Find the Object, Hidden Object Sniper game.
Intriguing and Simple Pencil line Artwork.
Repeat and Replay till you memorize the timing of target’s appearance, route and where to shoot to higher score.
Some frustration over rinse, repeat and waiting.
' Accuracy ' on target aiming and breathe taking while taking shots,
headshot and chestshot are blind,
the game insisted shooting the nose and cheek for near maximal score.
Calculation of leaderboard highscores as the top ladders somehow seems to exceed the 12 mission limits of 2K each, yet dozens of the top are above 24k ~ 25 K,
Read More: Best Blood Isometric Games.
I was surprised when I first played Geometric Sniper. I wasn’t expecting a super interesting story but it’s much more than an indie 2D game with a cute art style. I love a good story when I play games and in this one, it even had plot twists and cliffhangers. I loved it! It also goes really deep with themes like depression and philosophical questions.
The gameplay is also TIGHT, it’s addicting and after finishing the campaign I went straight for the other game modes. The need of thinking twice before pulling the trigger it’s the icing on the cake because it really makes you feel like a sniper. You need to be sure that the person on your aim is your target because if it’s not then you will lose points for killing an innocent person. The game is about patience and agility, your targets are never standing still and you need to find them fast before something bad happens.
Geometric Sniper - Blood in Paris
The game isn’t bad but the features are rough. Hiding lasts like 2 seconds - the game fails to tell that you need to time the hiding with the enemy shot.
Also, the game keeps crashing after 20 minutes of gameplay. This is very annoying,
Good idea poor execution.
Read More: Best Blood Singleplayer Games.
I recommend it because I like the geometric sniper concept from the first game and the game is an improvment on that.
But, message to the devs: your game is crashing a lot. At least on my PC.
I had probably 10 crashes in 5 hours.
That’s not really a deal breaker because this game does not require more than 5 minutes of your time but still … it crashes a lot.
Death Park 2
it’s fun and entertaning!
Read More: Best Blood Arcade Games.
Eh, for a horror it’s not really scary and honestly, the clown was getting extremely annoying after awhile. The story was also kinda meh. Not the worst story I’ve seen, but also not that good. It just seemed to try to fit in as much as possible. There’s a clown that seems to be connected with the children’s nightmares while also having random monsters that are from the same alternate world, aka the Dream World. The multiple endings that you can get are okay, and I did actually like seeing the differences of doing or not doing a specific action. It was probably my favorite part of the entire game.
֍ My score ֍
❤ Audience ❤
☑ Casual Gamer
☑ Normal Gamer
☼ Graphics ☼
♬ Music ♬
☠ Difficulty ☠
☐ Easy to learn / Hard to master
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing encountered
☯ Story ☯
☐ There is none
⚔ Gameplay ⚔
Great idea with mediocre realization.
I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.
95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?
Short review: I bought this game at a discount. She disappointed me! Standard graphics in real engine, I tried to play on 3 devices, 2 of them lagged very much, every 10 - 15 seconds! In steam, the passage of the game (community content) is completely different, in the current version, the game leads me to no clear place and does not allow me to go further! What struck me the most was that when trying to collapse the game and go to the desktop, there is an icon of the engine on which the game was made, and the program itself is displayed as “Myproject9” - it’s a shame, I put 2 stars, just because it works. It seems to me that the reviews are screwed up…
When you’re gonna ask people to pay $6 dollars for a game that can be completed in a half hour (my actual runtime was 32 minutes), you really need to pack it with an experience. Unfortunately, this game is minimal on just about everything. The game goes like this; go to room, read note, go to room, get key, go to room, read note, on and on and on. You probably spend more time reading notes than playing the actual game. In terms of scare attempts, there’s virtually nothing. Some loud noises in the background, a boy standing in a doorway, and a hanging body that occasionally swings. The build-up doesn’t even lead to a climax; you simply move into the last room and the game is over.
Honestly,from the day this game released on mobile I was addicted to it.
Here’s what I like about the game:
Big map,literally huge as fuck
The antagonist.ahh,it’s kinda good but it has some problems which is fixed now.
And,that’s it I recommend it
its a good horror game. its pretty cool that theirs a pennywise skin and all that. so ye i suggest you check it out. only 4.79. ( IN UK)
A first-person horror puzzle game with a rabbit in the title role.
- Interesting combination of genres, fascinating game world, price. - gloomy and no multiplayer
in general I recommend!
A typical representative of runner gaming, but with its own features, namely the first-person view, we are in the skin of a rabbit, and the most fun thing is that you don’t get tired of what is happening on the screen, when I last tried to play runner on the phone, I had enough for a maximum of 30 minutes…
SHINRAI - Broken Beyond Despair
“What had transpired here tonight was a rather complex chain of events, but I was going to explain everything as best as I could… So that they, too, would be able to understand the tragic truth behind it all. “
SHINRAI ~ Broken Beyond Despair is a murder mystery visual novel and first in the SHINRAI series, as well as the first game developed by indie German video game developer “Gosatsu”, a duo consisting of core members Gospel and Natsu. As a visual novel, gameplay in SHINRAI ~ Broken Beyond Despair consists primarily of reading, with interactivity delegated to segments wherein the player is prompted to present evidence in order to prove or disprove character deductions. Through a series of just such segments, the player progressively pieces together the identity of an anonymous killer and reveals the truth behind an otherwise seemingly straightforward death.
Shinrai provides a thrilling substitute for mystery fans, providing that itch of content when the well of other mystery titles dries up.
Despite a small team of about two people, Shinrai is a rare example of an indie mystery novel delivering a surprisingly good mystery. Shinrai isn’t without its flaws, but given its budget constraints, its a testament that a little passion can go a long way!
The game takes place at a secluded mountain resort, as a group of anime schoolmates convene for a Halloween party. Needless to say things go horribly wrong as murder and mayhem ensues. Piece together the clues, and discern who’s truly responsible, otherwise you may wrongly send an innocent character to jail!
A short and touching point and click game, involving difficult topics including mental health and child abuse. The pacing is spot on. Puzzles are fun and occasionally challenging without ever being too hard. The story kept me intrigued throughout. The art style is gorgeous, and I also really enjoyed the music tracks. This game shines through beauty, effective simplicity, and great storytelling through a combination of exploration, action scenes, and cut scenes, with an occasional jump scare thrown in. If you enjoyed Fran Bow, you’ll likely enjoy this too.
The first chapter is about 40-50 minutes long with no prior knowledge, including a few optional achievements, so at this point, it’s a little hard for me to evaluate the game based on this relatively short introduction. The game gave me some Fran Bow vibes, although the similarities are mostly on the surface level; in this point&click adventure, you play as a young girl that goes through some psychological trauma when exploring surreal environments, while the story seems to be pushing into a different direction. That being said, the narrative managed to hook my interest, I want to see where it goes from here and what happens to the main character which I find very compelling. For some reason, I just really like disturbing adventure games, and this one does not waste any time to let you know that this game is not made for kids.