring, I admit that I myself do not care for the starting decks. That is because those decks are more useful as templates, to showcase possible abilities and help you to make your own. So the abilities are only as boring as you make them. Granted the amount of things you can do at the moment is a bit limited, but there is a surprising amount of versatility with what is already there. With the tools currently available, I have created over 4 pages worth of cards, with varied abilities including, but not limited to, things such as a unit that when they have sufficient mana they and surrounding allies cannot be frozen, a unit that has an ability that grants permanent attack immunity until next overtake (akin to stealth), and a unit that allows allies to cast their abilities for free provided they have sufficient mana for said ability, although this requires (for now) compatibility to be integrated into the other units in order to work, as does my most recent unit, which will allow nearby allies to cast their abilities for 3 mana less. The list goes on, and it will only improve with time as more things become available.
– Real player with 74.6 hrs in game
As a chess player, this looked interesting, but I can’t recommend it. It’s basically just chess, but the pieces have boring abilities, their movement is unchanged. Board readability is terrible, all the pieces (both yours and your opponent’s) look too similar and so everything blends together until you can’t figure out what is happening anymore. There’s no tutorial, and the AI you can play against is terrible, if you’re decent at chess you will easily crush it.
– Real player with 0.8 hrs in game
Heretic Operative
Updated review after the most recent patch. Most issues I had with the game have now been fixed, and I have changed back to a “recommended” review as promised. This is the longest review I’ve ever written, and the only one I’ve edited more than once. These facts alone should tell you something about the depth and investment this game offers! Most of the text below this line is no longer relevant, but I’m leaving it up as a history of sorts and a memory of what kind of long-winded criticisms the patient devs have dealt with! :D
– Real player with 39.0 hrs in game
Digital Boardgames are a bit of an odd genre. As a fan of both physical board games and digital strategy games I’ve struggled to grasp the hybrid. Why represent a complex strategy game with cards and dice rolls when you don’t have to, especially if your game doesn’t have a physical equivalency.
Enter Heretic Operative. The description reads “Inspired by games like Pandemic, Arkham Horror, and Talisman” and that was a big selling point for me. Having recently become an obssessive for the Arkham Horror card game, I knew what this meant for the game in general - action-point, narrative driven “built to probably kill you” by design. Great.
– Real player with 34.1 hrs in game
Hidden Object Hunt Classic
Are you ready to test your eyes with Hidden Object Hunt Classic, your seek and find skills will be challenged like never before.
Develops your secret seeker skill to find objects. This is a puzzle game similar to Hidden Object games, in which you have to find the objects while the clock is ticking.
Hidden Object Hunt Classic is not only visually satisfying but also a mentally and entertaining experience after hours of stressful work. If you are looking for a game to test your talent and practice your ability to observe.
One Deck Dungeon
One Deck Dungeon is a lot of fun! You play an adventurer who decends into a dungeon made up of randomly drawn cards that you must overcome (or run away from). Fighting and disabling traps is resolved via dice rolls which are mitigated by your Skills. The number of dice is determined by your equipment. It’s a very clever and pretty game.
However, 13 hours in, I just stomped all the Fearless (hardest) mode dungeons with my Healing Spec Paladin. I mean, it wasn’t even close, even when she got completely unlucky. (for proof, feel free to check the screenshots on my profile) Perhaps Healadins are just overpowered once you know what’s going on.
– Real player with 69.0 hrs in game
One deck dungeon is a very faithful interpretation of the board game, and this translates into a very fun, albeit slightly repetitive experience.
At its heart, one deck dungeon is a simple dice game where you roll dice of 4 different colours in an attempt to overcome enemy encounters by using the dice to fill in the boxes on the enemy card. Dice can only be used to fill boxes of the same colour as the die and if the number on the die is higher than the value on the box. Any unfilled boxes then apply penalties in the form of damage or wasted time at the end of the round. At the end of each encounter you can then choose an additional die for future encounters, a skill which can be used to manipulate your dice in various ways, or experience towards your character level. This process then repeats until you eventually reach the boss or perish in the attempt.
– Real player with 62.6 hrs in game