**“And there were men from mankind who sought refuge in men from the jinn, so they [only] increased them in burden.”

Surah Al-Jinn (72:6), Al-Qur’an al-Kareem**

960 Before Christ – Mount Zion

One night, while King Solomon was in the belief that his empery is the Golden Age of his kingdom, he dreamt his father Prophet David. When he woke up, he met the holy bird Hoopoe, his future guide, for the first time.

Besides his ability to speak with animals, with this dream, King Solomon became aware of the puissance of the ring, which was given to him by God to rule over the 4th dimension creatures.

A convention with the attendance of 25 jinn clans took place at King Solomon’s castle located at the Mount of Zion. At this convention, together with 13 other clan leaders, the leader of the clan Afarid, Bir-un Shatan, refused to be yoked by King Solomon.

Bir-un Shatan considers the jinn race as superior to the human race. In order to take possession of King Solomon’s ring and subjugate all the 4th dimension beings, he swore to eradicate King Solomon and every last one of his descendants.

King Solomon used the wisdom of the book, Kenz-ul Havas, to create a strong incantation for taking his former descendants under protection and ensured with a chest to pass on this wisdom from generation to generation.

Bir-un Shatan abused four of the clan leaders for his own interests, who formerly refused to be dominated by King Solomon and were inhibited to change dimension.

1955 - Village of Parlak

The last soldiers of King Solomon’s ancestry, Hafiz and his grandson Dai, settled in an Anatolian village near Izmir called Parlak, in the light of the wisdom acquired from the chest.

The Ministry of Culture starts an archaeological excavation after the village’s children find a jug filled with hundreds of gold coins. Hafiz and Dai now know for sure that they are one step closer to finding the King Solomon’s shrine which they have been hunting after for years.

The moment Bir-un Shatan waited for centuries had finally arrived. He took action with all his force to seize the ring and to wipe King Solomon’s lineage off the face of the earth.

In this adventure, Bir-un Shatan’s brother Raman helps Hafiz and Dai by virtue of his love of God and his loyalty oath towards King Solomon’s descendants.

Three revelations, one king, and the relentless struggle between the last man of his bloodline and the damned jinn clans.

Key Features:

  • Bloodcurdling religious atmosphere

  • Possibility of discovering a cursed Anatolian village with high graphics quality

  • Realistic stealth experience in nerve-shredding action scenes due to superior artificial intelligence mechanics

  • Changing gameplay system in tandem with puzzle and object interactions

  • Engrossing story with multiple endings

Read More: Best Blood Survival Horror Games.

Afarid on Steam

Tomato Way

Tomato Way

I don’t need to play it more than 0.1 hours in order to know that his is the best game I have ever played. Compared to games such as the Witcher 3 and Red Dead Redemption 2, this game holds no candle, it has great lore which is very understandable, great music which makes you emotional and exceptional graphics which sometimes deceive me for being something that has been filmed in real life. I honestly believe this is one of the better games released in 2016. The voice-acting is also great, not only is it only in boring old English, but also in French, and what I believe is Russian. This also has a fantastic way of playing it’s game, you can interact with other characters and items in ways I never imagined possible.

Real player with 14.7 hrs in game

Read More: Best Blood Illuminati Games.

You know that feeling that you get about 45 minutes after you eat too many magic mushrooms somewhere public, like a concert or a campsite or whatever, and you start getting that tingle in your spine that’s simultaneously completely alien and intimately familiar, and then the sinister realization begins to creep on you that you’re miles from home surrounded by people you don’t know?

If that feeling was a ghetto Ukrainian fps that costs as much as an energy drink and lasts about as long, this is what you would get. So if you’re into that, or you’re curious what would happen if the creator of Veggie Tales started making snuff films, then give this one a shot.

Real player with 8.6 hrs in game

Tomato Way on Steam




☐ You forget what reality is

☑ Beautiful

☐ Good

☐ Decent

☐ Bad

☐ Paint.exe


☐ It doesn’t have

☐ Bad

☐ Average

☑ Good

☐ Fantastic


☐Very good

☐ Good

☑ It‘s ok

☐ Mehh

☐ Starring at walls is better

☐ Just don‘t


☐ Eargasm

☑Very good

☐ Good

☐ Not too bad

☐ Bad

☐ Earrape


☐ Just press ‚A‘

☑ Easy

☐ Significant brain usage

☐ Easy to learn / Hard to master

☐ Difficult

—{Game Time}—

☐ Long enough for a cup of coffee

☐ Short

Real player with 2.3 hrs in game

Read More: Best Blood Singleplayer Games.

