Bestiary of Sigillum
It’s a decent game, but with two major flaws at the moment.
1. Small community. You could be waiting an opponent for 10-15 minutes to no avail.
2. “Out of sync” bug in Custom mode. I tried to play with my friend two month ago. We managed to play one game out of three without the bug. Sure, there is some fun in playing two different games at once, but only the first time.
Though I doubt that anything can be done with the first problem in the near future, I hope the developers at least fix the second one. So the thumb up is not to the game at its current state, but to the game it might become if devs at least fix Custom mode and add AI mode.
– Real player with 46.0 hrs in game
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So far pretty fun! Trying to counter your apponent makes the game pretty interesting. However, when my brother and I play against eachother on seperate PCs we sometimes get this problem where we are playing different games kind of. It’s like the game is not tracking our moves and displaying them correctly on the others PC. So, I will see my borthers moves one way that is contrary to how my brother actually moved his characters. Besides that great game!
– Real player with 37.7 hrs in game
Ogre
*** Updated for v1.2.2.0 ***
Short TL:DR - A faithful translation of the original boardgame with lots of potential, but still rough around some edges. Overall, good enough to get your “fix” for classic Ogre, but G.E.V. is still a ways off and some minor bugs still need to be addressed. I currently rate it a 4 out of 5 (previously rated at 3.5).
I’m going to try to itemize the good and bad as much as possible so you get an accurate view of what the game (v1.2.2.0) looks like. I was part of the beta test and there are a lot of things that have been improved since the beta, but there’s still more work to do.
– Real player with 471.3 hrs in game
Read More: Best Board Game Strategy Games.
I have experience with the Ogre 6th Edition board game, and this game feels very similar.
One thing I very much appreciate is that there are a few mechanics in place to speed games up. In the board game, if you target an Ogre’s treads, you have to fire individually with each unit doing so. In this PC game, you select your target first (like, the treads) then select every unit in range, and the game rolls for them all in sequence, faster than selecting each one individually. You can also stack multiple units on the same hex and move them as a group, which speeds up the process of closing with the opponent.
– Real player with 32.8 hrs in game
Commands & Colors: The Great War
Will you prove to be a lion or a donkey? COMMANDS AND COLORS: GREAT WAR puts you in the driver’s seat for tactical level combat in the trenches of the Western Front during World War I, playing as either British/Commonwealth or Germans, from the Battle of Loos in Autumn 1915 through the Somme in Summer 1916 and Vimy Ridge in April 1917. The turn-based action takes place on a hex-grid map with unique terrain for each scenario, using an unspecified game scale – probably platoon/section – in which both ranged and close combat occurs, including off-map artillery and four unit types: infantry, bombers, machine guns and mortars. Navigate barbed wire, occupy craters blown by your artillery and miners, and claw at enemy trenches as you “bite and hold.” Win by acquiring Objective Medals for occupying enemy terrain, destroying enemy units, exiting units off the enemy’s edge of the map, or using the right cards. Play by utilizing HQ Tokens, Command Cards and Combat Cards, which limit your choices while providing unique capabilities to your units. Success depends on the luck of the draw and combat dice throws, but more importantly, your ability to construct a winning strategy for the battle at hand using your available resources. Mindlessly charging the enemy quickly results in defeat. Victory requires identifying your strengths and executing your battle plan step-by-step in response to your enemy’s maneuvers and the HQ tokens and cards you acquire. The result is a game in which you must think and re-think your plan as the battle develops, often frustrated by your inability to use all the resources theoretically at your disposal.
– Real player with 57.0 hrs in game
Read More: Best Board Game Strategy Games.
An innovative approach to bringing a boardgame to the screen. The concept divides the battlefield into three sectors, Left flank, Centre and Right Flank. The game is played using a combination of cards (command and combat) and dice rolls.
I have enjoyed playing this game but it is not without the occassional bug. This is most annoying especially when you have instigated an Infantry assault and then find that “bugs” prevent you from playing your combat cards. Some of the dice rolls seem a little dubious as well with certain symbols eliminating a unit one minute and leaving it alone the next. Nevertheless, it is potentially a very good game, but all of this “bug nonsense” should have been sorted before it was rolled out (let’s put it down to “fog” of war.)
– Real player with 54.5 hrs in game
BattleLore: Command
Get ready for a completely biased review!
I’m a board gamer at heart. I was following BattleLore Second Edition on Fantasy Flight Games' website since it was first announced and picked it up from my FLGS (friendly local game store) as soon as it was available. It is a fantastic game! One of the things that I love is that the units and factions are consistent with other games set in this Terrinoth universe, like Runewars and Rune Age. All three are great games!
Unfortunately, it’s hard to find other people to play the board game with. I had been wanting to make a Vassal mod for it for a while, but never got around to it. And then … FFG announced the digital version! Now I can finally play other people!
– Real player with 47.0 hrs in game
PC VERSION:
WOW! I have been waiting for “Fantasy Flight Games” who make some of the best strategy and card tabletop games to make a PC game for BattleLore!
I am really really really enjoying this immersive yet relaxing great game!
Here is what I like about it:
- It seems like a great adaptation of FFGs great selling boardgame version, as it is hex based, turn based and has the pc versions of the board pieces, but has a better look than most hex based games as well as board games adapted to teh PC.
– Real player with 44.5 hrs in game
Hanoi Puzzles: Magnetrix
Use the rules of the famous Tower of Hanoi puzzle,
where a larger piece cannot be on top of a smaller one.
Each move the piece is flipped, changing its pole,
- Equal poles repel and opposites poles attract
stack negative and positive pole towers
Complete the level by stacking positive and negative towers in their respective places
to energize and enlighten the board.
