BMX The Game
okay. lets start this review by saying this game has let many of us down in the past. but i choose not to dwell on the past. i have tossed all bias out of the window to the best of my ability. but first hand and try at the game. the character editor is pretty damn good. its simple. yet adds your own characteristic flair. the clothing/gear was a little lack luster but it is only the 3rd or 4th day post launch. the BMX customization is pretty impressive at first glance. felt like i could really customize my BMX to my liking and preference. the ability to change almost every little detail from bars to tire. [top to bottom] even the color adjustment of the nipples for the spokes. the little things matter. i only ask to see size adjustment in frame size and rim/tire size/width. maybe done with sliders or set increments like a real life bike set up would be. now that i feel i have touched upon the customization portions of the game lets talk about game play. after about 25-40 hours in the pre alpha this was a easy pick up for me. may not be as intuitive for others seeing as a good percent of the community hasn’t played the pre alpha and have no past experiences with the game. so if you are new then take your time to learn the game. just cruise around and get a feel for the handling and physics as this will be one of the biggest complaints i feel people will have. but once you have taken the time to understand the physics then it really pays off. having the general understanding of the games inner workings or core gameplay if you will then its actually a fun game to mess around with and to set small goals or expectations during your play through. all i want to say is when you hit these goals or tricks you have been been trying so hard for, and when do it feels so good. its almost like a light bulb lights up when you figure out something new for the first time irl. something clicks in ur head and then boom you have it. the core game play or physics if you will only need time to improve and your feedback of areas they could improve. or maybe have ideas to help or a tip. the community can help make or break this game. moving away from core game play and physics there are only currently 6 tricks you can do atm. i will count bunny hops, manuals, and 180/360s as these are still tricks but more widely seen as basic skills to have rather being seen as tricks so to speak. so we have a current trick list of manuals, bunny hops, 180/360s, bar spin, tail whip, and table top, now this may not seam very appealing but in my opinion through my morning play through i feel good about the tricks we have currently. you can tons of tecky tricks with manuals and 180/360s and adding the 3 main stream tricks [barspin/tailwhip/table top] you can get some pretty cool and satisfying to land or get right or how you feel is right. at the end of the day there is improvements that need to come in our tricks. with more tricks and variations to the already implemented tricks. like barspin you could maybe do a bus driver. it is a variation small at that. but it would be good to see. now. replay editor. considering we never had one in its pre alpha days this is an awesome edition to the game. and allows us so much more expression. we can create edits or clips. even just show cases of spots. it runs smooth in the replay editor. the key frames feels right. overall thats a game changer. lets talk graphics. personally the graphics are amazing. but that does not mean it plays smooth. i have a 3700x and a 2080 S and im currently running the game at all low settings in 1440p getting around 70 to 90 fps. this game looks super beautiful. but it MUST be optimized to run better for lower and high specked PCs. fps isnt everything. but when some people in the community are struggling or may struggle to even run the game on all low at reasonable fps. i feel its a topic to address in this review. lets move on to the park editor. this is extremely useful for people who want or need to learn something specific. if you want to grind or do a certain trick you can make a skate park or a little spot to for your specific needs. and if you do or may struggle to run this game then the park editor is a really cool way to make your own spot how you want and run the game at more then reasonable fps. you have much less to render and keep running while playing bmx the game. so for the low specked user the park editor is a big plus. im ending this review mostly positive. would i recommend this game for 25 USD? it depends. if you are a bmx rider or enthusiast then i feel this could be a game for you. the average joe? i will still recommend this game. 2 things to keep in mind average joe, A.keep an open mind and try to learn the learning curve not bash on it. B. set a timer for 1 hour and 55 minutes on your phone or pc. and start playing the game. when the timer goes off close the game and make a personal call or choice. are you enjoying this game? would you like to play this again? would you like to progress? maybe even see where BarSpin studios goes from here with BMX the game. if you feel that you are liking or could like this game and feel its worth the money to you. then i say 100% go for it. if not then as long as you are under 2 hours of gameplay then you can get a full refund from steam. i hope you find this review helpful or just useful in general. what ever your choice. skate and BMX on bois.
– Real player with 109.4 hrs in game
Read More: Best Bikes Simulation Games.
waited 7 years for this game and it is still absolute s***!
can’t ride up a curb, fall off bike every two seconds when you hit some stupid hump on the floor.
I have a VR gaming rig and can’t even play the game without jitters on the lowest settings
then there’s the trick list 9 tricks! oh wait no not even that because “riding” is listed as a trick and basically everything you can’t do it listed.
barspin - half cirle
tailwhip - half circle
tabletop - quarter circle
manual - hold down a bit (yeah that’s a quote from the game!)