Oh man Ive been waiting for this game to come out!

Denial is the epitome of an indie game, its obviously a labor of love from a small team.

I was creeped out wandering the halls, engaged in the story, and even though its a short game (finished it in a bit less than 2 hours) I feel its definitelly worth its price.


Usually games like these are littered with bugs, I didnt encounter a single one.

Level design is beautiful.

Cheap price


Story driven and shrouded in mystery


As expected from a small indie team, its short.

Real player with 2.2 hrs in game

DENIAL on Steam

Neverending Nightmares

Neverending Nightmares

The greatest and most effective aspect of horror is the tension and the atmosphere, the feeling of creeping unknown terror that lurks around each corner ahead, the mysterious buzzing sounds of some vile machine sprinkled with the curious moanings of what one could only guess are tortured souls.

When it comes to horror, it’s hardly ever the execution of cheap scares or the appearance of the actual monster that are scary or make the experience, but the thick and heavy atmosphere and the suspense that it builds in you throughout the journey and this is exactly where Neverending Nightmares excels above and beyond everything I have come to expect from the horror genre.

Real player with 19.0 hrs in game

Disclaimer: I took part in the Kickstarter campaign in order to get this game funded. As a result I’ve been playing the game for a good number of months in its Alpha/Beta stages, giving feedback and talking with the developers about the game.

-TL;DR version-

The game is a wonderfully crafted psychological horror game that builds its horror around crafting a dark and foreboding atmosphere. It also does a great job at emphasising a slower, more disturbing tone than a traditional startling tone. The game being inspired by the visions and thoughts of someone with mental illness give a very genuine and unnerving feel to everything, which as a result makes for one of the best horror games that I’ve played in recent times. Definitely worth your time if you’re a horror fan and want something that’ll truly get under your skin.

Real player with 13.7 hrs in game

Neverending Nightmares on Steam



Inspired by several horror legends from Latin America, DeadFright’s storyline unfolds in the fictional town of ‘Ravenford’ where you will find yourself stranded and in need to survive a disastrous outbreak of living corpses. While you explore the small town you will be able to interact with the residents to find help and uncover the story behind the outbreak. In this action game, you will be able to fight with the creatures, or die trying thus becoming one of them playing in the reverse role, searching and killing residents.

DeadFright on Steam



  • visual: 9/10

  • audio: 10/10

  • gameplay: 8/10

  • narrative: 9/10

  • challenge: 9/10

  • replayability: 8/10

  • value: 9/10

  • personal grade: 9/10

  • was it scary? yes +1


  • immersive atmosphere and worldbuilding

  • challenging, thought provoking puzzles

  • engaging narrative with deep lore

  • tension building save system

  • great music and sound design

  • humble price point


  • hard difficulty curve (not a con, but not for everyone)

  • clunky combat

total score: 9/10

Please watch the full review at

Real player with 13.9 hrs in game

Curator page here-- [url] DaRevieweD #142 [/url] -- [i]New review every Weekend[/i]

“It’s Not Much of A VICTOR-Y, I Know-”


You assume the role of Victor, who hopes to find a miracle cure to his wife- Alissa’s terminal illness. As if their prayers had been answered- an Earl by the name of Edmond asserts of a panacea for the right price and gauges their certainty of intentions. To which they desperately accept the offer and travel to Grau Hill Mansion where everything they’ve known quickly fades~

Real player with 10.8 hrs in game

Lamentum on Steam

The Count Lucanor

The Count Lucanor

This is a smart and surprisingly literate little game. There is some obvious jank in the controls and general presentation, but it does little to detract from the overall experience. The game really nails the dark and disturbing tone of its most obvious story inspirations, which are old fairy tales and moral fables. You won’t find much for jump scares and modern horror gore, but the whole affair just drips with heavy atmosphere and tone. So, if you’re into a more frenetic, slasher-thriller style of scare, this probably won’t be for you. But if you want something more deliberately paced and that builds a quiet horror by giving you nasty little things to think about and puzzle over, which is much more my speed, then I think you’ll find this a treat. Be aware, this applies to gameplay as well. There’s no combat in the game whatsoever, just avoidance. And your walk speed is fairly plodding. I didn’t find it an issue, as you never have much ground to cover to get where you’re going and the ambling pace helps to maintain the atmosphere. Others will find it slow. You’ll hopefully know your own tendencies well enough to know if this will be an issue for you, because the game is resolutely and deliberately stuck in first gear the whole time. Caveat emptor.

