Lamentum
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visual: 9/10
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audio: 10/10
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gameplay: 8/10
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narrative: 9/10
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challenge: 9/10
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replayability: 8/10
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value: 9/10
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personal grade: 9/10
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was it scary? yes +1
pros:
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immersive atmosphere and worldbuilding
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challenging, thought provoking puzzles
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engaging narrative with deep lore
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tension building save system
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great music and sound design
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humble price point
cons:
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hard difficulty curve (not a con, but not for everyone)
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clunky combat
total score: 9/10
Please watch the full review at https://youtu.be/DJY7p-119AE
– Real player with 13.9 hrs in game
Read More: Best Blood Action-Adventure Games.
Curator page here-- [url] DaRevieweD #142 [/url] -- [i]New review every Weekend[/i]
“It’s Not Much of A VICTOR-Y, I Know-”
https://steamcommunity.com/sharedfiles/filedetails/?id=2625460500
Gist:
You assume the role of Victor, who hopes to find a miracle cure to his wife- Alissa’s terminal illness. As if their prayers had been answered- an Earl by the name of Edmond asserts of a panacea for the right price and gauges their certainty of intentions. To which they desperately accept the offer and travel to Grau Hill Mansion where everything they’ve known quickly fades~
– Real player with 10.8 hrs in game
Afarid
**“And there were men from mankind who sought refuge in men from the jinn, so they [only] increased them in burden.”
Surah Al-Jinn (72:6), Al-Qur’an al-Kareem**
960 Before Christ – Mount Zion
One night, while King Solomon was in the belief that his empery is the Golden Age of his kingdom, he dreamt his father Prophet David. When he woke up, he met the holy bird Hoopoe, his future guide, for the first time.
Besides his ability to speak with animals, with this dream, King Solomon became aware of the puissance of the ring, which was given to him by God to rule over the 4th dimension creatures.
A convention with the attendance of 25 jinn clans took place at King Solomon’s castle located at the Mount of Zion. At this convention, together with 13 other clan leaders, the leader of the clan Afarid, Bir-un Shatan, refused to be yoked by King Solomon.
Bir-un Shatan considers the jinn race as superior to the human race. In order to take possession of King Solomon’s ring and subjugate all the 4th dimension beings, he swore to eradicate King Solomon and every last one of his descendants.
King Solomon used the wisdom of the book, Kenz-ul Havas, to create a strong incantation for taking his former descendants under protection and ensured with a chest to pass on this wisdom from generation to generation.
Bir-un Shatan abused four of the clan leaders for his own interests, who formerly refused to be dominated by King Solomon and were inhibited to change dimension.
1955 - Village of Parlak
The last soldiers of King Solomon’s ancestry, Hafiz and his grandson Dai, settled in an Anatolian village near Izmir called Parlak, in the light of the wisdom acquired from the chest.
The Ministry of Culture starts an archaeological excavation after the village’s children find a jug filled with hundreds of gold coins. Hafiz and Dai now know for sure that they are one step closer to finding the King Solomon’s shrine which they have been hunting after for years.
The moment Bir-un Shatan waited for centuries had finally arrived. He took action with all his force to seize the ring and to wipe King Solomon’s lineage off the face of the earth.
In this adventure, Bir-un Shatan’s brother Raman helps Hafiz and Dai by virtue of his love of God and his loyalty oath towards King Solomon’s descendants.
Three revelations, one king, and the relentless struggle between the last man of his bloodline and the damned jinn clans.
Key Features:
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Bloodcurdling religious atmosphere
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Possibility of discovering a cursed Anatolian village with high graphics quality
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Realistic stealth experience in nerve-shredding action scenes due to superior artificial intelligence mechanics
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Changing gameplay system in tandem with puzzle and object interactions
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Engrossing story with multiple endings
Read More: Best Blood Psychological Horror Games.
Red Risk
I personally can’t recommend this game for the following reasons:
- “Microblast Games” developers design a bipolar controls: Left Click to strike/shoot and Right Click to move, this works for games as diablo not for survival shoot’em up games.
a. If you are playing as Jason (the melee character), it is an advantage
b. but if you are playing the ranged characters you just will lose time aiming.
- The enemies sometimes hit you by only shaking its hands with you. The animations of their attacks are just bad designed.
– Real player with 35.4 hrs in game
Read More: Best Blood Zombies Games.
ːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ːːSNF2ː
ːSNF2ːːitgropeːːfairysylphːːfirefliesːːWow_LoveːːatomicalːːuBounceːːfirefliesːːatomicalːːfirefliesːː2140pointerːːatomicalːːyellowsballːːfirefliesːːatomicalːːfirefliesːːatomicalːːfirefliesːːatomicalːːanywayredspringːːfirefliesːːatomicalːːStonesballːːatomicalːːfirefliesːːIcesːːfirefliesːːatomicalːːtmpːːatomicalːːaveːːfirefliesːːSNF2ːːSNF2ː
– Real player with 16.7 hrs in game
Anthology of Fear
The world that surrounds us is not always obvious. Sometimes the weirdest, unpredictable and unreal events have logical and very mundane explanations.
