The Plan
IT’S FREE!
Well guys and girls…
This game is very simple, but has potential to become a great game.
Graphics are very good, but has some crashes when you’re playing like change window and real crash when you click on the credits to gain your achievement.
The music is very touching. 9/10
The SFX in the game are almost hidden, you must be patient to percept then, like the cry of the leaves when you drop down on then, and the florest souns, like birds and even the grass movement.
If you wanna check out a diferent concept of game, this is for you.
– Real player with 0.5 hrs in game
Read More: Best Beautiful Indie Games.
For your experience, please play through the game before reading the following review.
A game about the way of life.
The game is about being a fly and flying upwards.
In the beginning, you start out on the ground, with the dirt, grass, leaves surrounding you. You are right in front of the camera, with the details on your body very clear. You inquisitively explore your surronding, excited about its possibilities. Soon, you discover that up is the only way.
As you rise, what surronds you becomes less interesting, and you become fixated in your only goal – rise up. The camera gradually zooms out.
– Real player with 0.4 hrs in game
Before I Forget
Goddamn. It’s been a while since a game made me cry. Before I Forget managed to pull that off. I guess it’s personal on some level. I have lost a dear family member to Alzheimers and I work security in a hospital, so I encounter many patients with dementia.
As a game, it’s not all that much. It’s barely even a walking simulator. As an hour long experience, I totally recommend it for the price point! It carries it self very gracefully and portrays the subject matter in a painfully beautiful way. If you have any interest in the subject matter, there are basically no better ways to spend an hour and five euros than playing this game.
– Real player with 5.1 hrs in game
Read More: Best Beautiful Indie Games.
Short, but worthwhile experience.
Sad with moments of joy.
A very deeply touching game for me, having watched several family members over the decades affected by Alzheimers or Dementia, wondering what they were seeing, feeling, remembering, forgetting.
The voice acting was so good.
The narrative was so good.
The way the game threw you from one location and memory to another was a bit jarring and confusing, but that was the point.
The way the rooms became colorized and revealed details was clever and stylish.
– Real player with 2.3 hrs in game
Assemble with Care
I played Assemble With Care on Jan 1st 2021, almost a year after it seemed the entire world had been turned upside down by the pandemic. My first impression of the game was actually negative. Watching Maria, a twenty-something with no money and seemingly no care in the world stepping boldly off a train on the next stop on her ‘antique-restoring travel adventure’ made me roll my eyes. I assumed we would be following her through a superficial story of festivals, night life and love interests, fixing items on the side to help fund her fun. It was nothing I wanted to see as a twenty-something stuck inside for months on end, hundreds of miles away from family and friends.
– Real player with 4.7 hrs in game
Read More: Best Beautiful Indie Games.
I recently bought Assemble with care and finished it in around 3 hours, but 10 minutes into the game I felt incredibly emotional. This game is a must-buy if you’re looking for a quick, simple and fun game (also it’s really cheap).
The story is pretty simple yet cute: you play as Maria, a travelling antique restorer who arrives in Bellariva, a town with inhabitants searching for someone just like Maria to help them restore their most valuable possessions. Throughout the interaction with the town’s inhabitants I really feel like I’ve gotten to know them through their dialogues with Maria and by fixing their broken items, seeing as they sort of reveal a bit more about their owners thus adding more to their character, ultimately adding more to the overall story.
– Real player with 3.6 hrs in game
Gorogoa
Another unique incredible gaming experience. This is a visual puzzle game and nothing more. You must help you character collect 5 pieces of fruit. During your collage journey you will find a hidden, non-verbal storyline. I will let you reflect on it on your own rather than my telling you what I think it meant, but I really liked the backdrop of it all especially at the end.
The game has your screen split into 4 corners. Each corner can have its own images. You can zoom into things, or move the screen around to find object to click on or matching scenes to allow your character to walk from one image to the other. The way the game works is a unique gameplay gimmick and I feel that it was absolutely done the most brilliant way it can ever be done. The devs who made this are true artists in the sense that their imagination took over entirely to create a world within a world within a world where eventually you could find things that match and try to make it come together to help you move on to the next scene.
– Real player with 4.8 hrs in game
Gorogoa, interesting name, even more interesting game. A buddy of mine at work who is a fellow programmer came over to me and said I have to check out “Gorogoa”. At the time I had no clue what it was and didn’t even know how to spell it. We had talked extensively about Zachtronic games and games that are like programming as well as Cookie Clicker, so I was confused. Later that day I walked by and I saw him playing it.
He was moving tiles around a whiteboard and the tiles were gorgeous, but the thing that enraptured me was how the tiles were able to connect. I went back to my desk and picked up the bundle on Steam with Edith Finch as I was looking forward to playing both games. I was not disappointed in the least with either purchase.
– Real player with 4.3 hrs in game
The Yawhg
Initially, when I first heard of this game, I just figured, “hey, this looks kinda neat but I’m not paying $10 for it becuase I’m a lousy cheap-ass.” It looked like a cool concept to me and if it looks like a cool concept to you, then you’re perhaps in for something of a treat.
