Mutant Football League

Mutant Football League

Mutant Football League is the spiritual successor to the 1993 Genesis game of–just about the–same name. It’s a 7-on-7 American style football game featuring teams of monsters battling it out for gory gridion supremacy in an “after the bomb” world.

“Gory? Football is violent, but not THAT violent”, you say? Ah, but it turns out trolls, skeletons, and robots are more cavalier about possible concussions or, uh, dismemberment, than real-life footballers. Indeed, in the Mutant Football League scooping up a diva wide receiver and breaking him in half with a move normally seen in professional wrestling isn’t unsportsmanlike, it’s the norm!

Real player with 57.4 hrs in game


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MFL fills in the massive gaping hole in the football game market, especially on PC. If you want to play a football game in 2018, you are limited to emulation or purchasing a console, and even then you are limited to Madden titles. Not that Madden titles are inherently bad, but MFL allows for fun football action without the drudge of an NFL simulation. Rather, MFL has ramped up action and pace, little down time, and cartoon violence.

The gameplay is standard for any football game (so skip this is you have played one). You select offensive and defensive plays between downs, and during the play take control of a single player. On offensive plays this is typically the ball carrier, choosing targets as the QB and switching to the receiver or running back when ball changes hands. On defense you can cycle through to play any of the positions.

Real player with 35.6 hrs in game

Mutant Football League on Steam

DOOM

DOOM

DOOM (2016) is a first person shooter developed by Bethesda and ID Software, meant to pay homage to the original series of Doom games from the 90s, which it does so incredibly well.

Gameplay

The gameplay in this game is incredibly fluid, all the guns have impact too them. That with the amazing enemy variety and fantastic soundtract by Mick Gordon all together make the gameplay feel extremely fun! The atmosphere of both the UAC and Hell are spectacular.

The game introduces a new mechanic called “Glory Kills” basically demons that are staggered can be killed in spectacular fashion, that as well as the challenges, collectibles and secrets through out the levels will have you searching all over for the hidden levels from the original DOOM, this and the large amount of levels combined leads up to atleast 11-14 hours of gameplay. The levels in DOOM are great in the fact that most of them aren’t linear, unlike most FPS games.

Real player with 99.4 hrs in game


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I’m Too Young To Die

Early concept arts from 2012 showed areas such as a museum, a library and the streets; all indicated this would be the remake of Hell On Earth. It all made sense considering Doom 3 was the remake of the very first episode. Then there was silence till 2015 when - during the summertime - Bethesda showcased the gameplay of the 4th episode. It was great: gory, fast-paced, had great graphics as well as numerous executions.

Hurt Me Plenty

Story-wise we are back where Doom 3 began. On Mars all hell breaks loose after an experiment conducted by UAC employees goes horribly wrong. But did it really go wrong or the aim was to unleash these foul beasts on mankind? It is our job to put a stop to all this and find all the answers. Interestingly, there is no “zero” level now which showed the base in its peaceful state back in Doom 3. We are thrown right in the middle of it; in fact, our protagonist wakes up from a long sleep only to find himself in shackles. He breaks free, kills a couple of zombies, picks up a pistol then his dark green marine armour soon after and proceeds to the nearest exit.

Real player with 70.0 hrs in game

DOOM on Steam

John Mambo

John Mambo

John Mambo is a frenetic Retro Arcade Game with an isometric top down view.

A Game with a detailed 2D hand drawn Pixel Art style for Windows/Mac/Linux/Steam/Switch/PS4.

Met John Mambo, a one man army, crazy enough to embark on a dangerous mission in the heart of a jungle all by himself… or with his co-op partner! Explore various landscapes, infiltrate enemy bases, cross cities occupied by the enemy and more! Nobody in the allied army trusts John (besides his co-op partner!) - but John Mambo doesn’t care.

He knows his mission and he will put all his effort to neutralize the enemy. The Colonel will send him on various missions, both funny and dangerous. The outcome of those missions depends on you – the player!

John Mambo is an action video game based on the era of the arcade machines and 16-bit consoles of the 90’s, but taking advantage of modern control mechanics and graphics engines . The game is inspired by retro classics like Ikari Warriors, Commando, Mercs and Cannon Fodder.

  • Supporting Mouse/Keyboard or PS4/Xbox Generic Controller.

  • 6 Levels

  • 2 Players Cooperative mode.

  • Main Features: Arcade / Strategy / Surreal Humor.


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John Mambo on Steam

No Time To Explain Remastered

No Time To Explain Remastered

No Time to Explain Remastered is a platformer by tinyBuild games, and for their first game it’s pretty damn good.

Level design is excellent, challenging but still fun. Stages often have their own gimmicks, this keeps the gameplay varied and interesting. The soundtrack is brilliant, and compliments the levels very well. The changes made from the original, particularly those regarding optimisation and controls, are definitely good ones; I run a rairly low-end computer and had lag issues in some sections of the original, all fixed this version. Controls are simple and intuitive, and while different characters will have different methods of getting around, the game does a good job of teaching you how to use them. I found the story to be highly amusing; I won’t spoil it here but everything that happens is just so unexpected and ridiculous, it had me laughing out loud more than once.

Real player with 10.3 hrs in game

The developers have no time to explain how this piece of crap got into my library. It’s not a smart, simple platformer, but instead a buggy and lazy one, as there is a major difference between a difficult game (a game that you can enjoy in the end) and a frustrating one. No time to explain is the second one. The levels of the platformer are poorly designed, the mechanics are simplistic, and they feel dumb. I won’t even get started on how bad the controls are, because this started out as a flash game, and I would expect nothing more from it than the uninspired piece of junk with forced humour that it turned out to be. No, the game is not funny. No, it is not like Super Meat Boy. It represents the worst aspects of platforming and creativity combined (tough the dislike of the art style is pure prefference). Just do yourself a favor and save the $ 15 you would spend on this game. You won’t regret not buying it. Maybe grab it at a sale if you really wish to try out the hour or so of content it has to offer.

Real player with 7.6 hrs in game

No Time To Explain Remastered on Steam