BMX The Game

BMX The Game

okay. lets start this review by saying this game has let many of us down in the past. but i choose not to dwell on the past. i have tossed all bias out of the window to the best of my ability. but first hand and try at the game. the character editor is pretty damn good. its simple. yet adds your own characteristic flair. the clothing/gear was a little lack luster but it is only the 3rd or 4th day post launch. the BMX customization is pretty impressive at first glance. felt like i could really customize my BMX to my liking and preference. the ability to change almost every little detail from bars to tire. [top to bottom] even the color adjustment of the nipples for the spokes. the little things matter. i only ask to see size adjustment in frame size and rim/tire size/width. maybe done with sliders or set increments like a real life bike set up would be. now that i feel i have touched upon the customization portions of the game lets talk about game play. after about 25-40 hours in the pre alpha this was a easy pick up for me. may not be as intuitive for others seeing as a good percent of the community hasn’t played the pre alpha and have no past experiences with the game. so if you are new then take your time to learn the game. just cruise around and get a feel for the handling and physics as this will be one of the biggest complaints i feel people will have. but once you have taken the time to understand the physics then it really pays off. having the general understanding of the games inner workings or core gameplay if you will then its actually a fun game to mess around with and to set small goals or expectations during your play through. all i want to say is when you hit these goals or tricks you have been been trying so hard for, and when do it feels so good. its almost like a light bulb lights up when you figure out something new for the first time irl. something clicks in ur head and then boom you have it. the core game play or physics if you will only need time to improve and your feedback of areas they could improve. or maybe have ideas to help or a tip. the community can help make or break this game. moving away from core game play and physics there are only currently 6 tricks you can do atm. i will count bunny hops, manuals, and 180/360s as these are still tricks but more widely seen as basic skills to have rather being seen as tricks so to speak. so we have a current trick list of manuals, bunny hops, 180/360s, bar spin, tail whip, and table top, now this may not seam very appealing but in my opinion through my morning play through i feel good about the tricks we have currently. you can tons of tecky tricks with manuals and 180/360s and adding the 3 main stream tricks [barspin/tailwhip/table top] you can get some pretty cool and satisfying to land or get right or how you feel is right. at the end of the day there is improvements that need to come in our tricks. with more tricks and variations to the already implemented tricks. like barspin you could maybe do a bus driver. it is a variation small at that. but it would be good to see. now. replay editor. considering we never had one in its pre alpha days this is an awesome edition to the game. and allows us so much more expression. we can create edits or clips. even just show cases of spots. it runs smooth in the replay editor. the key frames feels right. overall thats a game changer. lets talk graphics. personally the graphics are amazing. but that does not mean it plays smooth. i have a 3700x and a 2080 S and im currently running the game at all low settings in 1440p getting around 70 to 90 fps. this game looks super beautiful. but it MUST be optimized to run better for lower and high specked PCs. fps isnt everything. but when some people in the community are struggling or may struggle to even run the game on all low at reasonable fps. i feel its a topic to address in this review. lets move on to the park editor. this is extremely useful for people who want or need to learn something specific. if you want to grind or do a certain trick you can make a skate park or a little spot to for your specific needs. and if you do or may struggle to run this game then the park editor is a really cool way to make your own spot how you want and run the game at more then reasonable fps. you have much less to render and keep running while playing bmx the game. so for the low specked user the park editor is a big plus. im ending this review mostly positive. would i recommend this game for 25 USD? it depends. if you are a bmx rider or enthusiast then i feel this could be a game for you. the average joe? i will still recommend this game. 2 things to keep in mind average joe, A.keep an open mind and try to learn the learning curve not bash on it. B. set a timer for 1 hour and 55 minutes on your phone or pc. and start playing the game. when the timer goes off close the game and make a personal call or choice. are you enjoying this game? would you like to play this again? would you like to progress? maybe even see where BarSpin studios goes from here with BMX the game. if you feel that you are liking or could like this game and feel its worth the money to you. then i say 100% go for it. if not then as long as you are under 2 hours of gameplay then you can get a full refund from steam. i hope you find this review helpful or just useful in general. what ever your choice. skate and BMX on bois.

Real player with 109.4 hrs in game


Read More: Best Bikes Simulation Games.


waited 7 years for this game and it is still absolute s***!

can’t ride up a curb, fall off bike every two seconds when you hit some stupid hump on the floor.

I have a VR gaming rig and can’t even play the game without jitters on the lowest settings

then there’s the trick list 9 tricks! oh wait no not even that because “riding” is listed as a trick and basically everything you can’t do it listed.

barspin - half cirle

tailwhip - half circle

tabletop - quarter circle

manual - hold down a bit (yeah that’s a quote from the game!)

Real player with 23.4 hrs in game

BMX The Game on Steam

Hyperun

Hyperun

TL;DR An incredibly fun and addicting super speed reflex game.

Your job in this game is to go fast. Really fast. Faster than your brain can think, kinds of fast. You need to avoid obstacles at ridiculous speeds while trying your best to score some points for tricks along the way. This game is an arcade type game from the start, just get a better highscore. But the way it’s done is incredible and it really makes want to keep playing in a sort of “Just One More Run” type of way.

The game starts off pretty easy but gets progressively harder as you improve. This keeps the game feeling fresh even after long play sessions because of how the game scales with you. Well most of the time that is. You’ll start off at a low speed of 100 km/h and slowly make your way up, but if you ever die you can respawn at the last 100 that you got up until 700 km/h (For instance, you die at 450 km/h, the next you can start at 400 km/h rather than 100 km/h). This keeps the pacing of the game quite good, for you don’t have to be perfect in every lower speed level just you have a chance at the next high speed. Most of the time.

Real player with 112.5 hrs in game


Read More: Best Bikes Racing Games.


Extremely entertaining obstacle-avoiding game with a great “just one more try” feeling.

Mechanics are really simple to understand: the bike move on its own and you can either dodge left/right or drift left/right in order to change directions. You can also jump in order to make stunts through direction inputs.

You start at a speed of 100km/h and it slowly increases. Using stunts, drifting and using speedboosts on the road can increase the speed even faster. After every 100km/h cap (i.e. 200, 300, 400…) the game saves your progress and once you die you can start at the last goal achieved. This is applied up to 700km/h.

Real player with 36.3 hrs in game

Hyperun on Steam

Steel Rats™

Steel Rats™

A unique physics-based platformer with a stellar 40s setting and atmosphere, let down by its lackluster combat and flat storytelling. Recommended if you enjoy the game’s visual appeal as much as I did.

the levels in Steel Rats are simply fun to drive around in. The buzzsaws have a really visceral sound and feel as you tear through pipes and jump from wall to wall. The game’s setpieces and stages are pretty varied in the challenges they offer. The bikes could be considered ‘floaty’ at first, but start to feel natural within the first hour of play. the puzzle elements progress well, the difficulty curve is just about right (save for one section on the Rooftops level), and the majority of the platforming gets a pass.

Real player with 12.9 hrs in game


Read More: Best Bikes Action Games.


Fun game…if you have some patience with some quirks and mainly- the controls.

The story is actually a lot darker than I was expecting. At first I thought this was a balls out arcade game- drive fast, do tricks, destroy stuff…But I quickly realized its a little slower paced than that. You need to get a glimpse of whats ahead or youll die. You need to take out enemies and do tricks to keep a combo meter up, so youll earn more points to unlock the upgrades in each level etc. The more points you earn, you’ll unlock perks and costumes which can be bought with junk collected from destroyed enemies. Achievements are well thought out and fun to get. Im pretty sure one of the voice actors is the general’s voice from the game Renegade Ops, (excellent game btw). So whats not to like?

Real player with 10.3 hrs in game

Steel Rats™ on Steam

FutureGrind

FutureGrind

Initial play-through of all major content in the game took about 4-5 hours, once I started to go for highscores on tracks, my playtime exceeded 40 hours lol

Though rather simple, it is a very polished game in all regards and pretty much nails everything it attempts to do.

+Great Visuals

+Good Soundtrack

+Solid Controls

+Difficult, but not unfair at any point time.

