☐ You forget what reality is
☐ It doesn’t have
☑ It‘s ok
☐ Starring at walls is better
☐ Just don‘t
☐ Not too bad
☐ Just press ‚A‘
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Long enough for a cup of coffee
Read More: Best Blood Psychological Horror Games.
Oh man Ive been waiting for this game to come out!
Denial is the epitome of an indie game, its obviously a labor of love from a small team.
I was creeped out wandering the halls, engaged in the story, and even though its a short game (finished it in a bit less than 2 hours) I feel its definitelly worth its price.
Usually games like these are littered with bugs, I didnt encounter a single one.
Level design is beautiful.
Story driven and shrouded in mystery
As expected from a small indie team, its short.
The Dark Pictures Anthology: Little Hope
“Who put Bella in the Wych Elm?”
~The unknown individual
To be honest, I didn’t really plan to write this review. I mean… what is there to say? It’s the second game in Supermassive’s horror anthology (a series of short spooky stories told in “choose your own adventure” way with some QTE elements) and I already wrote detailed review of Man of Medan (which was the first one), so, like I said, what else is there to say? Surprisingly, it turned out that, even though the core mechanics here is almost identical to what we’ve seen in Man of Medan, the actual storytelling, the structure of the game is pretty different and it does make it to feel… well… different. So… here goes.
Read More: Best Blood Psychological Horror Games.
“Little Hope” is one of the few cinematic, story driven games that are better played with a friend than alone and this is why I bought it. Unfortunately Supermassive Games let us down once more. We tried it a dozen of times, but just like their previous title the online coop is full of glitches, infinite loading screens and corrupted save files that didn’t let us finish the game. One year later they don’t even bother solving the problems and patching the game. Two years later they haven’t patched “Man of Medan” either. The single player is decent but nothing special. Cool story and atmosphere but definitely a step backward compared to “Man of Medan” as of the gameplay, decisions making and sceneries design. You can try couch coop though.
**“And there were men from mankind who sought refuge in men from the jinn, so they [only] increased them in burden.”
Surah Al-Jinn (72:6), Al-Qur’an al-Kareem**
960 Before Christ – Mount Zion
One night, while King Solomon was in the belief that his empery is the Golden Age of his kingdom, he dreamt his father Prophet David. When he woke up, he met the holy bird Hoopoe, his future guide, for the first time.
Besides his ability to speak with animals, with this dream, King Solomon became aware of the puissance of the ring, which was given to him by God to rule over the 4th dimension creatures.
A convention with the attendance of 25 jinn clans took place at King Solomon’s castle located at the Mount of Zion. At this convention, together with 13 other clan leaders, the leader of the clan Afarid, Bir-un Shatan, refused to be yoked by King Solomon.
Bir-un Shatan considers the jinn race as superior to the human race. In order to take possession of King Solomon’s ring and subjugate all the 4th dimension beings, he swore to eradicate King Solomon and every last one of his descendants.
King Solomon used the wisdom of the book, Kenz-ul Havas, to create a strong incantation for taking his former descendants under protection and ensured with a chest to pass on this wisdom from generation to generation.
Bir-un Shatan abused four of the clan leaders for his own interests, who formerly refused to be dominated by King Solomon and were inhibited to change dimension.
1955 - Village of Parlak
The last soldiers of King Solomon’s ancestry, Hafiz and his grandson Dai, settled in an Anatolian village near Izmir called Parlak, in the light of the wisdom acquired from the chest.
The Ministry of Culture starts an archaeological excavation after the village’s children find a jug filled with hundreds of gold coins. Hafiz and Dai now know for sure that they are one step closer to finding the King Solomon’s shrine which they have been hunting after for years.
The moment Bir-un Shatan waited for centuries had finally arrived. He took action with all his force to seize the ring and to wipe King Solomon’s lineage off the face of the earth.
In this adventure, Bir-un Shatan’s brother Raman helps Hafiz and Dai by virtue of his love of God and his loyalty oath towards King Solomon’s descendants.
Three revelations, one king, and the relentless struggle between the last man of his bloodline and the damned jinn clans.
Bloodcurdling religious atmosphere
Possibility of discovering a cursed Anatolian village with high graphics quality
Realistic stealth experience in nerve-shredding action scenes due to superior artificial intelligence mechanics
Changing gameplay system in tandem with puzzle and object interactions
Engrossing story with multiple endings
Read More: Best Blood Survival Horror Games.
