BloodRayne 2: Terminal Cut

BloodRayne 2: Terminal Cut

So Bloodrayne 2 has the distinction of being one of my most beloved, yet absolutely hated games, out of all the games I have ever played before. Never has a single game left me completely divided on how I felt after playing it. Even as I was playing this Terminal Cut, in full, for the first time, I kept thinking “I can’t review this.”

So the good first. BR2 in a nutshell, is a modified BR1, but with everything cranked up to 11. So many new features and ideas are brought to this very creative sequel. Feeding fatalities, gymnastic platforming, environmental death traps, new characters, tons of voice work, tons of powers, tons of costumes, tons of BLOOD. It’s wild just how much of an upgrade BR2 is compared to its original.

Real player with 16.9 hrs in game


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If the first BloodRayne is like an easier Max Payne that’s not well-made but still delivers fun and some cheap thrills, then BloodRayne 2 is like a Devil May Cry that does not understand what makes Devil May Cry great. Also BloodRayne 2 itself is not fun, and it doesn’t even deliver cheap thrills.

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The first BloodRayne was not a well-made game. Animations were janky, damage feedback was poor, environments were boring, and the final boss was frankly terrible and became downright impossible to defeat if you took too long. However, if you could forgive those faults, what you would find in this game was the experience of becoming a frantic, unstoppable, killing machine. You could be like Max Payne on steroids. It’s no exaggeration that you could essentially dance around your enemies whilst attacking, whether you’re firing your guns or attacking with Rayne’s sick arm blades. You became a frenzied speed demon of death. Also, to add more to the Max Payne comparisons, you have a Dilated Mode which is essentially infinite Bullet Time, so yeah.

Real player with 13.7 hrs in game

BloodRayne 2: Terminal Cut on Steam