Overall, great game, if you like challenging platformer style games I would recommend this one for sure, especially if you enjoy leaderboard competition.

Real player with 66.9 hrs in game

A really nice and addicting arcade game. It seems very simple at the start. You have a bike with two rotatable color coded wheels and you have to grind rails with the wheel of the corresponding color.

But, as the game progresses, new hazard are added to tracks to increase the challenge. Also, every few tracks you get new bikes that behave very differently from each other, so you have to adapt to multiple playstyles.

The main goal is to reach the end of the track by finding a perfect route. The arcade part comes in the score you get at the end of the track for flips, tricks and combos, and hunting for Diamond trophies can get really addicting. You also unlock 2 bonus missions per track after beating it, giving it some replay value.

Real player with 9.4 hrs in game

FutureGrind on Steam

Food Delivery Battle

Food Delivery Battle

Update 9/3/2021:

This day marks the end of my food delivery career.

After a fierce battle, my arch nemesis “NiiChungShanChiiShingChun” beat my WR, ate my tofu and had sex with my wife. In the past, everyone respected me and looked up to me, but now even beginners laugh at me and call me a pathetic loser. I put my life into this game, poured thousands of dollars into my bike, practiced every corner at least 100 times a day and then NiiChung came and took everything from me.

I hate you Niichung…

Real player with 1.9 hrs in game

Simple but very fun little Crazy Taxi like game. Deliver food, earn money, upgrade your bike, it’s that easy. There’s 3 different stages (so far), 2 different game modes, and also supports using your very own VRoid character.

Real player with 1.8 hrs in game

Food Delivery Battle on Steam

MX vs. ATV Reflex

MX vs. ATV Reflex

• ** THE BEST MOTOCROSS ARCADE EXPERIENCE ** •

http://steamcommunity.com/sharedfiles/filedetails/?id=709571650

|

1

|

2

|

3

|

4

|

5

|

6

|

7

|

8

|

9

|

10

|

| | | |

Real player with 1681.9 hrs in game

MX vs ATV Reflex is widely considered to be the best arcade motocross game ever made, and it’s hard to disagree. Very complex and fun physics, easy to play but insanely hard to master. Its free air physics, the best terrain deformation in any game until Spintires appeared — in some ways it’s still superior to Spintires though — and legendary track design makes it a game which is definitely worth your money.

Make no mistake: this isn’t a game in which for the first day you will ride a bike like Ricky Carmichael or James Stewart. Over a hundred hours of gameplay and I still find myself a few seconds slower per lap than the top guys. You will fall, you will fail, and you will do it a lot, because the physics are very twitchy and sensitive, but when you actually succeed in nailing that perfect lap, that perfect race, the game will get incredibly satisfying.

Real player with 244.6 hrs in game

MX vs. ATV Reflex on Steam

Super Night Riders

Super Night Riders

My first reaction to this game was: this game can only be valuable for nostalgia/historical factor, and I can’t honestly recommend it to anyone else. But then I played it a little more, and it got me thinking.

This game faithfully recreates the gameplay of 80s arcade racers with all the important details, but with more modern visuals. The visuals are not mind blowing, but they look pleasant and are not dull.

The gameplay doesn’t have a lot of variety, unfortunately, even compared to the 80s racers. There’s only one vehicle you can choose, one type of “enemies”, no unexpected nasties like an oil spill and such, and the track variety is pretty much limited to the visual theme. The tracks are handcrafted though and are nicely tuned in terms of the difficulty curve and the challenge.

Real player with 12.8 hrs in game

Super Night Raiders is my first racing game that I’ve managed to finish. Actually, it isn’t exactly a racing game - you aren’t trying to be the 1st but complete laps under a given time, depending on the difficulty setting you choose. While you are driving you are encountering other freeway bikers which are supposed to be obstacles that you aren’t supposed to hit - if you hit them you get a massive speed penalty which can ruin your run. One or two mistakes is actually ok, but if you do more than that you probably won’t make it on the normal mode. Easy mode is exactly the same, except that it grants you more time to finish each lap so you are allowed to make more mistakes, but you don’t get achievements.

Real player with 11.8 hrs in game

Super Night Riders on Steam