Cave of Illusions
A very interesting and compelling game that drives you towards an unsettling reality hidden within a labyrinth of distorted perspectives.
I found the game to be thoroughly enjoyable; from Lesley’s compulsive need to find the truth, coupled with her resolute and almost remorseful fury, to the wickedly playful nature of the realms' puzzles and games of hide and seek, this game offers a special brand of growing dread akin to a waking nightmare.
The storyline itself calls to mind older, almost Grimm Fairy Tale style fears. The sense of Wicked fair-folk and the rising dread of what it means to be “Missing.” There is a very strong sense of dread and almost inescapability, like you’re a mouse slowly creeping down the throat of a spiraling serpent.
This is a solid indie horror game that is rough around the edges but has enough creativity, love and original ideas put into it to be a cool and memorable experience.
The game’s narrative does a very good job at framing the events in mystery and rational uncertainty, which I feel is often missing from supernatural fiction. This story is a lot about reality and perception of reality and the game doesn’t slack at tackling this thematic point. The protagonist grapples with her understanding of events, past and present and it makes it more intriguing, spooky and satisfying. There is also just enough of grounding in reality, and the emotional layers enrich the substance of the game.
The Count Lucanor
This is a smart and surprisingly literate little game. There is some obvious jank in the controls and general presentation, but it does little to detract from the overall experience. The game really nails the dark and disturbing tone of its most obvious story inspirations, which are old fairy tales and moral fables. You won’t find much for jump scares and modern horror gore, but the whole affair just drips with heavy atmosphere and tone. So, if you’re into a more frenetic, slasher-thriller style of scare, this probably won’t be for you. But if you want something more deliberately paced and that builds a quiet horror by giving you nasty little things to think about and puzzle over, which is much more my speed, then I think you’ll find this a treat. Be aware, this applies to gameplay as well. There’s no combat in the game whatsoever, just avoidance. And your walk speed is fairly plodding. I didn’t find it an issue, as you never have much ground to cover to get where you’re going and the ambling pace helps to maintain the atmosphere. Others will find it slow. You’ll hopefully know your own tendencies well enough to know if this will be an issue for you, because the game is resolutely and deliberately stuck in first gear the whole time. Caveat emptor.
Review originally posted on Vox Ludicus - Review: The Count Lucanor . You can read it there with glorious formatting and images, or just the text (without image captions) below. DISCLAIMER: Game played on retail code provided by the developer.
Playing The Count Lucanor made me realize how rare fairy tale games are on the PC, and this game is very much a video game of a fairy tale. A tad on the grim side, perhaps, much like pre-Disney stories were, but a fairy tale nonetheless. With its pixel graphics and Bach’s works turned into chiptune as a soundtrack, as well as a few cutscene sequences that’ll remind you of a Studio Ghibli film, there’s little doubt that in the aesthetics department the game is well furnished – and what of the rest?
Beyond a Total Loss
Just finished the the game and really enjoyed it, there are many details and a lot of effort was put into it. It was a great old school adventure with some interesting twists and funny dialogues. If you are not sure, there is a demo.
Beyond a Total Loss is good.
It’s about what you’d expect it to be based on the visuals, and is more or less what I love about indie games.
A quirky story about a man who ends up going through a series of unfortunate events.
The girls of “Saint Cattleya High School” arrived on Future Island for a school excursion. This is a small Island scarred by a past war. In the middle of a still delightful natural garden setting lies the War Museum, where letters and other objects from the terrible events which occurred on this Island are on display. During a break, Miss Shizuru felt dizzy in the Museum and passed out! As she woke up, she found herself in the same place, but in an alternative world where relics of the past war are now petrifying monsters. How are you going to go back to your time, my dear Shizuru?
*– [Real player with 11.5 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
Well I do much enjoyed with the journey but not the story, monster, and stuff. I mean its in the middle of war and so many trap but why the monster also from a plane or crane or something like a cube huge things which buried and ex-army. I agree with character even there is a little big than normal size but which I don't like is the story that's all. I didn't feels anything from this game. Oh and the HP is 5 and if you want to regen just going to the cross but it will healing when your HP is 1\. Also check point which is hard to find. You need to look a cross shape to save your progress but only if you remember so far that's good. Bad check point it's uncomfortable.
*– [Real player with 10.2 hrs in game](http://steamcommunity.com/profiles/76561198131414661)*