Anthology of Fear is three unique stories of such events taking place in different epochs and realities.
Take on the role of three heroes, control their actions and experience the horror of the early 20th century in the remote areas of Russia, contemporary drama taking place in an ordinary house, and unreal events between shreds of reality.
Each episode is unique gameplay with a set of different features. From the mere expulsion of the world, through hunting, to the struggle for one’s own existence.
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Three unique stories - each of them is different locations and different from each previous style of the game.
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Gameplay deriving solutions from the classics of the genre - do not expect simple and boring jumpscare. The mood of the game is built here by the atmosphere.
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Psychologic horror - nothing that surrounds you must be obvious. Get deeper into the symbolism of the threads of history and get to know what really happened.
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Exploration motivated by a story - the story will force you to explore each of the worlds of the game. Get to know all the stories and the laws that govern them.
The Count Lucanor
This is a smart and surprisingly literate little game. There is some obvious jank in the controls and general presentation, but it does little to detract from the overall experience. The game really nails the dark and disturbing tone of its most obvious story inspirations, which are old fairy tales and moral fables. You won’t find much for jump scares and modern horror gore, but the whole affair just drips with heavy atmosphere and tone. So, if you’re into a more frenetic, slasher-thriller style of scare, this probably won’t be for you. But if you want something more deliberately paced and that builds a quiet horror by giving you nasty little things to think about and puzzle over, which is much more my speed, then I think you’ll find this a treat. Be aware, this applies to gameplay as well. There’s no combat in the game whatsoever, just avoidance. And your walk speed is fairly plodding. I didn’t find it an issue, as you never have much ground to cover to get where you’re going and the ambling pace helps to maintain the atmosphere. Others will find it slow. You’ll hopefully know your own tendencies well enough to know if this will be an issue for you, because the game is resolutely and deliberately stuck in first gear the whole time. Caveat emptor.
– Real player with 9.4 hrs in game
Review originally posted on Vox Ludicus - Review: The Count Lucanor . You can read it there with glorious formatting and images, or just the text (without image captions) below. DISCLAIMER: Game played on retail code provided by the developer.
Playing The Count Lucanor made me realize how rare fairy tale games are on the PC, and this game is very much a video game of a fairy tale. A tad on the grim side, perhaps, much like pre-Disney stories were, but a fairy tale nonetheless. With its pixel graphics and Bach’s works turned into chiptune as a soundtrack, as well as a few cutscene sequences that’ll remind you of a Studio Ghibli film, there’s little doubt that in the aesthetics department the game is well furnished – and what of the rest?
– Real player with 9.0 hrs in game
Dead by Daylight
There’s a lot to like and dislike in Dead by Daylight, especially dislike according to many, very vocal players. And yet, being the only truly successful exponent of the genre it “keeps getting away with it,” as some would put it.
This “review” is not going to cover the reasons why as one can find enough documentation online, making my little write-up essentially useless and totally-not-an-excuse to post a review for the Steam Awards event. Whoops!
But, briefly, DbD is as fun and rewarding as it can be miserable and frustrating. Be patient, don’t take it too seriously, and bring some friends (imaginary ones if you’re playing the role of killer).
– Real player with 3553.9 hrs in game
The current state of the game makes it hard to recommend this game to others. There’s a huge influx of hackers/cheaters that can completely ruin a match by their existence. There’s a current issue where people can get your IP from DBD and use it to DDoS you or even worse SWAT you. Neither of these issues have even been addressed by the devs and there’s no telling when they will be fixed.
The devs also have very questionable balancing decisions since they focus too hard on creating a perfect average of 2 kills & 2 escapes. As a result, at a certain point your personal skill stops to be the deciding factor and it comes down to many of the rng spawns on the map.
– Real player with 2778.4 hrs in game
DeadFright
Inspired by several horror legends from Latin America, DeadFright’s storyline unfolds in the fictional town of ‘Ravenford’ where you will find yourself stranded and in need to survive a disastrous outbreak of living corpses. While you explore the small town you will be able to interact with the residents to find help and uncover the story behind the outbreak. In this action game, you will be able to fight with the creatures, or die trying thus becoming one of them playing in the reverse role, searching and killing residents.
Charlie | The Legend
THIS GAME REWARDS YOU FOR PLAYING
As someone with 50 + hours on the game, I can confirm that you’ll have a KILLER time! Players will be pleased to find there’s FREE rewards to unlock as you level up. (Emotes, Outfits, and Skins!) Not to mention there is going to be MORE content on the way. (Game Modes, New Maps, etc.)
