BLASK
simple yet fun game.
– Real player with 19.3 hrs in game
Read More: Best Beautiful Casual Games.
It’s the year 2002. Your friend Jason has invited you to his birthday party. “Well, I don’t really care for social–” “It’s at a laser tag arena.” “Now wait a minute.”
While you’re lurching around the arena, ordained with clunky plastic, someone quietly calls out to you. “Psst! Hey! Come ‘ere!” “Huh?!” “Come look at what Gus figured out.”
You stealth your way over to an obscure part of the arena where your friends are waiting. One of them hands you a postage stamp. “Eat this first.” You put the stump in your mouth and wait. “Now what?” “Hit it, Gus.” What does Gus do? He does something really weird with a mirror, a lightbulb, and his laser rifle. The result: BLASK.
– Real player with 10.5 hrs in game
Terminal Singularity
Terminal Singularity is a casual turn-based strategy game that pits two players against each other in a battle to escape impending doom, brought forth by an approaching black hole. The game is played on a network of energy orbs called ‘The Grid’, which ultimately holds the key to your survival. Conquer the grid and use its power to bend space-time and escape through a wormhole!
Jump into this deceptively simple game that offers a plethora of strategies and tactics to explore. Immerse yourself in Terminal Singularity’s dazzling atmosphere, featuring sharp visuals and a moving audio experience. Feel the thrill of besting your opponent as you race to put your last unit through the wormhole before darkness envelops everything around you!
Key Features
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Control three units with special skills and roles
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Explore 16 special abilities that will put a unique spin on your gameplay
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Play against the computer, a friend, or a random Steam user
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Take it to whole new level by playing on a three-dimensional grid
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Challenge your friends or the computer to a match on a custom-sized grid
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Learn the basics from the in-game Tutorial and practice your strategies in Sandbox mode
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Experience captivating visuals courtesy of procedurally-generated graphics and a minimalistic UI
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Enjoy an enchanting audio journey, featuring striking sound effects and memorable music tracks
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Design truly unique and personal looks for your units with the Unit Customization DLC
Read More: Best Beautiful Casual Games.
Dinosaur Fossil Hunter: Prologue
This exceeded my expectations, and was very satisfying to play. For a free to play demo, I think this is great for a sim. A nice backstory, and a great taste of the full game. The idea of going from GPR to dig, encasing the fossils, shipping them, THEN cleaning the bones and building the displays was the entire spectrum, and it’s hands-on, not teleporting to the site. You have to drive there, set up the perimeter, and dig that stuff out yourself! Inspect what you dig, encase it in plaster, put it in the case, ship it, it’s the entire process, and that’s what I want in a sim. Also, you get achievements for a demo! One of them is still vexing me, but I’ll get it. Photos in the slideshow have images not in this prologue, but there is plenty here for an afternoon of fun, and I’m going to purchase day one. There’s a bit of noise about the lack of an avatar driving the car, but that is not an issue for me, and will likely be fixed in the full release of the game. Perhaps if/when gender and identity issues come up, but honestly there is no spoken dialogue, and gender-neutrality should be important in a game like this. Put tinted windows on the dang car, with a shadow, and it’s not an issue. There is enough depth and flexibility in gameplay for me.
– Real player with 6.4 hrs in game
Read More: Best Beautiful Dinosaurs Games.
Nauseatingly bad.
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Don’t get me wrong, there’s a good idea for a young children’s game here. Visually it’s interesting and there’s an attempt at adding variety with mini-games.
Unfortunately everything about it is just done poorly. The controls are slippery with a terrible lag even after turning up mouse acceleration. The camera is nauseating and just kind of floats and drifts, not always in the direction you wanted to go. I can’t go more than a few minutes without a glitch either visually or functionally, with something getting stuck on something or something falling through something. I’ve seen amateur games with more polish and less problems.
– Real player with 3.7 hrs in game
How do you like it, Elon Musk?
I see a lot of potential in this game the realistic solar system is very intriguing to me I can’t wait to see what the future holds for this video game and it’s right up there with kerbal space program, but with kerbal space program 2 coming out soon we shall see how this game will be comparable. The only downside I have to this game is the building mechanics really need to be worked on the putting together of parts of your ship it can become very glitchy and quite frustrating. When you do get the ship that you were building to work correctly it’s a phenomenal game I just hope this game doesn’t get abandoned because it has some great potential.
