SHINRAI - Broken Beyond Despair

SHINRAI - Broken Beyond Despair

“What had transpired here tonight was a rather complex chain of events, but I was going to explain everything as best as I could… So that they, too, would be able to understand the tragic truth behind it all. “

-Raiko Shinpuku

–——————

SHINRAI ~ Broken Beyond Despair is a murder mystery visual novel and first in the SHINRAI series, as well as the first game developed by indie German video game developer “Gosatsu”, a duo consisting of core members Gospel and Natsu. As a visual novel, gameplay in SHINRAI ~ Broken Beyond Despair consists primarily of reading, with interactivity delegated to segments wherein the player is prompted to present evidence in order to prove or disprove character deductions. Through a series of just such segments, the player progressively pieces together the identity of an anonymous killer and reveals the truth behind an otherwise seemingly straightforward death.

Real player with 90.8 hrs in game


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Shinrai provides a thrilling substitute for mystery fans, providing that itch of content when the well of other mystery titles dries up.

Despite a small team of about two people, Shinrai is a rare example of an indie mystery novel delivering a surprisingly good mystery. Shinrai isn’t without its flaws, but given its budget constraints, its a testament that a little passion can go a long way!

The game takes place at a secluded mountain resort, as a group of anime schoolmates convene for a Halloween party. Needless to say things go horribly wrong as murder and mayhem ensues. Piece together the clues, and discern who’s truly responsible, otherwise you may wrongly send an innocent character to jail!

Real player with 18.1 hrs in game

SHINRAI - Broken Beyond Despair on Steam

Accident

Accident

֍ My score ֍

→ 7/10

❤ Audience ❤

☐ Beginner

☑ Casual Gamer

☑ Normal Gamer

☐ Expert

☼ Graphics ☼

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

♬ Music ♬

☐ Bad

☐ Alright

☐ Good

☑ Beautiful

☐ Fantastic

☠ Difficulty ☠

☑ Easy

☐ Average

☐ Easy to learn / Hard to master

☐ Hard

☐ Unfair

§ Bugs §

☐ Bugs destroy the game

☐ Lots of bugs

☐ Few Bugs

☐ You can use them for speedrun

☑ Nothing encountered

☯ Story ☯

☐ There is none

☐ Bad

☐ Alright

☑ Good

☐ Fantastic

⚔ Gameplay ⚔

☐ Frustrating

☐ Sleepy

☑ Boring

Real player with 10.0 hrs in game


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Great idea with mediocre realization.

I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.

95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?

Real player with 5.1 hrs in game

Accident on Steam

phoToq

phoToq

Hope photojournalist well-paid for this…

Real player with 6.0 hrs in game


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Playthrough here: https://youtu.be/U6UmcL5aFnM

So I beat the game I’m not sure if the ending is supposed to be just a black screen, but that was kind of lame. The first blood achievement doesn’t seem to work nor does the beat the game achievement. I did get a cool “Kind” of ending when she killed me with 5 photos overall I think if everything worked better it’d be a really good game, but with how it is now it was still fun and it scared the heck out of me before I realized escaping her is a bit easy. Waiting for certain things to spawn and running to them in time can be a bit arduous though. Games a wee bit too long and RNG with the spawnings to keep beating the game only for it to glitch in the end with the black screen if that’s not supposed to happen. I had fun though so I’ll recommend.

Real player with 1.4 hrs in game

phoToq on Steam

The Facility Project

The Facility Project

The Facility Project offers an epic horror-adventure crafted with a strong focus on atmosphere and story. Explore countless tenebrous environments, find your way throughout a towering facility, find evidence and solve a surreal mystery that will haunt you for years to come.

Features

○ Stunning graphics powered by Unity 3D.

○ A first-person system offering the best experience possible.

○ A mind-bending storyline.

○ The horror atmosphere and ambiance which convey the effect of presence and plunge into madness.

○ Intriguing challenges and puzzles rewarding your wit and observation.

○ Photo camera allowing you to capture the evidence.

○ Hidden objects that provide information about the experiments.

Q & A, Commonly asked question

What is the gameplay like?

As you search the facility, you must explore the environment, collect evidence, solve puzzles, challenges and avoid the creatures.

What platforms will the game be available on?

The game will initially be released on Windows.

There might be support for Mac and Linux further down the road if the Windows version does well enough.

How big is your team?

I am the only member (developing the game) of the core team

The Facility Project on Steam

A Wolf in Autumn

A Wolf in Autumn

(versión en español a continuación)

Wait,

Is this… a proper menu? In David’s games?

This is it. I’m done. Whatever I could say afterwards would be pointless.

///////////////////////////////

Ejem.

A Wolf in Autumn is about a girl locked down in a shed. The first puzzle is quite simple, but what I liked the most was the fact that there’s not just one way to solve it. And the ones who follow may have another solution as well…

While other David’s games puzzles are easy to solve (or almost nonexistent) this change is, I can tell, for the best (even I got stuck once).

Real player with 3.3 hrs in game

David Szymanski is renowned for using sublime visuals alongside thought provoking gameplay and A Wolf in Autumn is another incredible journey I’d strongly recommend to fans of Szymanski’s work & if you’ve never experienced his work you seriously need to because he is an exceptional Indie game developer

Before I get into the review for A Wolf in Autumn be aware it does contain Adult themes and the voice acting by Julie Hoverson is incredibly effective so be prepared for that!! There is no save feature as advised at the introduction since it is a short 1 hour puzzle experience

Real player with 1.7 hrs in game

A Wolf in Autumn on Steam