Accident
֍ My score ֍
→ 7/10
❤ Audience ❤
☐ Beginner
☑ Casual Gamer
☑ Normal Gamer
☐ Expert
☼ Graphics ☼
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
♬ Music ♬
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
☠ Difficulty ☠
☑ Easy
☐ Average
☐ Easy to learn / Hard to master
☐ Hard
☐ Unfair
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing encountered
☯ Story ☯
☐ There is none
☐ Bad
☐ Alright
☑ Good
☐ Fantastic
⚔ Gameplay ⚔
☐ Frustrating
☐ Sleepy
☑ Boring
– Real player with 10.0 hrs in game
Read More: Best Blood Singleplayer Games.
Great idea with mediocre realization.
I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.
95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?
– Real player with 5.1 hrs in game
Unto The End
I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.
First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.
– Real player with 29.6 hrs in game
Read More: Best Blood Cinematic Games.
Death is inevitable
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.
– Real player with 13.6 hrs in game