Shotgun n Zombies
Shotgun n Zombies
_Cool time waster shooting zombies&creatures , good optimisation , i like the location&splatter effect and music , you can run backwards , cheap&fun !
cons - no scoreboard at the end to see how many creatures you have slayed [ fixed in a later game update ] , only 3 types of enemies , you cant enter the house ( my idea was bigger danger in closed space to try and resupply for health there ) , got screen tearing when moving the weapon regardless of v-sync on option but i dont mind it that much [ fixed in a later game update ] !_
Read More: Best Blood Zombies Games.
Alright, simple but stupid fun, run around in a field with an eight mag shotgun killing zombie people, zombie dogs, and zombie dogs the size of people. Only problem is that once too many enemies spawn in you get serious frame drops, like 60 down to 9, hard mode becomes near unplayable at the end, and audio static that lingers until the round ends. Other than that 10/10 experience for the price
ULTRAKILL is a pretty cool robot, eh kills demons and doesn’t afraid of anything.
Edit: I call this webm “SHINING SPEAAAAAARRRRRR”
See that trailer? That’s the sort of action you’re going to be pulling off when you get used to the flow of the game.
ULTRAKILL is made by a developer who knows his audience, and his gameplay design choices show it. In this early access build, you have an arsenal of five different guns with two or more alternate versions which you can carry all at once, and two different fists. They all have their unique uses. My favorite guns are the Marksman Revolver (which allows you to pull off a skillshot by hitting an airborne coin) and the Pump Charge Shotgun (which allows you to charge up the power of your shotgun and makes you explode if you overcharge, wiping out enemies around you). The variety of this game lends to the player being encouraged to swap weapons frequently to avoid the animations and fire guns faster.
Read More: Best Blood Singleplayer Games.
Absolutely one of the best FPS available right now. My personal favorite.
Taking influences from legendary games like DMC and Quake is a big deal and I thought that there is absolutely no way that someone can deliver that as a solo dev.
The game somehow manages to do that very competently. Quake influences are very obvious with a really amazing and skill expressive movement system that lets you build up insane amounts of speed and gives you even more freedom than Quake to zoom around the map, and a really smart take on the ID arsenal that I think gets overlooked when talking about this game. For example the classic way a railgun type weapon is handled in ID games is giving it a smallish cooldown while making it pretty strong. ULTRAKILL amps it to 11 and gives it about 10 (?) seconds of downtime and makes it BLAST. Every weapon is some sort of a variation of an ID arsenal counterpart, but amped to a crazy degree to allow for more skill and creativity expression and prompt actual gameplay choices on how to tackle every situation.
Chains of Fury
Experience the sick pleasure of painting rooms with alien slimeballs. Feel the bliss of nostalgia coming through you. You’re in for a hell of a ride but: always respect the Duke.
Become the meanest hero motherF&@*#@ on the planet, whose testosterone can only be measured in the amounts of bullets you share with those standing in your way. Shooting, smashing, destroying = music for your ears. Make alien bastards pay for what they’ve done.
Destructible walls - you don’t need keys as almost everything is destructible.
Hidden Secrets - loads of eastereggs & secrets wait to be found.
Retro inspired - Duke, Quake, UT, Doom. We took inspirations from the best.
Dark Humor - you’ll recall times where FPS games could make you smile.
Split screen multiplayer - play with your friend or foe.
You are a hired gun. Your former clients put you in prison instead of paying you. That was their last mistake. You will find them and you will get your money back. No world-saving, no zero to hero bullshit, no mercy. It’s nothing personal - it’s just business.
There is no turning back. If something is slowing you down, just shoot it and destroy it. Nearly all walls are destroyable here.
This is gonna be bloody. Even punches and kicks get to be quite lethal here.
Use your environment to your advantage. Abysses, force fields, vortexes, spikes on the walls, and more. Make those kills MEMorable.
Shoot first, ask questions later. You are here “just” for pure mayhem. Choose from the guns that everyone knows and loves: minigun, shotgun, railgun and more. Rejoice in the real thrill of slaughtering scumbugs standing in your way.
