Steady
A simple, yet brutally difficult game of patience and precision wrapped in a beautiful, minimal visual style. The 50 levels will undoubtedly be plenty of content to overcome, but the game also features a Star ranking system to add another layer of challenge to complete levels within time limits.
– Real player with 2.4 hrs in game
Read More: Best Beautiful Casual Games.
Enjoyed this. The difficulty spikes too much too quickly though. Level 15 is impossible.
– Real player with 0.5 hrs in game
I LIKE THE FLOWERS
Stars received: 1.8/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.3] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.3] Graphics
[0.3] Game Design
[0.1] Game Story
[0.1] Game Content
[0.2] Completion time (level/game)?
[0.1] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: everything to the minimum, including story and NO puzzle repeatability
– Real player with 7.1 hrs in game
Read More: Best Beautiful Casual Games.
This game is really cute, there isn’t much to do in it though, only some matching puzzles and growing flowers. I forgot this was on, it took around 20mn to finish it all.
– Real player with 1.4 hrs in game
Ori and the Will of the Wisps
If you enjoyed Ori 1, do not think further, buy Ori 2, it is the same but better. A tribute to traditional Metroidvania games but also Rayman 1, Hollow Knight, Guacamelee, all of these - Ori is simple (a bit too easy), smooth, efficient, BEAUTIFUL, very pleasant in terms of gameplay, with pretty but shallow music, BEAUTIFUL, lots of collectibles, BEAUTIFUL, also BEAUTIFUL… So yeah, that game is beautiful, Imagine Everdell the board game but animated in 2.5D. Simply magnificent drawings. It is much more narrated/story (action-story) driven than the 1 - a colorful, yet very sad story (my son cried). A village like in Hollow Knight to upgrade, some hard bosses and final levels reminiscent of Celeste, and sometimes vibrant visuals a bit like Yoku’s Island. In any case, if you enjoy well made Metroidvania action platformer, this game is a must buy, period.
– Real player with 31.1 hrs in game
Read More: Best Beautiful Atmospheric Games.
Perfect sequel to already an amazing game. Every flaw present in Blind Forest has been either changed or repaired in Will of the Wisps. But let’s start from the beginning.
Ori is of course a metroidvania, and it perfectly represents the genre. All upgrades are nicely introduced and movement with them is very smooth. Combat has been greatly improved comparing to first game. Instead of running and spamming attack button, here you can actually choose different abilities, making fights much more dynamic and interesting. Music, graphic design and lore, just like in Blind Forest, are incredible.
– Real player with 25.5 hrs in game
Yako
Yako is a 2D story-driven hand-drawn platformer. Using your wind-powered abilities, explore a mystical underground world, solve the mystery plaguing the area surrounding Mount Inari, and earn a place among the deities of the Japanese pantheon.
Plague hunter
Plague hunter is an indie platformer game in the dark fantasy vein. In the game you’ll be using sword and gun to cut your way through hordes of zombies and other terrible monsters, avoiding deadly traps.
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Oldschool gameplay
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A variety of monsters
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Battles with giant bosses that require tactics
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Stylish graphics
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Character upgrade
Story:
It all began in the days of bicentenary war, when the Order of Crusaders led the campaign against the elder nations. The Order was victorious; it took no prisoners, exterminating one race after another. Dead bodies filled the streets of ravaged cities. And amidst this putrid stench the darkest evil came to our world…
A terrible curse caused people to go insane and rot alive, slowly turning into atrocious monsters. Cities hit by this epidemic turned into giant hives of the ones led by the will of the pack. Soon all the elder kingdoms were swallowed by the Plague.
The king ordered the Master of the Order to stop the campaign and to build fortresses against the infection, and 300 years since they are defending the northern land from the swarm of plague.
Sometimes infected crusaders kept themselves sane. Those who suffered such fate were setting off their last crusade. Struck with the disease, they became plague hunters and were heading to the very heart of the infected land just to fall in battle and take as many insane monsters as they could with…
été
Fill a blank canvas with vivid memories as you explore the summer with paint, music and photographs. Wander into open city scenes, discover secrets and meet charming characters as you unfold an immersive world filled with everyday wonders.
Key Features
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Painting: Use gorgeous watercolour to paint the world and reveal its secrets.
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Exploration: Roam freely through open city areas and unlock more as you progress.
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Photography: Capture your favorite locations on film to revisit them later.
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Music: Lead a symphony of instruments as you interact with the world around you.
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Relaxing: No combat, no puzzle, no challenge, no failure. Explore at your own pace.
