Treasure Tile
Treasure Tile is a Diablo-like Loot-Action-RPG that combines deep character customization with engaging gameplay in a beautiful world.
Will you let the Island guide you to your true purpose, or will you fight against it?
Key Features
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Create Your Skills
Collect rare gems and use them to shape the skills how you want them! Experiment with powerful combinations and build your own perfect character. Maybe you will even find something unexpected?
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Hundreds of Items
Find powerful items and unique relics. Craft, upgrade and enhance your perfect build before taking on even more difficult challenges! There is always more to unlock!
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Explore the Island
Go on an epic adventure that will take you from a simple port to ancient ruins, dark dungeons, freezing mountaintops and much more - the answers are not always in plain sight! Procedurally generated for the most unique experience.
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A New Take on Real-Time Combat
Engage in fun, tactical combat where you can always see exactly what you are fighting! Be warned, however - it does not mean it will be easy.
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Endless Replayability
A plethora of new classes, skills, unique gems, challenges, quests, items and other artifacts that will keep you coming back for more!
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And Much Much More!
Co-op, leaderboards, modding, bosses, new dungeons and mechanics, unique drops, item sets and more, all in development!
Friendly advisory: Treasure Tile is still in its alpha stage. This means that we are constantly updating the game by adding new features and polishing current ones. Join our Discord to get the most up-to-date information on the game, talk to the developers, participate in various competitions and more!
Stay tuned!
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School of Magic Prologue
Very interesting i like how magic/cards works
– Real player with 1.5 hrs in game
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Hey Everyone, yeah i really liked the Artstyle of the Game. The Soundtrack is well executed. The Combination with the Skill / Spell Cards is pretty stunning. I played the Demo and want definitly see more, when the whole game is finished. People who are invested in Kill the Spire, will be entertained and others have a more easy way to get into that system with the Action RPG part.
Keep on the good Work developers,
sincerely
Rince
– Real player with 1.2 hrs in game
Mighty Dungeons
I enjoyed this little budget game so far. It feels like Heroquest but better. Done 5 of 8 campaigns already in about 5.5 hours. That being said, one playthrough and I think I’ll be done with it. I’m guessing I’ll get about 10 hours tops out of it playing with one of the OP toons.
For the price, if you enjoyed Heroquest as a kid, this is worth.
UPDATE: Underestimated this game. I was playing with permanent death and in the last map of the 7th campaign I was overconfident and ran into a room through a secret door with 8 powerful toons all giving each other gang bonus. First one smacked me around silly.
– Real player with 25.1 hrs in game
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This game sits in my wishlist for a long time but during this summer sale I decided to buy it. Started with a barbarian to learn the mechanics. Made some bad decision but I am able to finish the first 3 campaign easily. So far so good. I gathered enough points to upgrade so I have increased attack speed, attack and defense for my bloodthirsty barbarian. Rushing through Chaos Gods campaign gives me the first surprise: end boss wipes the floor with me. From 2 hits. WTF? OK maybe I missed something so let’s get back to Skeltor campaign. End boss kicks my butt. Again. What the hell is going on here?
– Real player with 20.8 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
Tainted Grail: The Fall of Avalon
Avalon is dying. King Arthur is long gone, and Knights of the Round Table are in disarray. Guardian Menhirs, the only thing that makes it possible for humans to survive in this remote land, are going dark. Your village chose its best and brightest and sent them on an epic quest to reach Kamelot, find the Grail, and save the land.
You were not among them.
They’ve never returned, and now it’s your turn to lead a band of unlikely heroes, the only ones this land can still provide. These ordinary people set off far too late, under-equipped for the task ahead, and with little hope of success.
Tainted Grail is a dark fantasy open-world RPG with fresh turn-based exploration and combat. It is based around deep, immersive story from one of the best and most innovative board games (biggest Kickstarter project of 2018!), but introduces a whole new experience crafted directly for PC.
EVERY DECISION MATTERS
Tainted Grail is a deeply immersive experience that takes the best elements of RPG adventures and brings them to the next level through intricately branching storylines. Written by Krzysztof Piskorski, one of the best Polish fantasy writers, it will draw you right in and keep you engaged, surprised, and invested in many secrets of Avalon.
In this dying world, no decision is easy or morally obvious, and you will often face impossible choices. Other times, the consequences of seemingly minor actions will haunt you in the least expected moments. In the end, your impact on Avalon is going reverberate through deep, meaningful changes to the game world - entire towns will raise or fall, land will shatter, ancient powers will be restored, or broken forever.
EXPLORE THE UNKNOWN
A major part of the game involves expeditions into the land covered by the Wyrdness, an ancient force twisting people, creatures, and even space itself in all manner of ways .There will be plenty of enemies and weird, unexpected events waiting for you. While dangerous, exploration will be the only way to gather precious resources and, ultimately, to figure out what is happening to Avalon and if it can be stopped.
STRATEGIC COMBAT
During combat, you will decide between using skills specific for your hero and figuring out the best possible combinations to do it. Every hero will bring a different playstyle, defined by unique skills, that you will continue to further develop based on your favorite tactic. You will supplement this rich toolset with various items and special moves. All of that makes every encounter a different and exciting tactical challenge!
Swords and Sandals Classic Collection
Cheap price and the nostalgia made me buy it.
Swords & Sandals 1: Works almost perfectly. Sometimes there appears to be ghostly body parts.
Swords & Sandals 2: same as 1
Swords & Sandals 3: Works perfectly
Swords & Sandals 4: Sound quality is much worse than the downloadable version. Some minigames do not work (river of rage: boat crashes immediately, Swords and snacks: game seemed to softlock for me) Also spells are not saved after restart. Should’ve been ported from the downloadable version in my opinion. Overall, the best game but also the worst port of the bunch.
– Real player with 51.7 hrs in game
Okay i am happy now cause this collection brings back the nostalgia of 2006 god i miss that year thank you swords and sandals great graphics story i love it all
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Story : 10 out of 10
Game : 10 out of 10
Graphics: 10 out of 10
Gladiators: 10 out of 10
fat kid wizard: 10 out of 10
Nostalgia : 10 out of 10
– Real player with 31.1 hrs in game
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game