Tatsu
If you like backgammon look no further. Very nice concept for a board game.Thinking to buy a physical version as well. The only problem is that the AI is way too easy even on hardest level. High difficulty level should be more about optimal play than hostile rng. But it is a casual game with endless replayability and serious depth. At the moment the players database is small -though you can always find easily an opponent- but this is a quality classic board game that will eventually be recognised. It is relaxing to play and it takes same approach as backgammon: One should play lots of games and with better players than him/her self in order to become better.
– Real player with 505.2 hrs in game
Read More: Best Board Game Strategy Games.
After more than 100 hours playing this game, I owe it a review. Blueline developed this digital version of the game, but it was a board game first. I believe it came out last year (2016), and it’s from the mind of John Yanni. He also designed the very very fantastic Hive. Blueline also developed the digital version of that game.
I know Tatsu won’t appeal to everyone, but I really dig it. It’s my come home from work, turn on some music/podcasts, and relax game. As much as I love Hive and other abstract strategy games, they can be very stress inducing at times. Tatsu certainly rewards strategy and skill, but it’s much more chill for me.
– Real player with 476.4 hrs in game
Dudes on a Map: Virtual Grid Paper
I can’t say enough about how great this tool is for helping with running my game! It’s simple to pick up and start playing with, without having to study tutorial videos. Easily import your own maps in jpeg form, and you’re on your way to having a great time with friends. There are some ‘fancy’ features, like having 2 different types of fog (one standard and one for secret areas you don’t want to accidentally reveal), marking up areas of effect, initiative tracker, add in your own monster/NPC tokens, and a dice roller (with the option of using symbol dice for different game systems). While these are great, you don’t need to use them if you don’t want to. I tired of trying to learn how to use other systems, and my experience of using dudes has convinced me that I don’t need to while still having a great time with my friends.
– Real player with 241.7 hrs in game
Read More: Best Board Game Tactical RPG Games.
Been playing since the earliest Alpha releases. Also, for respectful reasons of this review, I did not get it for free but I am close to the creator so, anyone reading this, perhaps you’ll feel that there’s bias BUT, I will happily preface it at the top here first.
Dudes On A Map, for me, can be described as the easiest non-tech proficient program for playing RPG’s online with your friends. While some may say “Scoff, there’s not nearly as many tools and all these bells and all those whistles.” I would reply to them “Good, I don’t want all that and, to be honest, I don’t want to take a small 101 course just to get my games running.”
– Real player with 125.0 hrs in game
Vulgord’s Tower
I was a tester for this game, and let me tell you I would pay every penny and more to play this game. It is totally worth the purchase and it is a favorite pastime for me with my friends!
– Real player with 47.8 hrs in game
Read More: Best Board Game RPG Games.
This game is so much fun to play with friends. It plays like a real board game - the random events, the challenge of racing your opponents around the board, and the joy of wickedly sabotaging your opponents via spells cast from the wizard tower leads to a lot of chaos and fun. It’s really nostalgic. I think anyone who has played Dark Tower or other vintage fantasy board games would definitely get a kick out of playing this, especially in multiplayer.
– Real player with 44.1 hrs in game
Kingslayers
Kingslayers is a free-to-play online multiplayer tactical strategy game with both standard turn-based and chaotic “delayed execution” game modes. Choose from various units and skills to build your ideal team formation then outsmart your opponent to slay their King before they slay yours. Additional units and traits can be unlocked giving endless opportunities to customize and theory craft different formations and strategies.
Dice & Dungeons
Dice & Dungeons is a unique deck builder. You build a DICE deck (dicebuilding)! Explore dungeons, fight enemies with increasingly difficult and get new dice to your deck. A dungeon and it’s challenges are never the same as before.
