Freerun with grounded yet fluid movement: fast-paced, midair movement, crouch jumping, shotgun jumping, bunny-hopping, zigzagging, ledge access and more.
Gun down enemies with proper recoil: control your crosshair and learn the unique recoil patterns with minimal spread to reduce randomness.
Go on a killing spree: kill anything that moves with timed, epic kill announcers.
Wondrous atmosphere: explore interactive maps, search for Easter eggs and find secrets.
Try the demo prototype to explore the immersive world of Kill Spree!
Read More: Best Blood Combat Games.
Drunken Fist 🍺👊 Totally Accurate Beat ‘em up
I mainly recommend this game because it’s very cheap and it’s a very unique fun concept with the physics based fighting. More games should use proper physics. There is a sufficient amount of different moves to make it rather interesting. (although I’d add a few more)
However I think it’s far from desirable. It feels unpolished / unfinished with many features, such as key rebinding and level select are missing on release.
I also don’t like the “drunken” part. Sure, it’s advertised in the title, but in practice it means that the game is hard to control and clunky. While some could consider the result funny, I can only think of it as frustrating, as things often don’t work as I expect.
Read More: Best Blood Beat 'em up Games.
Tl;dr: Drunken Fist is a silly game that needs a lot of work. It feels like an Early Access title, but it’s being sold as a finished product.
- Silly and good for a laugh* Charming art style
- Priced a bit higher than it should be for the quality/amount of content ($2 - $3 seems more reasonable)* Controls aren’t always responsive* Lacks something as basic as the ability to exit the game from the main menu* Player character can get stuck inside the scenery
Drunken Wrestlers 2
To be honest when I first saw this game I ignored it but After a while when I was looking for FTP games I found this again and decided to give it a try with some of my friends and boy did I have a blast I’ve been playing it for a while now and this game is a great way to just sit back and enjoy a fighting game rather than having to go full try hard but not just that it’s also great to play with friends especially if you want to take your anger out on them by beating the crap out of them it’s honestly really fun and people should try it out more
Read More: Best Blood Fighting Games.
You ignorant children whining about the bugs are spoiled little brats…… its a beta people…. bound to have bugs and will…. OUR job is to help by letting them know so they can fix it quick and move forward with content or whatever…… you ignorant children are giving negative reviews for no reason in my opinion. I spotted two bugs …. sent it in to the devs within an hour it was adjusted and or fixed. So learn to do reviews properly and with dignity, because you look foolish. GREAT GAME SO FAR DEVS KEEP IT UP!
To be honest this game is definitely not for everyone. If you would like to get into this game you have to spend a lot of time raising your understanding. The reason why I recommend it though is because it is actually a decent game. Probably 80% of beginners will stop playing before they get past black belt just because they feel very restrained by what they can do. In some ways this is true, but the limit to what you can do is many, many times greater than what people (beginners) think. Watching the Tori Legends as you first open the game can make you feel discouraged as you can’t even do a flip properly. It can takes YEARS in some cases to polish your skills to that level, and even then you may still not be able to do as good as you hoped because this game really depends on the mindset of the player. The physics of this game are difficult to understand and get use to. At moments you feel that you’re flying way to high to do your tricking/sparring or that your body just got 20x heavier and stopped half way through a flip. You need to understand every little effect that each joint does. People (beginners) really underestimate most of the joints just because they are not skilled/experienced enough to use them properly. This is what changes the effect of your physics and understanding of situations. Suddenly your flips and and hand spring landings are getting smoother, faster, and lower to the ground. Your vision of how you see your joints and shadow are completely overhauled. Your arsenal of moves are multiplied to an unimaginable number. You see improved and more efficient ways of overcoming a landing or counter that didn’t seem possible when you first started. Eventually you steadily become a pro at visualizing foreshadows, predictions, and problem solving. You never really realize how much you improve because it almost always felt with you.
Let me get right to the point and say I love this game. When I first started out about a year ago I felt like a toddler learning to walk, and I admit, it was a bit frustrating. Then I turned to Youtube. I learned a few basic aikido and judo (two different mods/game modes in the game) opening moves and from there my results sky-rocketted. I was flooring noobs left and right until I got to the intermediate level where (most) every player had a rudimentary understanding of how to move in the game then it was fairly evenly matched and I quickly got over myself.
I absolutely recommend this game, but it’s not going to be for people who are looking for realistic sword fighting or role playing. For me, I was attracted to the idea of being a ridiculously strong ninja in VR, and just creating a bloodbath destroying enemies. This is normal, right? Anyway, the game delivered.
It has satisfying slashing, stabbing, and blocking but it isn’t trying to simulate real-life combat. The game has a story but its not the focal point, and its pretty obvious where the devs’ priorities were. It is an arcade style action game. I was a beta tester for the game, but I liked the game enough to buy it in early access and I play it way more than I should.
Wow, I can’t recommend this game enough. I have to admit that the experience started off a bit slow for me, but after I got through the first few levels, unlocked some weapons and moved up in difficulty (I’ve been playing mostly Master difficulty) the experience has been AMAZING. I just love the feeling of standing my ground and fighting tons of ninjas for all over the place, I feel like I’m in an insane ninja action movie! My favorite levels by far are the 360 degree levels where the enemies attack from all sides, I’ve replayed those levels countless times trying to get three stars on them (it’s so hard!). Another thing I love is the fact that you keep unlocking weapons and special powers throughout the game, so replaying the levels with different weapons gives it an entirely different experience. And how can I not mention what a freakin’ workout this is! If you need a good 20-30 minute cardio workout, look no further (just make sure to have a towel handy).
One Finger Death Punch
I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.
One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.
AT A GLANCE
(Full review follows below)
Game Name: One Finger Death Punch
Original Release: 2014
Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual
My Overall Grade: A
Estimated Playtime (Campaign): 10-40 hours
Multiplayer Aspect: None
Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers