Eloquence
Learn a fully functional symbol language by interacting with villagers that settled on an active volcano! Collect and apply phrases and words you may not immediately understand and discover that language is an expression of humanity.
Eloquence is a point-and-click language puzzle game. You learn to understand and eventually express yourself in a symbol language. The languages found in Eloquence are living and are used by the characters inhabiting the world. Test collected phrases and words on villagers and study their response, to find out what the symbols mean.
Read More: Best Beautiful Conversation Games.
Even the Ocean
Even the Ocean is an outstanding narrative and platformer with clever puzzles, believable personalities, and quite a long adventure.
- Edit: Probably worth mentioning: It’s of a rare breed of game that can stand on its own merits as a story-driven puzzle-platformer, that also has a message to deliver about society; an existence proof that we can have both, breaking down a dichotomy I’ve seen many people percieve between compelling gameplay and artistic expression in modern games.
I’ve been looking forward to (and following the development of) this game since I played Sean and Joni’s previous game Anodyne, which itself had a wealth of imaginative worlds to explore, each with unique puzzles and atmospheres. Suffice to say, I wasn’t disappointed to find the same wealth of content, crafted with at least as much care and skill as was used in Anodyne. These two clearly know what they’re doing when it comes to game design and development.
– Real player with 63.6 hrs in game
Read More: Best Beautiful Indie Games.
Even the Ocean is a 2D adventure platformer at a glance filled with a neat mechanic and no enemies. As I played, I came to realize that there were some deeper elements hidden within the game, including some commentary on modern day society as well.
The game’s primary focus seems to be the story. Like many other games, this one is cliched as well. You play as Aliph, who is new to the big city, and an unsuspecting and unassuming potential hero to save the world, through her skills in mechanics. But as the story develops, you do become attached to the character and the simple interactions on a day to day basis with the people around her, waiting for the next chapter to unfold, or does it? The story is really quite nice, well-written, filled with funny dialogue and social commentary, etc.
– Real player with 17.5 hrs in game
Auri’s Tales
This beautiful game has a lot of potential and I love the direction it’s heading! You can see the obvious love for the developers daughter that went into its creation.
I recommend keeping an eye on its future development; it still has a ways to go.
Your objective is to collect coins and equipment to help statue friends solve puzzles for rewards and open each heartfelt letter to the daughter of the king and queen who await your entry inside the castle. A map of some kind would be very helpful to follow.
– Real player with 2.3 hrs in game
Read More: Best Beautiful Indie Games.
Planaris 2+
I am only partially through the Campaign mode and have not started the “normal” modes as of yet. This is a fun and challenging twist on the Tetris game. The colors and graphics are beautiful.
My favorite part is there are no falling pieces and you can take your time (though there are timed boards). You can choose from two pieces which piece will be played next and you can “store” a piece to be used when you want it. There are varying shapes and sizes to the boards and some have quite different shapes of pieces than the original game.
– Real player with 30.9 hrs in game
Fun puzzle game.
– Real player with 14.3 hrs in game
Recompile
I’ve been looking forward to this game since I got my hands on a super early version at Day of the Devs 2018. The game has come a long way since then, and has turned into a beautifully crafted world with a story that you must piece together by finding memories throughout the game areas.
If you played the demo of the game, you got a single short level where you were able to power up real quickly. The final version spreads out the powering up over the course of the entire game, making it feel like a true metroidvania. You’ll pick up powers such as double jumps, dashes, and hacking abilities that let you manipulate certain things within the game. There are also a total of 5 different weapons to find. I finished the game in about 9 hours of play time.
– Real player with 16.8 hrs in game
Really went into this game wanting to like it and I’m mixed.
-The Demo-
I played the demo since I love neon and synthetic world kinds of aesthetics (Tron, Fract OSC, Heavy Bullets, Reboot, ect). It just has a cool world look/tone and feel. I’m for it.
Real good conveyance for where to go and what to do, and the ability progression was so well paced and rewarding.
Great demo, I was excited for this game ever since.
-The Game-
Playing this game still has a cool look/tone and feel. I really like the main character’s flashes of light, the particle effects and jitter. The world is a particle effects display that is so enjoyable.
– Real player with 9.0 hrs in game
The Ghost of Joe Papp: 101 Ways To Kill Writer’s Block
You’ve returned to your hometown after trying to strike it big as a writer out in the mean old world. You’ll find that your old theater festival, the John Q. Public Festival, has fallen upon hard times (but honestly, when has it not?). It’s not easy being Lake Tahoe’s second-best Shakespeare festival. It falls to you to write a new future for the festival, as well as either mend or break your relations with the people that you left behind.
Or at least that’s the story you’re trying to tell. You ARE a writer, but the “hometown” is a play you wrote long ago and the “mean old world”…. well, no, that’s the mean old world. That’s not a stand-in for anything.
As Joe Papp’s author, you find yourself with the ability to change the story that you are in, making choices between multiple characters that ultimately dictate how the story progresses. Will you save the theater festival, or will you cause the zombie apocalypse?
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Write new paths to go down with (almost) every new scene
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Your choices have effects on how every character views you
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Make decisions that will affect your play’s rating with the critics
Yuna and other troubles
fuck you
– Real player with 1.9 hrs in game
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Unique concept + expansive world - optimization = Explore the school, talk to classmates, join a club, and survive the new school life. At times it felt like a walking sim with the amount of running.
– Real player with 0.7 hrs in game