Blocks!: Richard III
It’s seems like a worthy and faithful adaptation of a good block game, albeit fairly expensive for what you get by modern standards. Below is some feedback:
1. The sound effects are pretty minimal and could be a little more atmospheric, plus the graphics aren’t the most beautiful. I don’t know whether it’s a lack of resolution or what, but they just look a little harsh. I also think better visual clarity over nobles, heirs, who’s king, and who dies vs who goes back into the pool would greatly help the UI but I’m assuming this will get easier with repeat plays.
– Real player with 13.1 hrs in game
Read More: Best Board Game Strategy Games.
All the blocks games appear to of been abandoned with no more word from devs. This after making promises to continue work on each title, and after crowd funding 2 of the titles. Suffice to say I am not the only one who is unhappy with the state of these games (more so because it had a lot of potential) and would say stay far away! Not even worth it on sale as it barely works. Poor ai, bugs, and from what I hear multiplayer is essentially broken.
I’d also add its best to stay away from Avalon Digital until they get their act together. Other than SGS (and possibly the Carrier game I do not own it) their games have releases buggy, with little visibility and a failure to improve at all on the AI which is atrocious.
– Real player with 7.2 hrs in game
Blocks!: Julius Caesar
Very fun game, I can’t stop playing it. Always a different outcome, so very replayable. AI is as dumb as a rock, though, so you can grab a beer and expect a win. If you’re playing Pompey the Great, expect to win in the first or second campaign (out of 5), if you’re Caesar it will take the full game. But you’ll win, trust me.
I always enjoy, but it would be a more fulfilling experience if the AI didn’t commit ritual suicide every game. Smarten up the AI and you’ve got a 5-star beer-and-pretzel winner!
– Real player with 67.0 hrs in game
Read More: Best Board Game Strategy Games.
Adapting a boardgame to digital format is admittedly an art. Columbia Games' Julius Caesar is a very well-regarded wargame, accessible enough for a beginner to pick up. However, it loses something in this version.
Although the in-game Tutorial hints do provide excellent insight on the mechanisms and rules of the boardgame, the interface is lacking. The 23-page manual provided is basically a rewrite of the original 8-page (!) Columbia Games rules, with some misspellings (“Appolo” on the card shown in the manual), and, critically, without any information on the user interface.
– Real player with 62.2 hrs in game
Libertad o Muerte!
Libertad o Muerte! is a board game, complete with cards and dice. For me this is novel and pleasurable. Even though most games I play are now computer games, I still have a game room for my board wargames and love the maps, counters and dice.
LoM has all this, but formatted for the computer so I can pbem a true dream. The game designer has taken gamers into many eras and conflicts not typically modeled in wargames. This is so true with the release of LoM. It provides a look into the revolutionary wars of Latin America. I thought I knew a lot about Latin American history, but I learned so much in my beta testing of this unique game system.
– Real player with 110.9 hrs in game
Read More: Best Board Game Strategy Games.
I’ve been playing only Bolivar scenario for many hours both sides. I finally learned mechanics and it is great enjoyment. I’ll play grand gampaign and try pbem soon after. Map is similar to Ageod games and card system very nice. I didn’t see any crash or bug. Highly recommend.
– Real player with 53.1 hrs in game
Faerie Solitaire
Disclaimer: I purchased this game using my own funds, and I do not write a review on a game that I have not paid for myself, because I believe they should be fair and unbiased. I don’t believe you can get that unless you invest your own funds and support developers, and provide a personal sense of “value”.
This has got to be one of the more enjoyable solitaire card games on the market. I have put over 52 hours into this addicting game. It has a fun background story (which does not interfere with the game play, but merely keeps you involved to continue on your journey), relaxing music, and simple mechanics with fun powerups to assist you along the way. A good value at its current asking price of $10, but I think as a casual game, I would wait for it to be on sale for around $5. It has achievements, trading cards, and is guaranteed to waste a LOT of your time if you are a fan of Faeries whatsoever.
– Real player with 74.4 hrs in game
An entertaining Solitaire game, with quite simple, but engaging gameplay; and a nice story about faeries. This game is good for some relaxing during an afternoon; even though it’s simple, there’s still some challenge to it. The aesthethic is really nice, featuring some nice backgrounds for each of the different levels, all following a fantasy theme.
The game offers several modes; an adventure mode, in which you play through 40 levels, following the story of a kid who encountered faeries, and all the dangers he encountered during his journey to save them which, although might sound unnecessary for a solitaire game, adds a nice backstory. There’s also a quickplay mode, in which you can replay any previously finished level, and a challenge mode, with some more difficult levels. Each level consists of 9 hands, and, while it’s not necessary to collect all cards in each hand, there’s still different objectives to complete in order to beat a level.
– Real player with 56.3 hrs in game
Blocks!: Hammer of the Scots
Looks great. Could be great .
However there are a some serious bugs that make the game not really playable. At least , not faithful to the board game.
The card that makes a noble switch sides , should be decided on a die roll. I have seen that card come up four times, and it was successful each time. Could happen, but there is no dice rolled in the graphics makes me thing otherwise.
The main attack force and the reserves is the biggest problem, that is just chosen randomly by the computer.
Naval movement only allowed me to move one unit. And then asked me if i was sure , when i pressed NEXT. So the game at some level know i was allowed to move anther unit , but would not let me.
– Real player with 64.3 hrs in game
The game requires some serious polish.
Besides a weak AI (more or less acceptable), coding is sometimes faulty.
The game hangs randomly due a fatal bug during wintering phase that turns it totally unplayable with either Scots or Brits. From time to time the cards drawing enters in a wierd loop.
Also noticed that picking destinations at the end of the turn are some times ignored, like Wallace unable to move to the forest, or nobles unable to pick specific castle.
There are some other improvable usability annoyances.
– Real player with 55.3 hrs in game