Real player with 9.4 hrs in game

Review originally posted on Vox Ludicus - Review: The Count Lucanor . You can read it there with glorious formatting and images, or just the text (without image captions) below. DISCLAIMER: Game played on retail code provided by the developer.

Playing The Count Lucanor made me realize how rare fairy tale games are on the PC, and this game is very much a video game of a fairy tale. A tad on the grim side, perhaps, much like pre-Disney stories were, but a fairy tale nonetheless. With its pixel graphics and Bach’s works turned into chiptune as a soundtrack, as well as a few cutscene sequences that’ll remind you of a Studio Ghibli film, there’s little doubt that in the aesthetics department the game is well furnished – and what of the rest?

Real player with 9.0 hrs in game

The Count Lucanor on Steam

This Strange Realm Of Mine

This Strange Realm Of Mine

This Strange Realm of Mine:

Ever wonder what would happen after your last intake of oxygen? Well, it is obvious - you’ll die! Your body will either rot six feet under or will be badly overcooked. But what about your spirit? Will it float in the atmosphere, in space, or be sucked somewhere hot and fiery? Wherever you end up, it’ll be a place where you can reflect on your life. This is the Strange Realm of Mine.

This Strange Realm of Mine is a combination of First Person Shooter, Puzzles and Horror, with a touch of poetry.

*– [Real player with 6.1 hrs in game](*

This Strange Realm Of Mine is a strange game indeed. Fundamentally, it is a game about philosophy and the nature of existence, and a sizable portion of the game is spent explaining its philosophical perspective to the player. The game touches upon some other themes, however, such as mental health, freedom of choice, and friendship. The game presents some interesting perspectives and questions that are worth considering, although its matter-of-fact philosophical statements about life and the universe can sometimes come across as preachy and a little pretentious, especially when the dialogue options give you no choice but to agree with them. Not all the text suffers from this problem, however. There are some likable characters and interesting poetry throughout the game, and the aspects of the game that are not (over) explained give the experience a nice dreamlike feel.

*– [Real player with 4.3 hrs in game](*


![A Wolf in Autumn]( "")

## A Wolf in Autumn

(versión en español a continuación)


Is this… a proper menu? In David's games?

This is it. I'm done. Whatever I could say afterwards would be pointless.



A Wolf in Autumn is about a girl locked down in a shed. The first puzzle is quite simple, but what I liked the most was the fact that there's not just one way to solve it. And the ones who follow may have another solution as well...

While other David's games puzzles are easy to solve (or almost nonexistent) this change is, I can tell, for the best (even I got stuck once).

*– [Real player with 3.3 hrs in game](*

**David Szymanski is renowned for using sublime visuals alongside thought provoking gameplay and _A Wolf in Autumn_ is another incredible journey I'd strongly recommend to fans of Szymanski's work & if you've never experienced his work you seriously need to because he is an exceptional Indie game developer**

Before I get into the review for A Wolf in Autumn be aware it does contain Adult themes and the voice acting by Julie Hoverson is incredibly effective so be prepared for that!! There is no save feature as advised at the introduction since it is a short 1 hour puzzle experience

*– [Real player with 1.7 hrs in game](*


![Cave of Illusions]( "")

## Cave of Illusions

A very interesting and compelling game that drives you towards an unsettling reality hidden within a labyrinth of distorted perspectives.

I found the game to be thoroughly enjoyable; from Lesley's compulsive need to find the truth, coupled with her resolute and almost remorseful fury, to the wickedly playful nature of the realms' puzzles and games of hide and seek, this game offers a special brand of growing dread akin to a waking nightmare.

The storyline itself calls to mind older, almost Grimm Fairy Tale style fears. The sense of Wicked fair-folk and the rising dread of what it means to be "Missing." There is a very strong sense of dread and almost inescapability, like you're a mouse slowly creeping down the throat of a spiraling serpent.

*– [Real player with 4.7 hrs in game](*

This is a solid indie horror game that is rough around the edges but has enough creativity, love and original ideas put into it to be a cool and memorable experience.

The game's narrative does a very good job at framing the events in mystery and rational uncertainty, which I feel is often missing from supernatural fiction. This story is a lot about reality and perception of reality and the game doesn't slack at tackling this thematic point. The protagonist grapples with her understanding of events, past and present and it makes it more intriguing, spooky and satisfying. There is also just enough of grounding in reality, and the emotional layers enrich the substance of the game.

*– [Real player with 3.4 hrs in game](*