Imbroglio

Imbroglio

I am not a big fan of sokoban-style puzzles because most of the time i simply find them tedious. Imbroglio is a much appreciated exception. Around every five to ten puzzles a new mechanic is introduced which allows for sufficient variety.

Furthermore, I found that the layout of each puzzle was very well readable in terms of which intermediate goals are logically required to reach the end goal. Which is not to say that the puzzles are easy. Especially towards the end of the game difficulty ramps up and keeps the puzzles interesting. It took me 4.2 hours to finish the game which means about six minutes per puzzle.

Real player with 20.5 hrs in game


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I love ‘block’ puzzle games, and Imbroglio kept me entertained! :)

Nice simple style and the puzzles were good and well designed, with new mechanics being introduced as you progress.

If you’re into puzzle games, you should try this one out.

Real player with 6.0 hrs in game

Imbroglio on Steam

Cube Mission

Cube Mission

36 levels, well-designed, reasonably polished, no blatant glitches throughout the game if you don’t count the “thanks for playing” screen[1].

For $2, it’s short, sweet, to the point and doesn’t drag on. This is basically Cubots , if it were designed properly. Barring some moments where the rules seem to arbitrarily contradict themselves[2], there’s no crappy physics engine to be seen, it isn’t accidentally a sokoban, and in fact one of the levels was so well-designed that it reminded me of Stephen’s Sausage Roll, because it was evil. I’m talking about the level where you have to take a red cube through several bridges guarded by spike cubes.

Real player with 1.3 hrs in game


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A simple execution game, not much of a puzzler as it’s not hard to figure out how to solve the ‘puzzles’, except for a few. Takes about an hour to finish, overall not worth it there are better puzzlers.

Real player with 1.0 hrs in game

Cube Mission on Steam

Knight’s Retreat

Knight’s Retreat

Knight’s Retreat is a simple chess-themed puzzler which requires careful planning to complete its 80 stages. While the difficulty isn’t consistent, it’s easy enough to play in short sessions, ideal for break times or multiplayer queues. It’s cheap, suitable for all ages, and awards achievements for completion.
Pros

✅ Easy to understand, with ample tutorial stages

✅ Pleasing low poly design, including different environments

✅ Chill music and SFX

✅ Multiple mechanics (sliding panels, flip switches, linked pieces)

Real player with 8.7 hrs in game


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Too many bugs when using the undo button, such as some tiles becoming inaccessible, and sometimes it seems to undo a few moves at once at once (I’m not certain of this, but I sometimes notice that a few of my knights have somehow moved backwards on their own, which I assume was caused by me while undoing a different move), and when you move a piece onto a tile with a button and then undo the move, the effect of the button is reversed but the piece remains on the button. This game only allows you to undo one move per turn, so you can imagine how frustrating it can be when the undo button is as wonky as it is. This isn’t a problem for most levels, as this is a relatively easy puzzle game, but there is one particular level near the end that is significantly more complicated than the rest which I’ve been trying hard to solve, but the wonkiness of the undo button keeps forcing me to restart the whole level, which eventually led to me giving up on it.

Real player with 8.3 hrs in game

Knight's Retreat on Steam