Mini Ninjas
Mini ninjas,
one of my personal favorite games from my childhood
Opening the box to the wii and my grandmother having purchased all my siblings a game was an amazing christmas morning and i wanted to play immediatly being the only actual “gamer” out of all my siblings…
this wasnt the case though as wii sports was already being booted up whilst we all looked like a bunch of maniacs all wanting to play ours games, but first i had to wait as i was the youngest and everyone was getting 1 hour to try out their game in order of age so that everybody could play (and prefferably co-op games only my parents said) 5 hours later as im the youngest it was finally my turn and with multiple breaks like dinner and family stopping by it was already pretty late, not only late but my bedtime and not a co op game, so there i go not having played the game i was looking forward to all day… well i did play the game that day actually which follows up a way to long cycle of me secretly playing games at night troughout my entire childhood…
– Real player with 43.6 hrs in game
Read More: Best Beautiful Stealth Games.
Steam is home to a lot of crap, and I do mean a lot.. But it also is home to a number of hidden gems that no one really talks about much.
Mini Ninjas is one of those gems. A bit of an imperfect one, sure, but a gem nontheless. And like many hidden gems, it doesn’t get a whole lot of attention.
The game is kinda an action adventure game, with small elements of RPG and stealth. You play the role of a ninja named Hiro, who is tasked with finding all his lost friends and saving the world while he is at it. A lot of pressure, I know, but then you are a ninja with the power to control the elements, so it shouldn’t be too hard (Which kinda is a problem for the game, I’ll explain later)
– Real player with 38.6 hrs in game
The Messenger
Just a heads up:
So after 100% completion of the game, i decided to write a review. This will contain spoilers for both gameplay and story. I recommend you should go in blind, because the game has a nice twist around 2-3 hours in the game. The story is not the best, but it is interesting anyway. This my opinion, so you can disagree with me, and that’s fine. So let’s begin!
Gameplay:
The Messenger is a pretty good platformer. In the second half of the game, it transforms into a metroidvania. But you probably knew that.
– Real player with 20.6 hrs in game
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The Messenger is a great platformer / metroidvania with retro aesthetics but a very modern level of polish, fluidity and user-friendliness. It features a rather unique take on a typical double jump called “cloudstepping” that recovers your jump when you hit an enemy, a projectile or an object before landing, allowing to jump again and again and again if you manage to, thus staying in the air for a long time and feeling like a cool ninja.
Another unusual trick of this game is that it consists of two distinct halves (though it’s not a 50/50 split in terms of runtime, more like 40/60 or even 30/70, but it’s still sort of like Act 1 and Act 2). The first one plays like a strictly linear, “keep moving to the right” platformer, while the second one lets you freely roam the old locations and discover their new secrets (as well as paths to some new locations). Metroidvania elements are still pretty light here, and you’re unlikely to get lost or to discover something wholly unexpected, but it does add a fair sense of exploration. I would agree with a common complaint about mild repetitiveness, though, as fast travel points are scarce and the map is not very interconnected, which leaves you to go through some parts over and over again.
– Real player with 18.7 hrs in game
Shadow Warrior 3
Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to hold off the impending cataclysm.
Bring a Katana to a Gunfight
Conduct a symphony of death with each encounter by mixing overwhelming firepower with devastatingly precise katana strikes as you dash in and around the demonic hordes.
Fancy Footwork
Flow between nimble movement techniques including air dashes, wall running, double jumps, and the fancy new grappling hook busts your combat and movement options wide open in every battle.
Execute Then Annihilate
Execute spectacular finishing moves to claim a piece of your conquered foe and unleash its powers back on the horde in a burst of unstoppable fury and powerful magic.
Dynamic Combat Arenas
Each environment is lined with hazardous structures and devices that can be activated to add another layer of creative choice to the offensive strategy.
Neo Feudal Japan
Trek across a mythic Asian land infused with the magic and technology of ancient samurai, now overrun by the demonic yokai from Japanese folklore.
Funny Business
Brace for expertly delivered one-liners from Lo Wang, pointed banter with Zilla, and an intense thrillride of absurd predicaments on the way to turning doomsday into a new day.
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Intrepid Izzy
Intrepid Izzy is a great game that has the old school charm with new age design, graphics, and personality. This game reminds me of the “New Super Mario” games on Wii or Switch. There is that nostalgic feeling while playing these games but also a fresh and relevant game play for 2020.
Playing Intrepid Izzy, you have the freedom to move around and re-enter stages. This is part of the games charm, as you acquire new suites while going to different levels. These suites give Izzy powers, such as fly/glide or climbing walls. As Izzy progresses through the game, she can go back to previous stages to find additional key items.
– Real player with 9.5 hrs in game
This is a case study on how important sounddesign is in a game. Visually the game is top notch but then you have 15 sec looping music and bad stock sound effects that really distract from the experience.
I do recommend the game but only with the music turned off.
– Real player with 6.7 hrs in game
VRandish
Excellent fluidity in the locomotion; though the control implementation needs some work: (1) Vive control touchpads are activated with touch, not click, so there are a lot unwanted triggers; (2) the Index controllers do not have thumb stick integration; and (3) the bow is very difficult to use… I spent 10 minutes ‘pressing A/X near the bow’ with nothing happening.
I do like the scale of the world (is it procedurally generated generated?).
The enemy detail / animation is quite nice.
I would like to see some sort of XP / level system, even in this early stage, it would provide a sense of accomplishment (and give reason to hunt).
– Real player with 0.4 hrs in game
There’s no real game contents. Walk around and hit mobs… that’s it.
– Real player with 0.2 hrs in game
MAVR3D 八般武艺
I like to kick arse so good game 69/5
– Real player with 4.3 hrs in game
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good
⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it
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– Real player with 2.0 hrs in game
Street Hero
it’s good, legit i bought it because i thought the developer put a bunch of time into the game to make it look good, but then when i bought it, it was great and when i beat the game 100% (just now) i wanted a second one but there isn’t so i was kinda disappointing, but if they ever make a second one i’d get it happily which i want them to do.
– Real player with 7.1 hrs in game
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I got the chance to play Street Hero back when it was introduced as a demo for the Steam Game Festival and I thought it showed tremendous promise. Especially if you consider that this is the first game released by DD Games , a Game Studio from Vietnam managed by one authentic Hero! A one man band!
– Real player with 6.8 hrs in game