Feylin
I like the art and I think that it has potential to be pretty good. I am unsure how to accomplish it but the mouse being the indicator of where you swing your sword isn’t that good when you’re constantly moving around. A different control scheme would certainly help. A little more content would be nice but for the price it was a pretty decent framework for a game. I would also recommend more sounds for when enemies are hit and different ways to attack. Great start for a game but definitely needs work.
– Real player with 0.5 hrs in game
Read More: Best Beautiful Casual Games.
Rary
“Cherry-picking and other fruits”
Rary is a simple game like to run around as a bird and try to pick all the fallen fruits away before the middle counter goes up to 20. Controls are quite clunky as you move with WASD but steer your bird with mouse movements. Each fruit can be picked only if it is in your viewfield, close enough and on the ground. That can be harsh if you are too close to 20 (game over) or fruit is blocking you on your way but you cannot pick it away immediately.
But the worst and even gamebreaking I find the unclear counting system. It always shows not the exact number of objects on the screen. Sometimes you wonder what you can pick up if score goes up, but nothing is left to pick. It seems also the minus score mushrooms also have to be picked up to reduce your score -1 and heat level at the same time.
– Real player with 1.1 hrs in game
Read More: Best Beautiful Casual Games.
yes :p
– Real player with 0.3 hrs in game
Black Baron
Nice indie game! Also I like CHINESE names here, i’m studying this language and I found there are some references and funny jokes, really cool! That’s what I call “attention to details”! 黑色男爵!!!
– Real player with 9.7 hrs in game
Read More: Best Beautiful Indie Games.
Nice graphics, kinda interesting gameplay. It’s pretty hard to stand out in indie gaming nowadays
– Real player with 4.3 hrs in game
Ember
Not sure why Ember is getting poor reviews. I’m a tremendous Diablo II, Planescape Torment, and Torchlight II fan. I’d say that Ember is a lot of fun too. Sure, I’d make some minor changes, but overall, it’s excellent for what it is. A basic, isometric, single player RPG.
CONS: I would complain about the controls – but the keys can be remapped. ….(2) There’s a LOT of elaborate lore, but honestly, it’s not necessary to read all of it. To trim inventory, you can store/toss the books you find, but I understand that some people find them interesting. ….(3) In battles, it’s somewhat irritating that your followers may get in the way. Sometimes there’s a crowding situation where you cannot get a solid shot at the bad guys. ….(4) And nearly every thumbs-down review mentions that you need to click to a visible point on the screen to enable your main character to navigate to that place. Then you click again. You don’t “steer.” Instead, your main character goes to that point at a good rate, and your NPC sidekicks dutifully follow. ….(5) Limited active skills. …(6) Crappy unlocking chest model. …(7) Not substantial choice consequences. …(7) Limited character variety. … (8) Limited skill paths. …(9) Lastly, sometimes I couldn’t order my characters to act successfully. Not a valid target? Sorry I can’t clarify here, but there’s clear opportunity for improvement.
– Real player with 83.3 hrs in game
I’m going to cover the important points of this game but keep it brief. Now I’ve played a TON of arpg’s, crpg’s and…rpg’s in my life but this is a bit of an odd one.
At first glance, something doesn’t quite add up, you look at the price, look at it’s popularity and yet notice that the reviews are very positive from users amounting to….well not even in the 1k area.
Here’s the thing…hardly anyone knows about this game. I was a bit flummoxed when I saw this pop up on the new release list thinking of how I could have missed something that looks like it appeals to me. Because of the “oh so cheap” price, I got it straight away, I mean why not? What’s another game in my 200+ backlog?
– Real player with 53.5 hrs in game