Now, when I first played it on my own, I wasn’t particularly entertained. I mean, yes, the different story paths were somewhat interesting and the various different endings were kinda cool but I wasn’t really absorbed into it. It was just something I used to make a good 45 minutes pass by one day when I was feeling bored. Then, while with some friends the other night, I decided to pull it out because we all needed a game to play and this just so happened to be multiplayer and seemed like a nice change of pace from the usual stuff we always tend to play (e.g. Genital Jousting, Jackbox Party Pack, etc.) What I didn’t expect was for us to keep playing over and over again for several more hours, as we found ourselves unusually entertained by this strange little game.
– Real player with 7.1 hrs in game
The Yawhg
The Yawhg is a quaint little game. The premise is simple, you control up to four characters in the weeks leading up to a great disaster known as The Yawhg. Nobody knows the Yawhg is coming, and you can only command your characters so far in that you pick an activity for them to complete each week.
Your characters will gain stat points for the activity you choose. For example, chopping wood increases strength. But random events will also happen, so while chopping wood you might meet a dryad, and they’ll ask you to dance. If your character has a high finesse score, you can impress the dryad with your dancing and receive a reward.
– Real player with 5.5 hrs in game
Pluviophile
First, I’ll mention that this is only a slight negative review, and mostly for reasons of polish. Given how cheap it is, if you like rain, and have any interest in an imaginary walk through a (mostly) rainy woods, it’s probably worth it.
Now, for the criticisms:
First, the mechanic of needing to collect a very brightly glowing thingamajig and take it to a stone slab to continue seems very out of place. Instead of a nice walk through a rainy woods, you’re interrupted by a series of inconspicuous dead ends that get magically opened up, for no apparent reason. This is exacerbated by the fact that the first one actually points you in the exact opposite direction of the path it opens.
– Real player with 2.2 hrs in game
This game is amazing!
Yes, its a short experience but its a good one. If you ever want to wander around in another world, this is the “game” for you. No killing stuff, no scary stuff. Just a forest and some rain.
You can escape to this world whenever you like. Just hit the play button.
This world looks gourgeous and it reminds me of the thought I had for many years already: if only there were more short linear games again. Nowadays everything needs to have a large and open world. Many of the processing progresses go to that.
– Real player with 1.6 hrs in game
Decadent Thinking
Interesting premise, but the translation isn’t really serviceable. Maybe skip this if you can’t read Japanese.
– Real player with 0.2 hrs in game
Windosill
If you are a parent of a very young child, this is a great game to play with someone in your lap, or just to get young minds moving. A magical and safe game for younger users. The game starts in a dark room. Players click around on semi-lit objects until they notice a bulb shape… it turns on the light! Clicking around more makes a series of things happen until you can find a small cube hidden in each room and maneuver it as a key to opening each exit door.
I first bought this game on a laptop with a touch screen (much like a modern iPad). My children loved exploring a magical world that changed as it was explored. A kind of intriguing “escape the room” type of puzzle surprisingly isn’t too short and keeps the player wanting to explore. My kids and I had a lot of fun solving the rooms.
– Real player with 26.2 hrs in game
This is a cute game to play to relax. I bet the kids around would enjoy to play something like this
Graphics: If you’re an adult, then chances are the graphics will bring your childhood back. The look of it is like combining pieces of construction paper, and have it come to life.
Gameplay: The goal of each puzzle is coming across or producing a square that fits in the hole on top of the door, then being able to get your little cart through the door. It’s more of an interactive child’s puzzle that gets harder overtime.
– Real player with 1.8 hrs in game
Guppy
Relaxing fun, especially when you get good at swimming fast.
Controller support didn’t work for me (Steam/Linux) but configured as keyboard instead.
For the price well worth a punt.
– Real player with 2.9 hrs in game
Guppy is a poetic game, which lets you control a fish by moving its tail left and right.
No other control is used; and every movement of the tail is propelling the fish in the direction of the movement. Used alternatively, left and right movements allow the fish to progress forward, or any way you so desire; by gauging how much of each movement to produce.
Both the left and right sticks can be used; but the game really shines when shoulder controls are used, epecially the analog ones. I am unsure as if the game is using them in an analog fashion (I think not), but using them feels most natural to me.
– Real player with 2.7 hrs in game
Haunt the House: Terrortown
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Addictive like heroin
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☑ Kids
☑ Teens
☑ Adults
☑ Average Solitare Players
—{PC Requirements}—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
– Real player with 19.7 hrs in game
Haunt the House: Terrortown is a charming side-scrolling game, in which you play as a mischievous little ghost. When the night falls, you float from your home in an old clocktower and start wandering around the town, scaring people to death. You can possess objects and interact with them, making townfolks running away terrified.
The game has colorful and cartoony graphics that really stand out. Each playable ghost has its own style and signature howling.
The soundtrack is fitting and catchy, I really love the North Pole theme.
– Real player with 10.4 hrs in game