– Real player with 23.4 hrs in game
Neon Seoul: Outrun
One hell of a game. I put a box fan in front of me and experienced future synthwave moto racing bliss. With a few more tracks and a mode where you have opponents keeping pace with you and this game could vault to top 5 of all time. Would love to be able to add a local sound track while keeping in game sounds. The existing sound track is good though. What a rush. So much potential I sure hope the word spreads and this game blows up big time. If you liked Tron or Blade Runner, you’re going to flip out over the incredible environment they created. Playing Redout I got nauseous pretty quick but I was able to play Neon Seoul continuously without feeling queazy at all. Very impressed.
– Real player with 7.0 hrs in game
Read More: Best Bikes Racing Games.
This is one of my favourite VR games. You control the bike only with your headset motions, and it makes it really fun to play. The game look and music is superb.
It’s a bit hard to play, so requires better introduction to newcomers. But once you understand the mechanics, the gameplay becomes really addicting and fun.
There is not that much content, but the developer promised to add more cool features in future. I recommend it!
– Real player with 4.4 hrs in game
Spirit Overflow
Really like where this is going! Cant wait to see more maps and character
– Real player with 13.1 hrs in game
Read More: Best Bikes Action Games.
Alright, so… I have trained using other virtual alternatives in the past, but they’re normally half way there on being a cycling simulator and half way being a game, so I personally prefer to just train while watching to youtube videos… Then I played this game! I am in love that they made this 100% a video-game in which you happen to train, I got trashed in about 30 minutes of playing and even threw a 1000+ watts sprint out of sored legs…. just because I wanted to respawn, lol!!!! I’m looking forward to have a lot more people on the servers so it doesn’t matter how weak the bots are, this can be a very competitive cycling/gaming scene!
– Real player with 4.3 hrs in game
MTB Dirt
Very fun game. I have a BMX background and I aprove this game! Go and get it. It will take a while to get familiar with the controls but it’s honestly awesome.
– Real player with 80.2 hrs in game
For Early Access this game is very smooth. Overall this is a take on MTB the sport. If you’re a fan of extreme sports games this will be right up your alley. With a few more updates for more tricks and polished animations and this will be a banger for sure!! I definitely recommend!
– Real player with 32.2 hrs in game
SOL Cycling
This Game is so much fun, you will find yourself going long and stronger that you thought with the immersive game play. You will completely forget that you are exercising.
The Dev team on this game is motivated and are doing some great things.
– Real player with 21.6 hrs in game
This is the pre-release version but is very usable. Ive only played solo but it is fun whether you are riding hard or not.
– Real player with 12.0 hrs in game
GP Bikes
GP Bikes is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options.
GP Bikes also allows to host and join online races. During events data is collected, to provide statistics for riders' comparison.
Please note that there are neither AI nor a career mode.
More features:
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automotive industry-standard tyre model
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chassis flex simulation
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dynamic track surface groove buildup
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wet track simulation and dynamic drying
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dynamic marbles generation
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tyres pickup of marbles, grass and dirt, affecting grip
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user-selectable rider gestures
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output of CSV files with telemetry data to analyze riding sessions
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a plugins interface allows external programs to receive realtime data from the simulated bike
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LAN and online racing. Dedicated server available
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possibility to paint bike, helmet and suit
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tools and documentation are provided to allow advanced users to build and integrate new tracks, bikes, helmets and more
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Native Oculus Rift and SteamVR ( HTC Vive, Valve Index ) support.
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FreeTrack support
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EDTracker support
GAZZLERS
The Age of Machines has passed. On a distant planet named Ginkgo, the Workshop rumbles to life and you awaken, a rusty old robot created with a singular purpose: to deliver Phil the Eternal Flame to the Final Station and complete the Pilgrimage of Steel!
Gather a crew and embark on a journey through motley environments on your armored locomotive. Battle the Gazzlers, insane native creatures riding their mechanical contraptions, dead set on stopping you in your tracks. Collect artifacts left behind by the enigmatic Apostles to build crazy weapons, gather resources and uncover the ancient mysteries of Ginkgo.
Pilgrimage of Steel
Embark on the Pilgrimage in your trusty locomotive to find the Final Station, the lost Temple of the Machine God! Complete the old archives and unravel the many secrets of this world… Piece together the story of Ginkgo and learn the truth behind the mystery of the Eternal Flame!
Fight the Gazzlers
Fight hordes of Gazzlers, each one unique in their methods of taking you down! They’ve got monster trucks, hippie vans, trikes, bulldozers, tanks, party buses, even ZAMBONIS! If it’s got wheels, the Gazzlers will find a way to make it work. And if it doesn’t, they will still try. Discover the different strategies behind their crazy clunkers and how they function so you can find the best way to beat them.
Ride and Die
Each time you take on the Pilgrimage will be a unique journey. GAZZLERS features a roguelite-inspired encounter system, exposing players to new enemies, weapons, upgrades and challenges every run!
