Love letter to the oldschool
Project Warlock is an arcade shooter developed by Buckshot Software as a nostalgia-driven tribute to times when a story in FPS games rolled as a panel at the end of the chapter. While John Carmack’s infamous quote “story in a game, is like a story in a porn movie” has been challenged countless times since the 90s, it does capture the essence of the shooters from that time. Meticulous, maze-like levels, armoury’s worth of guns and secrets behind a fake wall – gameplay was everything. A simple credo Project Warlock at large adheres to, while also adding few ideas of its own. By all means, it is a modern retelling of the classics, rather than an attempt at copying one, and it shows.
Read More: Best Blood Fast-Paced Games.
Okay, I would love nothing more than to give this game a positive review, because with such a cheap asking price and so many good qualities, I can understand why it has decent reviews. But difficulty aside, this game is riddled with glitches. Which is sad, because so much holds back what otherwise would be a solid game.
So, lets start with the good aspects:
The music, atmosphere, level themes, and graphics are amazing.
The price is insanely cheap.
You can tell a lot of love went into making this game.
Although it plays and is mechanically less like classic DOOM than DOOM 2016, the feeling of speed and power you get from mastering the combat makes it FEEL like you’re playing classic DOOM. In classic DOOM, you’re whizzing around arenas, dodging, weaving, circle strafing and prioritising targets. This game recreates that feeling well. After Eternal, 2016 feels rather sluggish and Eternal has also made me very critical of 2016. Which is why I prefer Eternal to 2016 any day.
For example in Eternal, You are actively encouraged to stay in the fight and never run away at all times, in order to get health, ammo, armor, you need to take from your enemies. You need to be in there otherwise you die. Whereas in 2016, when you have no ammo or armor, you need to run away from everything to a tiny corner of the map, defenceless, pick up a huge stockpile and run back in which really kills the flow of combat. In classic DOOM this worked because it wasn’t an arena shooter, you were faster moving and so doing this didn’t really slow you down or take you out of the fight - you could get back in there as quickly as you left. But in 2016, doing this is slow because your movement speed in comparison to classic DOOM is extremely slow - but you have to do that because grounded pickups are your main resource. This is dangerous, especially on Nightmare difficulty where running away can just get you killed easily. In Eternal, the way you get resources is different as armor and ammo come from attacking the enemies themselves instead of having to break up the fight and run away. Not only that, but you can dash and grapple yourself to fly around the arena which emulates the speed of the original much better than 2016.
Read More: Best Blood Fast-Paced Games.
In an age when most game devs have become lazy, id Software is back to show us DOOM remains a behemoth which has stood the test of time amongst the biggest games of this medium.
The game may look hard or even annoying for new players but don’t be discouraged to play it. Each challenge is designed very carefully to teach players something. Each battle is crafted with a look of thinking and every one of them have a unique point.
DOOM Eternal forces you to play well. Between the games which have a high skill ceiling like DMC or fighting games, DOOM Eternal is designed celeverly to push new players into the “fun zone” and actually DOOM Etartal is much easier than many games to begin the process of getting good. After a while of playing this game, although you know there is room for improvement but definitely you feel like a pro player and this feel is amazing.
Gorytale is a really entertaining, silly game filled with a bunch of references and secrets.
It has a variety of weapons to kill the adorable little creatures with!
The only problem I have with this game is that it’s pretty short, especially when you know what to do already, but it’s still fun playing through multiple times and the arenas give it a little more replayability.
I really hope we’ll get a sequel and the game gets a little more attention because I absolutely loved it. It’s well worth the $5.
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Recomend it to TRY IT OUT!!
Worth the price!
*I really like the sound efect of picking up the gifts in game!
*and u can throw the middle finger!
It has amazing humor and style of graphics!
It’s decent for an hour or two but after a while i started to get headaches.
I’m unsure where to begin, honestly. Let’s start with the premise. You, the Reaper, are tasked by your mysterious employer with investigating the significance of a strange new drug, called Ash, which unravels into a conspiracy between three undead gangs: the Zombie Kingz, the 1000 Year Royals, and the Dredged.
This game is often described as a cross between Hotline Miami and Gunpoint, which does paint a decent picture of what to expect. The game has a side on perspective like Gunpoint, though the gameplay is a little more slow-paced than Hotline Miami. Not all enemies drop their weapons, meaning ammo conservation and aiming for headshots is key to completing a level, and while running in and playing on reaction time alone is possible, you die in one hit, so it’s often better to plan out your assault.
DEADBOLT is a 2D sidescroller game which I would consider a hidden gem. The game is polished, has a lot of different weapons and unique levels that can be replayed in a lot of ways, with custom level support to add up to the replayability.
You take up the role of a reaper, working in a limbo-esque version of our world. There are still bars, strip clubs and rundown apartments, but the world is populated by all kinds of undead - zombies, vampires, skeletons, you name it! And your goal is to get rid of them.
The girls of “Saint Cattleya High School” arrived on Future Island for a school excursion. This is a small Island scarred by a past war. In the middle of a still delightful natural garden setting lies the War Museum, where letters and other objects from the terrible events which occurred on this Island are on display. During a break, Miss Shizuru felt dizzy in the Museum and passed out! As she woke up, she found herself in the same place, but in an alternative world where relics of the past war are now petrifying monsters. How are you going to go back to your time, my dear Shizuru?
*– [Real player with 11.5 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
Well I do much enjoyed with the journey but not the story, monster, and stuff. I mean its in the middle of war and so many trap but why the monster also from a plane or crane or something like a cube huge things which buried and ex-army. I agree with character even there is a little big than normal size but which I don't like is the story that's all. I didn't feels anything from this game. Oh and the HP is 5 and if you want to regen just going to the cross but it will healing when your HP is 1\. Also check point which is hard to find. You need to look a cross shape to save your progress but only if you remember so far that's good. Bad check point it's uncomfortable.
*– [Real player with 10.2 hrs in game](http://steamcommunity.com/profiles/76561198131414661)*