Resources:
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More than 30 carefully designed levels;
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Atmospheric soundtrack and SFX to help you immerse yourself;
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Fast paced gameplay, perfect for those looking for challenging puzzles;
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Beautiful electrifying art.
Hanoi Puzzles: Solid Match
Titles based on some old physical game are almost always a good choice, as long as the developer does not stumble along the way! Fortunately, Hanoi Puzzles: Solid Match is no exception. The implementation of this version is impeccable, and the fun from the original game is undoubtedly present here.
– Real player with 13.5 hrs in game
Solving all puzzle levels is easy. But finishing them within the sugested number of moves is not so easy.
Solving 5 levels in less moves then sugested, is a real challenge.
Recommended game for puzzle lovers and achievements hunters.
– Real player with 5.3 hrs in game
Steam: Rails to Riches
Would I recommend this game? Perhaps, but if it has to be a binary answer, I tend to say “no”. Once you figured out how to play this game, it is some fun if you like strategic board games. But the in-game tutorial wasn’t any helpful to me. In the end, I watched a video on YouTube explaining the physical edition of this game, and figured out the rest by observing the AI and trying out stuff, taking a couple hours untill I finally knew what I’m doing.
There are also some glitches. Rotating track pieces, or changing the piece after you accidentaly picked the wrong one, feels quite clumsy. Undoing an action requires redoing the whole phase. You cannot always zoom out, which is in particular a problem when moving goods. If you accidentally attempt to do an illegal move a warning pops up and you have to wait until it disappears by itself, which is quite annoying. Some elements (like the action cards) are unnecesserily small, so unless you know where you have to click, you don’t have an idea what you are doing (in particular when playing from the couch).
– Real player with 23.0 hrs in game
Some of the physical map expansions don’t seem available (yet? ever?) but it’s a good implementation of the boardgame. Fully cross-compatible between Steam and iOS – I’ve had two games going at a time for a while, and I can play my turns on either platform. Game servers have had a tendency to randomly go down on occasion during my several weeks playing so far, but only delays playing for some hours or overnight. Touch play on iOS phones can be a little finicky in dragging and dropping hexes; the undo button can certainly be your friend! Animations could use an option to speed up. (UPDATE CORRECTION: such an option already exists under the options menu, and the fastest version is handy for me.) I’ve turned off the repetitous and somewhat shrill sfx.
– Real player with 16.3 hrs in game
To Battle!: Hell’s Crusade
I thoroughly enjoyed this game - and yes, the humor is sophomoric and the voice acting is tongue-in-cheek, but it just works for me. It’s an old-school general’s type game from the SSI era and as everyone else has already said, in line with the modern Fantasy General.
More importantly, I think the strategic design is really well thought out - the units each have their niche but aren’t hobbled by hyper-specialization. And while the maps are static, and prior map-knowledge is extremely advantageous, it also opens up the pursuit of battle perfection.
– Real player with 32.1 hrs in game
Disclaimer: I’ve been a beta tester and I know the developers personally. But….
Here’s my review:
I’ve played HC now for probably several hundred hours (most of that was in beta). The campaigns aren’t suuuuper long, but somehow I just enjoy playing them over and over because it always goes a little different each time I do. Like I can beat all of the missions now, but I cant ever do it as well as I want to. So I just keep trying! lol
The tactical campaign is more kind of old school in that you’ll probably have to restart missions. I do anyway. It’s kind of like chess cause you really have to plan ahead. The adventure campaign starts out easier so it may be better for your first playthrough, but about half way through it starts getting pretty challenging.
– Real player with 16.3 hrs in game
Hanoi Puzzles: Flip Match
A simple change in the game mechanic gives the puzzles a new way to solve. I am just as happy with this game as the previous version.
Some puzzles are straight forward early on to learn some basic concepts of moving and solving. Then later the solutions are not as obvious and you get to plan out your moves. But if you dont want to solve for the minimum moves, you can just move as much as you want. Being able to move to the next level with the “correct” solution, is huge for me.
The music is still calm and fits the style. Some of the music is a little bit… stronger or more aggressive compared to the previous game, but still calm and in the background.
– Real player with 8.4 hrs in game
Very challenging puzzles and the soundtrack is really good,
Recommended!
– Real player with 3.7 hrs in game
Scythe: Digital Edition
I’m a pretty experienced player on the board game, so I know what I’m talking about: this game follow the rules quite well, except for a few mistakes (mill that create meeples WTF?!)
the board is exactly the same as the real game, and even if I felt a bit lost cause there is no infos about your mat type except at the very beginning of the game or somewhere I never found quite easily, it would be nice to have the name of the combo ( example : rusviet patriotic ) all the time, to me this can be quite important as there is some combos that are very OP (Rusviet industrial is already banned wich follow the rules of Jamey Steigmaier, crimea patriotic should follow) but those combos should remain open if you play a non ranked game or with one of your friends )
– Real player with 91.2 hrs in game
Bought this game during steam sale.
I love the board version. Was pretty excited to test the digital version as well. Here is my review and why its pretty meh.
TLDR: good gameplay, terrible netcode/online games. Don’t bother buying the DLC (Invaders from afar) since factions are really bad and you will end playing them a lot more than people without the DLC. A bit expensive for the experience. Worth it for the $8 I paid during the sale.
1. Gameplay 7/10
Its pretty much the same as the board game. Works very well. It can be a bit troublesome at first to get a grisp on how to make a turn, read the boardstate etc but after around 30 games it feels really natural.
– Real player with 60.4 hrs in game