– Real player with 23.5 hrs in game
This game is awesome it’s just awesome, I wonder if Elon Musk has licensed the devs to use his name xD
I wouldn’t be surprised if it were so, because Elon Musk is known for being a Billionaire but modest I don’t act like another billionaire who acts like a complete dick and even named his company after his little dick ;-)
https://twitter.com/i/status/1190210935828418562
At first, I thought it was some cheap Kerbal Space Program rip-off, but no it’s a really great game!
As for me, as for me, I attended an ISTQB course for manual testers, took the ISTQB istqb foundation level exam and I missed a few fucking points to pass, a few goddamn points.
– Real player with 7.5 hrs in game
The Long Gate
The first thing you notice about this game is the grandeur and mystery of its environment, and it doesn’t ever let up; as I moved through the different sections of the game I marveled at the design of the machinery and rooms. The soundtrack provides an excellent backdrop to levels that are variously organic, mechanical, dark, and alien. The puzzles themselves are unlike anything I’ve seen in a game before. Built on the simple (and very much real) principles of electricity, the puzzles quickly take you from clicking on/off switches to troubleshooting gigantic electromechanical computers. Sometimes the goal is clear, other times not so much. This forced me to experiment and learn the principles before I could really solve anything complicated. The learning curve steps up quite a bit at some points, but not unreasonably so. A very satisfying challenge with plenty of those “oh I get it now” dopamine hits. Highly recommended.
– Real player with 26.9 hrs in game
Ok, so I’ve just finished the game for the first time (replaying soon because I still need that sweet, sweet 100% engineer mode achievement!) but I wanted to get my immediate feedback at 14.4hrs in onto paper :P
Firstly, a bit of my background. I’m a researcher in Computational Chemistry, and have a keen interest in quantum computing and electronics. I mention this as I think I’m not your typical audience, as not every gamer will have my experience with these kinds of things.
Onto the review! Spoilers abound from here on out so don’t read on if you care about those!
– Real player with 14.4 hrs in game
Tiny Bubbles
Tiny Bubbles is a world class casual puzzle game. It’s a joy to play each moment because the physics are so robust, and it still manages to be a genuine challenge. I love how the mechanics are loose enough to where you straight up have to quickly finesse the physics sometimes to beat the level, or you can take your time and megamind it. Add the “Nick’s Praise Award” to your giant award cabinet.
– Real player with 50.8 hrs in game
Tiny Bubbles is one of those puzzle games that is mesmerizingly beautiful and zen to play.
I loved the beautiful sounds and peacefully balanced levels. I could enjoy mastering the challenges without having the cognitive overhead of a complicated UI often found in other puzzle games.
Everything was very intuitive. Actions primarily were fill colors and break barriers to merge liquid into a larger surface area.
I could play this game for hours. It helps me relax when stressed.
– Real player with 31.2 hrs in game
1000 days to escape
a very worthy time waster.
it might be frustrating at the beginning when youre ignorant of the mechanics - i almost abandoned it after the few first failures. then i “cheated"and i can recommend this for beginners: i restarted until i got a good central earth position with lots of planets in the vicinity, the above helped to go further and further, learn how the game works.
now of course i dont do it anymore and play putting up extra challenges for myself (all upgrades discovered, all planets visited, all enemies conquered) so its not that hard.
– Real player with 115.8 hrs in game
A fun little game. The basic concept is, you explore a planet first, then you terraform it, and then you send humans there.
When you figure out the game mechanics and once all the jokes and quirks sink in, you’ll discover that the game features more depth to it than you may have initially thought. Your end goal is to colonize enough planets as quickly as possible whilst not losing a single earthling. So multitasking and saving time both become essential.
Launch rockets while still pouring fuel in them. Terraform planets blindly without pre-scouting them. Navigate the in-game interfaces efficiently. The game doesn’t explicitly mention any of those things, it’s up to you to experiment and to find such things out. Realistically you’ll get to see most of the content within a few hours tops, but if you get hooked with the game it’ll make itself last much longer. Personally, I enjoyed my time with it.
– Real player with 21.6 hrs in game
Haven Moon
The short of it:
Haven Moon is a relaxing diversion into a visually pleasing world. It’s almost criminally short, however, and at times its puzzles can be a little obtuse and arbitrary. I give it a thumbs-up because it matches the description in the store, kept me entertained for a time, and is quite an impressive game when you take into account that it was the product of a sole contributor.