There is no time for thinking here. Lots of enemy types including bosses are waiting to be slain.
Read More: Best Blood Singleplayer Games.
Crowds of enemies, explosions and blood - this is what awaits you in Endless Savagery! Survive, collect new weapons and shoot waves of enemies growing with every minute, try to survive as long as possible. Upgrades for the character will help defeat even the most powerful enemies in this insane arena!
Many different enemies and types of weapons, six categories of upgrades and endless survival in the arena - this is Endless Savagery.
Task is to Survive
I don’t understand why there are so many negative reviews on this game. Honestly, it’s the best survival shooter I have ever played. Left 4 Dead 2 has better graphics but the gameplay in Task is to Survive is superior… I can’t explain it.
But, buy it when it’s on sale. It’s not worth $4
I actually payed for this game? Ugh… Task is not to go insane while playing this. It is terrible. Whatever you can imagine, it’s worse. Luckily, it’s very short so the torture is bearable.
Task is to survive is first person shooter with 4 types of weapons. Oh yeah, you have huge arsenal of weapons to fight off incoming weaves of enemies… on one map… in the forest…
Plot is generic as it gets. Soldier sent to the infected object in which there are a huge number of dangerous… OMFG it’s a zombie game! I take it back! The torture is NOT bearable!!!
Maybe my judgement is affected by playing too many terrible raycast engine maker games lately, but I don’t think this game deserves all the flack it’s getting in the reviews section here. Yes, it has problems, but for the price (especially on sale) it’s a decent classic Quake-wannabe FPS shooter.
classic Quake-style gameplay (though not nearly as good as Quake itself obviously)
no ammo cap for any of the guns, unless it’s 999 or something which I’ve never reached
no weapon reloading, though some guns have recoil that gets worse the longer you hold down the fire button which is fine
=== [ 👪 Audience: ] ===
=== [ 👀 Graphics: ] ===
🟥 What Is This?
=== [ SOUND/MUSIC ] ===
🟥 Nothing Special
=== [ 🌏 Story] ===
🟩 This Game Has No Story
🟥 Nothing Special
🟥 It´s Alright
🟥 Well Written
🟥 Epic Story
=== [ 💎 Price ] ===
🟩 Perfect Price
🟥 Could Be Cheaper
=== [ ⏰ Game time/length ] ===
Alien Shooter 2: Reloaded
Update: It’s worth mentioning that this game no longer works for me. This might be a Windows 10 issue. I don’t know, but be careful. c:
How come no one told me this game existed?
Alien Shooter 2: Reloaded is a masterfully crafted horde-style action game with RPG elements (what a mouthful) that’s all about running backwards and shooting. Shooting what, you totally didn’t ask because it’s in the title? Eeeeeveeeerythiiiiiiiing.
Horde games usually struggle with enemy balance and keeping those enemies interesting. And RPG games usually struggle with balancing an effort-to-reward ratio that makes players feel accomplished and powerful without stressing them out too much or taking too much time.
What can i say about alien shooter? Its amazing.
Zombie shooter is an overhead action/shooter/rpg?? game that delivers nicely.
An alien treath has arrived to earth and is decimating the population. Your mission is to find how did they arrived and to destroy them. Could say more, but thats about right for the story (and i wouldnt like to give spoilers).
Anyways, a description of some aspects of the game.
Variety of enemies. Unlike many “Horde” games, this one has quite a decent number of enemies. The combination of the different classes of the enemies in the screen makes the game actually decently hard. Not to mention, i have never seen a game with so many enemies at the same time.
Sumerian Blood: Gilgamesh against the Gods
Oh hey Archon, longtime no see. No, really, this game is indeed an Archon, and seems like it would have easily fit in back in the early EA days, alongside Adept and Mail Order Monsters.
Sumerian Blood almost feels like a prequel to Archon. The various units are nicely diverse, the combat’s fun, and it’s easy enough to aim and control. You’ve got various units that fling spikes, bouncing arrows, homing balls, or just throw themselves explosively at enemies, so combat’s going to stay fresh for awhile.