Gorogoa
Another unique incredible gaming experience. This is a visual puzzle game and nothing more. You must help you character collect 5 pieces of fruit. During your collage journey you will find a hidden, non-verbal storyline. I will let you reflect on it on your own rather than my telling you what I think it meant, but I really liked the backdrop of it all especially at the end.
The game has your screen split into 4 corners. Each corner can have its own images. You can zoom into things, or move the screen around to find object to click on or matching scenes to allow your character to walk from one image to the other. The way the game works is a unique gameplay gimmick and I feel that it was absolutely done the most brilliant way it can ever be done. The devs who made this are true artists in the sense that their imagination took over entirely to create a world within a world within a world where eventually you could find things that match and try to make it come together to help you move on to the next scene.
– Real player with 4.8 hrs in game
Gorogoa, interesting name, even more interesting game. A buddy of mine at work who is a fellow programmer came over to me and said I have to check out “Gorogoa”. At the time I had no clue what it was and didn’t even know how to spell it. We had talked extensively about Zachtronic games and games that are like programming as well as Cookie Clicker, so I was confused. Later that day I walked by and I saw him playing it.
He was moving tiles around a whiteboard and the tiles were gorgeous, but the thing that enraptured me was how the tiles were able to connect. I went back to my desk and picked up the bundle on Steam with Edith Finch as I was looking forward to playing both games. I was not disappointed in the least with either purchase.
– Real player with 4.3 hrs in game
GRIS
A great game if you like simple platformers without complicated puzzles.
A terrible game if you like good puzzles where stuff happens. The puzzles are very simple, you often have to just press a button and wait for your character to walk somewhere, and the beautiful artstyle gets really boring once you realize how often everything repeats itself.
– Real player with 25.8 hrs in game
A lone female character facing off against enemies that represent mental illnesses while usually in a dim, black and white/grey, or colourless world isn’t anything new. Far from it.
There are plenty out there (Little Nightmares, Shady Part of Me, Celeste, Child of Light, Hellblade, Amnesia Rebirth, Ib, Limbo (but a boy), and more)
So with that in mind I wondered what Gris (apparently pronounced “gree”) could add to the already overcrowded, overdone trope/setting.
It was fun while it lasted. Great art and animation. Nice soundtrack. You can’t die so you go at your own pace. It was a nice day playing it (about 6 hours to 100%)
– Real player with 8.2 hrs in game
ReThink | Evolved 4
This is the seventh game in the ReThink franchise and the fourth game in the ReThink | Evolved series, and this is definitely the best one so far. Some new cubes and new mechanics have been added which allow for more complex puzzles than previous games, and they definitely added to my enjoyment.
The core concept of the ReThink games is to light a series of colored targets with laser light. How you combine the lasers to achieve the correct colors and how you place and angle the lasers to hit the correct targets is up to you. Sometimes the puzzles are easy, sometimes the puzzles are difficult, and sometimes the puzzles are quite tricky. There were many times when I was scratching my head for a bit and finally had the “Aha!” moment, which was very fulfilling. Also, from what I recall of the previous games in the franchise, this one is more spacious, with many of the puzzles spanning several sections.
– Real player with 23.4 hrs in game
Another good puzzle game by Yaeko. Compered to previous Rethink games (I played most of the franchise) this one has many new cool features and the puzzles are a bit harder. If you haven’t played any of the Rethink games before, I wouldn’t start with this one. See you all on Rethink 5
– Real player with 13.7 hrs in game
Lumione
Nice hardcore platformer.
Very hard, i would NOT recommend this game to people bad at platformers, who never played one before, or looking for some relaxing gameplay.
For anyone seeking a challenge, this is the game for you.
The floaty jump requires some getting used to. At first i didn’t like it too much but now i think it’s fine. Makes for a unique twist i guess.
Every “section” has a new mechanic and after a couple “tutorial” rooms to learn you’re thrown into a very hard challenge right away.
– Real player with 10.3 hrs in game
In short, veteran players will likely greatly enjoy the challenges of the platforming in Lumione.
Edit for clarity: This game is nothing like Ori or Hollow Knight besides the aesthetic. It is not a metroidvania. It is completely linear. The challenges are completely platforming-based. The gameplay is much more akin to Celeste, but the level design is very unique and more difficult than most of Celeste, C-Sides included.
In-depth review below:
Lumione is a very challenging puzzle-focused platforming game. You play as Glimmer, a Fairy of the deep sea. Quickly you are introduced to your main mechanic: A short flight, recovering whenever you touch ground or a bubble. The controls are somewhat floaty, and momentum felt very weird to me at first, but as the difficulty ramped up I started finding that the floaty controls and momentum allowed for very interesting design and challenges in each screen.
– Real player with 9.7 hrs in game