The long of it:
The environment and buildings have obvious nods to Myst and Jules Verne. In particular, the influence of Myst is incredibly strong. Gameplay elements such as powering things up before you can solve their puzzles, traveling between small, isolated environments using fanciful means, and deciding on an ending once you’ve collected everything all make appearances. For those who enjoy a world that itself is a puzzle, rather than a world that happens to have puzzles in it, by and large this fits the bill. The locations have matching music that subtly adds to the mood of each space, and I believe a lot of people would want their interior decorator to take inspiration from the places you visit while playing.
– Real player with 15.6 hrs in game
The harsh summary:
This is a piece of beautiful graphical art with a few puzzles thrown in and uses something akin to and as believable as a government cover story for depth.
The in depth description:
I very much enjoyed the game. If it was priced more to its playtime and story and not to its beauty, I would give it a serious thumbs up. I feel like it is a stunningly beautiful person (in my case a woman) who lacks any personality worth mentioning. Great to look at but will not keep your attention beyond a few hours. It is very Mystesque but lacks Myst’s depth, story immersion, and length. Actual casual, non-rushed, and lazy play time is 5 hours (possibly less for others). My time played says 14 hours, however I spent more than half of my time on projects in the house or watching Netflix, but did not exit the game, I just left it on the ESC menu. While the story concept is fairly good, but it lacks any real depth. The story part of this game is in written notes, and there are not very many to read. As with all Adventure/Puzzle games replay ability is minimal at best so such a short playtime is very disappointing. When I read the Dev’s comment “It is neither too long nor too short”, I thought to myself “well then I should be able to get at least a good couple of days out of it. Not just a few hours. To sum up, the game itself is good but I cannot recommend at its current price due to lack of content. I would rather pay more for something more developed and not just a beautiful painting.
– Real player with 14.6 hrs in game
Family Mysteries 3: Criminal Mindset
Each chapter in this Artifex Mundi series features a different protagonist. The unifying theme is (tragic and at times disturbing) family secrets and a mystery to unravel. FM3: Criminal Mindset is one of the better new AM games, although it is still light on challenge. The plot is bizarre and a little spooky, and includes biomedical psychology (of the scifi-light horror genre) and conspiracies within conspiracies. That said, if you suspend your disbelief, there are some interesting HO scenes, better than (recent) average puzzles, and the protagonist is intelligent and very likeable.
– Real player with 15.8 hrs in game
A little light on hidden object scenes, although there are plenty of mini-game puzzles. Hidden object scenes and mini-game puzzles are not randomised, the solutions are the same for each playthrough.
There are a couple of tricky puzzles, what makes the game overly difficult however is the “Unmistakable” achievement which is supposed to pop after completing a hidden object scene without any mistakes. Sadly however it is bugged and actually pops when you complete a scene in less than 60 seconds without any mistakes, and due to morphing objects and items hidden behind or within other items, it makes for a very difficult achievement to earn as a result.
– Real player with 8.1 hrs in game
Liar Trick -Psychological Crime Mystery-
I have mixed feeling about the game, Its one of those game that I would group similar to Pheonix Wright, whether through its gameplay or perhaps thematically.
The game mainly concentrate on exposing lies in order to solve the case. There almost no investigative gameplay going on other than detecting facial feature or deduction on the whole narrative.
Though I applaud that the game wants to try something different, but different doesnt necessarily means fun.I do enjoy the characters and the story, but at the end it doesnt resolve all of the mysteries and sets up a sequel. If the sequel does come out one day, I hope the developer would find a way to implement better gameplay.
– Real player with 40.2 hrs in game
A wonderful experience, with a unique and interesting idea. [Joy: Truthful] (Eng and PT-BR review)
At first I found the game quite strange, then I started to understand what all the emotions shown on the mannequin were about and I knew I was facing a unique and brilliant idea for a game.
In short: due to an accident Patrick Truth lost the ability to express emotions but gained photographic memory, becoming a true human lie detector. With a strong desire to expose all people’s lies, Patrick becomes a police consultant, evaluating and resolving the most diverse cases based on interrogations of the suspects and those involved. During these interrogations, the player must observe people’s faces and correctly identify the emotions displayed and assess whether they are true or false and within the context of the testimonies to find out if they are lying. Associated with Patrick’s great reasoning ability and deductions, the player will solve several cases while knowing more about the characters in the game and discovering some surprises involving Patrick’s peculiar condition.
– Real player with 29.6 hrs in game