Playing as Charlie, is a blast! You have a variety of powers at your disposal to use against the enemy team. There’s a neat ability that allows you to possess, and take COMPLETE control over an enemy player! It’s a lot of fun to use. The combat system is also very satisfying! From shooting a gun, to dodging an attack. It all feels very fluid. There are currently three maps to choose from, and each one has a somewhat different playstyle. The matches are very well balanced in my opinion, and I find myself enjoying both Charlie, and the survivor side of things. If you love asymmetrical horror games, then this one is DEFINITELY worth giving a shot!
– Real player with 101.8 hrs in game
Charlie The Legend has some great ideas that definitely was refreshing to see but, it has resulted in a combination of the worst ideas in an Asymmetrical Horror game. 2 of the 3 maps in the game highlights the flaws in Charlie the Legend’s basic gameplay with tight corridors that are so easy to trap Survivors in. The only time you’re going to win as Survivor is a 4 man team that all know what they’re doing or RNG luck as this game has a horrible spawning system. Sometimes all of the items required to win is ridiculously easy to find and other times it takes the entire game to even find one fuse. This also applies to respawning system as sometimes you spawn next to Charlie and in a place he has trapped with Scavengers making it annoying to even escape. My biggest gripe with the game is the possession mechanic. It is a fun mechanic on paper but one of the most frustrating things to face as a survivor as you can be fighting Charlie with full health then he just possesses and easily kills you by pressing a button on the keyboard. It takes the longest time to obtain this power however, it is still annoying to face as some games it is difficult to find the Amulet on some maps due to the horrible spawn system. Then all you can do is watch as the Charlie player kills you easily with no way to stop him. And the developer had the audacity to call this a “finisher” mechanic. What a joke. Literally gives players an easy kill, especially on Nightmare mode where you only have one life. Nightmare is such a poorly designed game mode that after the first week, no one plays it anymore. As much as the developer tries to balance the game, there’s always an issue with the balance further proving this game’s concept is awful as it is impossible to make the game fun and rewarding for casual and competitive players alike. Time after time, it has become increasingly frustrating to continue playing this game, especially even after the price reduction the all-time peak players has never surpassed 25. Don’t waste your time buying and trying to play this game, there are other high quality Asym Horror games on the market.
– Real player with 41.6 hrs in game
Outpost 13
tl;dr: Great concept for a game, but this is no where near complete and certainly not worth the asking price of $10. Avoid.
I picked up this game after seeing it on the front page of Steam. I looked into it and loved the pixel art and dark concept. It seemed like fun. I wasn’t really sure about the price, but I was bored and looking for an interesting game. After going through the short intro, I was pumped for the game. Then the game started. I was lost. Nothing but a screen of text explaining the times to go on. I explored a little and found large areas of nothingness. Finally stumbling on a room I could do something in, I quickly picked up on the 3-4 medicore puzzles this game has to offer. A combination of finding clues and lots of trial and error. The clues did not work as intended for 2 of the puzzles. It’s either a bug or crap game design. After some more blind clicking without direction, the game ends. Apparently, there’s going to be a second act. This was the first act? Um, usually games are divided into acts because the content is too vast to complete in a given timeframe. I feel like this is a buggy version of 5% of a real game. I’m pissed. I requested a refund, but was denied as I had “played” more than 2 hrs. Realistically, I played for about an hour, and then minimized it to look up what the heck was going on with this game for a few hours; because, suprise, there’s no pause “feature”. Press Esc by reflex to bring up some sort of menu? You just quit your game. Terrible design. Don’t waste your time or money on this one.
– Real player with 5.5 hrs in game
Note: This review is a work in progress, this review will be updated when the update for Act 2 comes out.
This game was reviewed using a code sent by the developer.
Outpost 13 struck me as a very interesting concept for a game. You can choose from three different characters: Graham, Fen and Dr. Meow Meow Jones. The game’s description say’s Fen is the main character, but in the end there’s no difference.
The story is something straight out of late 80’s or early 90’s Sci-Fi flick. You play as the crews dog. The story takes place on an ice planet. You find out there’s something special about you and the team wants to conduct experiments, but you can’t let that happen. So it’s up to you to kill the entire crew as a mysterious being guides you and helps you to escape the Outpost.
– Real player with 4.4 hrs in game
Death Park
Honestly,from the day this game released on mobile I was addicted to it.
Here’s what I like about the game:
Big map,literally huge as fuck
The antagonist.ahh,it’s kinda good but it has some problems which is fixed now.
And,that’s it I recommend it
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– Real player with 14.8 hrs in game
its a good horror game. its pretty cool that theirs a pennywise skin and all that. so ye i suggest you check it out. only 4.79. ( IN UK)
– Real player with 3.9 hrs in game