Pretty fun. Somewhat janky combat, but that’s part of the appeal. I’d love to see a sequel with more options / game customization and tighter controls.
Updated for Build V.1.1.3b - All fixes and changes will be underlined.
As of Build V.1.0.3, this review was changed from a Negative to a Positive, and because of that, it has lost all of the previous ratings.
Hellbound is a game I was hyped for ever since I saw the trailer, but in the end I felt kinda split. After all the updates it has gone through, I’m gonna recommend it, but with a grain of salt.
Hellbound is a nod to the FPS of old, fast gameplay, hordes of enemies to kill, punchy weapons, it’s good… while it lasts…
- This game was made for me. I’m playing on normal mode (difficulty 2/4) and I feel like the demo was perhaps on harder mode than this, regardless I love it somuch. I love exploring these places and figuring out how to solve these puzzles. I am not sure whether you can save mid-level but I will find out soon but regardless Ihaven’t been doing that I’ve been using the built in checkpoints. I’ve been taking 10+ min to beat each level when it says par is 1-2min and I’m fine with that I have enjoyed it more this way. I have no idea whether it includes deaths in your time because several times I’ve died and started over at the beginning of the level (update: getting through levels 1 and 2 my way took about 45 minutes). I love how beautiful it is, I love the shooting and the enemies. I love that the difficulty is perfect for me. I am on the 3rd level now and whats really cool is its a super spooky graveyard that I’m in. One other cool thing is I didn’t even find the secrets on levels 1 or 2 (I know 0% on level 1) so theres much more to do and it would be fun to get better at each level to the point where I could blast through real quick and beat par deathless on each level. I love the music and the aesthetic and the gameplay and the controls. This is like just perfect in so many ways for me. like that once you ahve unlocked a level you can play just that level. its also got a leaderboard for each level and each difficulty! Now I noticed that on the old skool difficulty you really can’t get in a melee swing on a shotguy guy without taking a hit, theres probably a way to time it and strafe at the right time, but in close quarters (like if they surprise you) you dont stand a chance of not getting hit. I keep wanting to go faster, but I have more fun if I don’t. This game is what I wanted Doom Eternal to be (not that theres anything wrong per se with eternal).
MADNESS: Project Nexus
Madness Project Nexus. First of all the obvious. 600+ hours as of writing this you already know I’m going to recommend this game. Here’s why:
Why Reccomend This?
I am one of the original kickstarter backers. I’ve been around since the beginning. So I’ve seen and played this game throughout it’s entire development lifecycle. Throughout it all I’ve seen the game change a lot, from it’s graphical upgrades, to refinement of the mechanics and gameplay design, I’ve played this game through it’s best and worst. And the one thing I can absolutely say is that this is a great game that I’ve had a lot of fun with, and am confident it only gets better from here.
sandford is a massive handsome hunk and i’d smooch on him all day
Jokes aside, I’ll go through the game and what I experienced. I played through Arena mode 2 times and am currently playing as ‘The Massive’, and I’ve beat the base game all on normal, and am yet to play it on tough.
This is my real first review, so i’ll break it into segments. In order, Story, Arena, and Playground. This is the order you SHOULD play the game, or at least in parts.
Story : In the story, you play through a long and grueling journey as Hank and his buds, and you make new friends along the way on your conquest to take down Project Nexus. The story, i binged through and completed in 3 days, but if you take your time, you’ll complete it in a balanced span of time. There are unique, fun to fight factions, many bosses fit for each faction and event, neatly designed levels and segments the game is played through, and many show-casings of scripting, unique weapons, and story building. It’s strong and fun, and satisfying to replay on higher difficulties. The added outfit system to allow you to replay levels with different setups is great fun. Some bits may be found strange or frustrating to fight through, but as me, a medium skill player, I always eventually prevailed. It’s definitely the main focus of the game. I rate it 8.5/10, it satisfied my Madness Combat itch!