Build Crazy Weapons
Unlock various components and mods that impact the workings of your gun in unique ways. Combine and upgrade the parts you find on your Pilgrimage to create a weapon so insane, it just might work.
Band Together
Up to 4 players can combine their strengths to take on the Pilgrimage together in player-hosted co-op play.
We have a lot of awesome things planned for GAZZLERS! Starting with the early access launch in 2022, we will release a set of updates, each expanding on the game. These updates will include new systems, enemies, weapons, characters, biomes, cosmetics, challenges and more!
You can check out the full roadmap on our website!
ELEC
A match-based, competitive, VR racing game heavily inspired by 80s futurism.
Inspired by the neon futurism of the 80s, make way for ELEC, a fast paced competitive VR game.
Start your journey into the world of the game and begin a match with computer players or real players in peer to peer style.
Take your cycle by the grips and delete your opponents as you race around the arena.
Be the last man standing, win for your team, or play in endless roam against bots and take your time to hone your skills.
Not enough?
Each round you can earn “quanta,” the games currency, to buy new cycle colors and helmets to kit out your rider and show off your winnings against the other players.
Are you ready to take the planes of ELEC?
I’d like to see you try.
In Other Words:
For a long time, we’ve had this idea about a game of this nature.
Something fast, but simple, that still required elements of strategy and skill.
While there’s plenty of games on the market that fit these requirements, none of them felt like what we wanted.
So, what do you do when you’re a couple of programmers, wishing there were a game that felt like an idea of yours?
You make one.
So we did.
Taking inspiration for the games in a certain movie from 1982 that shall not be named, the mechanics were there, all we had to do was implement them in a way better suited for modern gaming, specifically, for VR.
Work started on design and prototyping April 13th, 2021, and here we stand, proud of our work and ready to share.
But that’s not all, oh no. We have plenty of big ideas for the future of ELEC.
So stay tuned, and enjoy!
NOTE:
Native Pimax support, full wide fov, no parallel projection required
Game Localization
TRANSLATE
The application allows you to translate texts in any game into any language.
0. Start this application.
1. Start the game to be translated.
2. Choose language.
3. Customize options as you need.
4. Play the game
5. The application will display texts from the game with translation into the desired language.
Best for turn-based games and visual novels.
3D MODELS
You can customize the screen design that will be on top of any game
EFFECTS
It can snow or rain on top of any game
V-Racer Hoverbike
I think, like most, I came to V-Racer in the Summer Sale hoping to flesh out a collection of VR titles with their prices effectively shrunk to reasonable levels- and I honestly was expecting a short amount of thrills and then to move on. V-racer ended up being not just a surprising hidden gem in the VR library, but an intensely thrilling experience I came back to again and again – once you ignore the developers rather baffling default setup.
At first I figured the lean-to-turn mechanics would just take some getting used to. But they didn’t. Not only were they a poor simulacrum of riding, but your neck will feel like you just feel down a flight of wooden stairs. Shockingly, perhaps even bafflingly there is a “experimental mode” that emulates holding a bike’s handlebars - AND THE GAME INSTANTLY BECOMES A 9. Now to the dev’s credit there are a ton of control methods, but why the method you would instinctively want in a hover bike VR game is off by default and listed as experimental is tragic, because it almost made me give up on the game and move on. Instead, I can lean and dodge, scoop up an emp blast so no one else can use it on me, brake hard on the chicane, quickly chew up the power-up for energy right before snagging a Turbo blast and be home in time for the podium celebration.
– Real player with 11.2 hrs in game
If you are a fan of Moto GP and Wipeout or just Motorcycle Racing, this game is for you. It is strangely sim-like for an arcade game. If you activate the option of the horizon rolling with the bike and put the slider to the max. I believe that it reproduce the axact behavior of racing motorcycle for real. I race motorcycle as an amateur for the past 8 years and this game may not be was I was looking for in term of visual or physic (no transmission, no suspension, no tires), but nothing comes closer to actually race motorcycle. The game is well balanced and the combat part is not annoying, nor frustrating it is just a nice diversion while you race (the tracks are actually very technical and it will take some 40 laps to master). The developpers are really listening to their customers and have implemented everything that I wished for in less than a week. They are relly improving this game fast. Note : I play the game on my real motorcyle ZX6R on a custom stand and it is great. The way you position yourself to play it should match the real thing for maximum immersion. I was really frustrated by the lack of VR support for TT Isle of Man but this game is probably better in the end cause they have physical lean to control the bike and twist the wrist for gas. If you can, gradually turn the lean slider (in comfort options) for the best racing experience in VR. I have Assto Corsa VR, Project Cars 2 VR, Raceroom VR, iRacing VR and rFactor2 VR and this game is my favorite (probably because I prefer motorcycles). And dev are experimenting with more extreme tracks with hills, jumps, loops, banking, so in the future this game will even be better.
– Real player with 10.2 hrs in game