Hanoi Puzzles: Solid Match
Titles based on some old physical game are almost always a good choice, as long as the developer does not stumble along the way! Fortunately, Hanoi Puzzles: Solid Match is no exception. The implementation of this version is impeccable, and the fun from the original game is undoubtedly present here.
– Real player with 13.5 hrs in game
Read More: Best Board Game Hex Grid Games.
Solving all puzzle levels is easy. But finishing them within the sugested number of moves is not so easy.
Solving 5 levels in less moves then sugested, is a real challenge.
Recommended game for puzzle lovers and achievements hunters.
– Real player with 5.3 hrs in game
Before the battery´s over
Very good puzzle, I’m afraid there are only 7 scenes left and I only have 40% of the battery, I need finish before the battery runs out! A great experience and I think I will have a great ending!
– Real player with 11.3 hrs in game
Read More: Best Board Game Hand-drawn Games.
Simple and effective artstyle and storytelling.
I’m not in the middle of the game yet, and had to come and recommend this game.
– Real player with 9.5 hrs in game
Hanoi Puzzles: Flip Match
A simple change in the game mechanic gives the puzzles a new way to solve. I am just as happy with this game as the previous version.
Some puzzles are straight forward early on to learn some basic concepts of moving and solving. Then later the solutions are not as obvious and you get to plan out your moves. But if you dont want to solve for the minimum moves, you can just move as much as you want. Being able to move to the next level with the “correct” solution, is huge for me.
The music is still calm and fits the style. Some of the music is a little bit… stronger or more aggressive compared to the previous game, but still calm and in the background.
– Real player with 8.4 hrs in game
Read More: Best Board Game Hex Grid Games.
Very challenging puzzles and the soundtrack is really good,
Recommended!
– Real player with 3.7 hrs in game
XANDO: Xtreme & Over the Top
tic tac toe but with abilities! wow
so i’m already actually a fairly big fan of ultimate tic-tac-toe - i find it pretty fun and much less solvable than normal. additionally, i’m a huge sucker for people slamming mechanics onto simple games. so this is pretty much my jam! it’s fun and neat and cool and $2
– Real player with 0.7 hrs in game
No story(camping) , AI don’t play.
Still w8ing for results.
– Real player with 0.2 hrs in game
Blimps
This game is fantastic. It’s a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game.
There’s a bit of a learning curve, but it’s not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes!
– Real player with 5.8 hrs in game
I really enjoy this game, but it’s not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game.
The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You’ll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn’t even any auto-save (at least, none that I have found).
– Real player with 2.8 hrs in game
CHESS with LASERS
I was a beta tester for the game during the summer, and felt it was really going somewhere. It turned out beyond my expectations! The game kept upgrading, both graphic-wise and strategy-wise, as the developer added new pieces and maps each time more complex and fun. Also, the addition of the level editor makes the game all the more replayable.
**You should definitely buy the game, even only to support the developer.
To make it short, the game is awesome!**
– Real player with 24.2 hrs in game
If you like to play chess and have some sci-fri of it, you have come to the correct place, this game have chess with laser that spice thing up.
Here at this game you can use different type of piece for your own each strategy.
What more you can create your own custom map and play with your friend to have some fun.
– Real player with 9.7 hrs in game
HexLab
So… what exactly is Hexlab?
Well, it’s a bit of an odd game with an odd premise. Drone controlled hexagons squishing other hexagons? I can’t say I’ve heard of that before. But odd doesn’t necessarily mean bad.
Pros:
-Very laid back and relaxed (personally found it good for unfrying my brain after a couple hours of Factorio)
-Multiple unit types and drone commanders, which allows for lots of different strategies
-Rewards intelligent gameplay
-A lot like chess, easy to learn
Cons:
-Campaign is only 19 levels (I finished it in under an hour)
– Real player with 4.7 hrs in game
HexLab is similar to chess or checkers in the Sci-Fi setting, where the difference in the heights of the playing field is used.
An unusual project with its deep atmosphere. The game has some kind of its own attractive magic. Music and graphics are chosen perfectly, ideally emphasizing unhurried meditative gameplay.
Game mechanics is unusual, I have not yet met such games. I like that the developer is trying to come up with something new, unique and original.
The game is difficult, requiring thinking over each turn. On the playing field are hexes of the opponent and the player, which he buys before the match.
– Real player with 4.1 hrs in game
Mythgard
The game is more about luck eg. my opponent had 3 cards and me just one , after he kill my card my next drop was a ship card with many soldier cards so i dominated him since i had level and gems and i was able to fill up the table with cards and win:) another game i managed to buff a card from 3 to 10 and the enemy has a spell wich can capture my card and use it on his side , another game i use the spell: i captured the highest card the enemy had and after i got another spell to redraw cards from boneyard so i captured another high card again :) … it is just bs and luck in the first case didn’t win since i wasted to much on that card the enemy got a ultimate card and my next drops were shit in the second scenario i win even against the enemy who ca copy the skill of any card yet another bs card :)) , bs cards that can kill you on their first attack , additional moves that can stack :) Every faction has similar overpowered cards so it’s balanced. Artifacts are again about luck and are way to over powered , basicly you can win just by stacking artifacts and do automatic damage to the enemy , in my opinion only two artifacts at a time should be activeand if you want more you can but you got to burn mana and gems and for auto damage artifacts once you destroy the artifact the enemy should recive a procent of the damage dealt by the artifact so it’s fair and balanced .The durability gain when your constrcts die is way to overpowered , in my opinion the damage should be dealt to all the artifacts not just one , after mid game if you have more then 3 artifacts the game is just stacking contructs and wait for a better cards . The Matryoshka artifact is bs with low mana and gem cost and durability 10 lolz it removes the skill from the game , the same as many artifacts. Played against a dude with 75 cards deck and he beat me only because he was lucky and got artifacts who can attack my minions and reduce their hp/attack so with no artifact remove cards it’s a 100% lose since he spammed constructs and also my artifact didn’t drop all game so this is again about luck and unbalanced.
– Real player with 504.4 hrs in game
as far as imaginary cardgames go, Mythgard hits all the right notes:
- cards are acquired in more different ways than I have ever seen in any CCG: 3 cards/day for playing; 1+ cards for completing each of the~20ish story episodes so far; ~30 packs are available through promo codes; you can uncraft and craft cards into Essence currency, including Wild cards which can be crafted into any card of a certain set, colour, and rarity; Silver currency is awarded for playing matches and completing rerollable missions, I find I can quite easily earn 2 packs a day this way; Maat currency is awarded for GGing opponents in matches; and this technically doesn’t GIVE YOU cards, but there are several play modes where you can “borrow” cards and deck lists to check out what you might enjoy playing. Unlike other CCGs, it seems like Mythgard really wants you to play it!
– Real player with 476.8 hrs in game