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Based on dice building board games
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Several different dice to build your “deck”
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RPG elements
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Character classes
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Weapons and other items
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Unique experience of building dice decks
Kyvir: Rebirth
The mechanics are nice especially if you’re looking for a game to pass time you could get back to where you left at if you needed to quit. I get defeated several times before understanding the strategy to win enemies and bosses. There are a lot of choices to choose once you unlock it, from gears and cards to bosses' patterns. Your gameplay will also depend on your loot drop luck or RNG.
I know it’s the genre of the game, but it’s too repetitive to a point where it’s obvious what gears and cards you need to have to win battles. Overall though the game is pretty great.
– Real player with 81.7 hrs in game
This is a very good deck-building game – a less stressful, shorter version of Slay the Spire, if that makes sense. If it’s less creative than Dicey Dungeons, well most things are. One of the better non-Spire roguelike deckbattlers out there.
It’s very functional for Early Access and I’ve only encountered one bug; since the creators want some feedback, here goes:
• The bug: there is no way to un-select a card after you’ve selected it. This seems unintentional and is a very poor UI flaw.
• In several luck-based events, certain things cost “coins,” but the amount of coins it costs is cut off because the text box is too small, or the amount just hasn’t been typed in. This is basic beta-testing stuff – reduce the font size or make the box bigger.
– Real player with 68.0 hrs in game
Midget Kricket Fantasy Chat
The main focus of this program is not to be only a stand-alone game. We intend this game to work with other pen and paper role playing games to provide a more immersive role play environment. Our second goal is to provide as much open customization as possible to allow you to enjoy every experience you have with us.
Chat
This is the most important part of our game.
We have a chat system that is built to work differently with every language you choose to use. You are able to type in Common (or whichever language you speak), and have your written words translated into any language we include in this program. This feature will also allow the “GM” to set a custom actor requirement on the languages. This means you may need to have a character that knows how to speak the language of your choice before using this language, and it can also mean that when you send the message you send it out as if you are the selected character. Everything posted in chat will be based off the character you currently have selected. If you roll dice, post information about abilities or quests, or simply type a message then these all will be sent to your friends based on your selected character.
Questing
There is a special section where players can review their quests and in the spirit of RPG we even allow the “Game Master” to create, update, and delete quests on the fly.
Journal
There is a section that is easy to use where you can write notes about your adventuress, and save these notes to either your players own journal or save them to one of your controlled characters journals.
Dictionary
The dictionary we provide will be set up to be used for you to learn the language without the need of translations. We feel languages are more than just images you read. We want to offer the full experience of speaking like an Orc or an Elf. We have the dictionary set up so that each letter and each symbol not only have a name, but they have a sound. More importantly, each one has a description and a proper way to be used. So, when you type a word like “friend” into our system we search for the correct spelling of the word in the dictionary under the language of your choice, and then we post the correct word for everyone to read. We also attempt to correct spelling of the users so that when typing words that don’t exist in the language the word is still written in a similar fashion. For example, one or more of our languages never use double letters such as in the word “ball” so when using that language it will automatically remove the second “l”. We also plan to set up an auto read feature where it enables our system to read what other people post so you hear the words the way they are meant to be read.
Dice
We offer a dice rolling system in both the cases of simple randomized numbers, and actual 3d rolling dice. Our 3d dice system offer different cameras for watching from different views as we drop dice in towers, pour them from cups, or toss them from hands, each meant to get the best roll for each player. We will also offer in the future special weighted dice and many colors, materials and designs to choose from. All rolls and totals will be exported to the chat system as public or private rolls.
Character Sheets
We offer custom character sheets built not only for our game, but we plan to offer them for other games as well. Do you want to build an Orc Battle Mage but dislike the rules created within Midget Kricket Fantasy Chat? Well, we plan to offer the ability to fill out and use sheets from some of the most popular games out there.
Items
Items are the most important part of any game! We are going to build items for Midget Kricket Fantasy Chat, but why not allow you to build neat items for other games? This system will handle different items such as general items that do nothing or complex items that you can equip. With just 1 click have your 1 handed (Holy Ax of Lightning Damage) swing and miss but still call for its area splash damage of fire and acid that rain from the sky! On a small note, each item will also have a “weight” and a “currency value” that you can fill in to use for other games as desired.
Interactions
This is a complicated feature. We will have a form of trade menu, but we cannot promise it will work for every game at this time. We also plan for a store screen to allow the GM to post items in and set custom currency values for each item. This is only meant to speed up the game so that the GM does not need to find each of his custom created items and decide what to sell it for and place it in your inventory for you. The idea for each of these systems to allow players to be able to view, trade, and buy items quickly.
This is a preview of what we currently hope to offer. We do plan to offer more stuff as people join us in our adventures!
TRPG Workshop
Driven by their intense zeal for making an easier-to-use and more user-friendly online TRPG platform providing players more freedom, these veteran gamers develop TRPG Workshop. It is deemed as a comprehensive TRPG auxiliary platform that gives players a great degree of freedom. This means that TRPG Workshop almost contains all the functions needed for TRPG games and renders a visible and simple solution.
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Interactive Visualnovel-like gameplay brings more engaging game experience
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Act as GM, Player or Spectator
The GM and Players in a single room have different abilities and rights including visible methods to throw a dice or switch the background – all for your convenience!
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Check visible profiles in game anytime
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In-game map editor
Share maps via Steam Workshop or other ways. On a map, there exists the Fog of War blocking your vision, little Tokens representing your characters, and even different accidents that may take place to change the world.
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Replay your game when it ends!
Every game in TRPGWORKSHOP will be recorded. Any choice you have made and any throwing of dice will remain unchanged. Logs are replayable and shareable.
Rulebooks are supported. Share them with friends or on Steam Workshop!
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Share and re-create
Steam Workshop will be fully available for TRPG Workshop. Backgrounds, character illustrations, map, map resources, scenario mods and even rulebooks or character cards are all free to customize and share on Steam Workshop at will.
Powerful resource manager is also supported for TRPG Workshop. Just one click to sort out your creations as easy as blowing off dust.
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Future
Apart from various built-in resource packages for the platform, we are engaging in developing many convenient functions including QuickNote, voice-to-text log or even illustration production and facial capture for Live2D visual characters.
Dragon Hunters
I haven’t seen a game like this. It’s a tabletop D&D style dice game, but on computer. I like that I can play separate saved games. It feels like this game could have endless variations with the different levels & boards and single or multi-player options. The monsters and monster cut scenes have a cool Mortal Kombat feel. The video ad for this game is hilarious. I love the old-school touches.
– Real player with 0.4 hrs in game
Erannorth Chronicles
I got this game for free because I won it as part of a modding contest for Erannorth Reborn. So I had to put effort into making the mod and win the contest. So it wasn’t really a handout.
This is the best deck builder RPG I ever played.
The character creation alone allows a degree of freedom that no other game like this can hope to achieve.
“A-Stranger” and “DaGibus” reviews already say pretty much of what I would say myself (and much better than I would too). So I will point at their reviews instead. Let’s just say I agree with them.
– Real player with 439.9 hrs in game
Edit: With the introduction of Pariah mode I’m having a lot more fun and feeling a good sense of progression. I’m getting some loot rewards that I can’t use yet which is a great motivation to keep going and get stronger. It was really tough to start out in that mode so I ended up starting in Quest mode until I felt I had good enough healing and crowd control to move my toon from the Book of Heroes to Pariah mode.
This is a really fun deck builder for people who love theory crafting and min/maxing character concepts. Many combinations of customization to explore. I like that you can play in different game modes so if you want to explore a world map you can do that, but if you’d rather just get to the tactical fighting you can run a gauntlet instead. You can also customize a lot of game parameters such as the number of enemies that will arrive in a typical encounter, etc.
– Real player with 158.4 hrs in game