VIP Rebels

VIP Rebels

" The horn sounds…, the gate opens,… YOUR RUN STARTS NOW! …"

How to play

You will start each game selecting three VIPs, each with their own unique special skill. After you select your VIP, you start your run. Whenever you start a run, you’ll choose how many villagers you use to collect resources like wood, food, and gold. The villagers drop resources at your treasure wagon and look for new sources automatically throughout the run.

When the gate opens, you will enter the procedurally generated lands of the Red, where you’ll need to get as far as you can in order to claim the best rewards. Venture further and further and more secret rewards and treasure will be granted.

You’ll have VIPs such as King Midas who has the ability to turn enemies into gold, the Viking, a dragon-summoning Nordic god, Blackbeard the pirate, ordering deadly cannonballs to obliterate enemies, or the Rocket Man with the power to land two rockets simultaneously on top of your enemies. These are just a few of the 25 VIPs that you’ll encounter along the way. More are planned and I’m looking to bring this number closer to 100.

There are big pirate armies that lie ahead of you, with bands of rebels hidden away in bushes and villages to slow your progress. Whether castles stand in the way or not, you will need to overcome the odds and create an army with the right mixture of units to counter the enemies ahead of you. Will you pick archers to mow down the slow infantry and risk them being charged down by cavalry? The choice is yours.

Once you finally get stopped, you’ll collect treasure and rewards, unlock, and upgrade more VIPs and return to the open gate once more.

So in short:

  • Select unique VIPs giving you strategic advantages.

  • Collect resources and build your army.

  • Take control of dragons and transform sheep into bloodthirsty warmachines

  • Win & lose big battles in your fight for loot.

  • Claim big rewards, unlock and upgrade new VIPs as you progress.

Quick note of the developer

_Hi there,

I just wanted to say thanks for showing an interest in the thing I’ve been passionate about for the last 3 years. We’ve made this journey together and I hope that you’re as hyped about this project as I am. :)

I started out wanting to create an RTS game for the Age of Empires fan inside me that doesn’t have the ability to sink hours into playing a game. The game is a bunch of quick fun runs, intertwined with big battles and resource gathering. On average, each run should take between 10 and 15 minutes.

If you like what I’m doing here and want to keep updated, please add the game to your Steam Wishlist to support me.

I will always love you for it!

¯_(ツ)_/¯

R._


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VIP Rebels on Steam

Garfield Kart

Garfield Kart

“I don’t think any word can explain a man’s life,” says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word “Garfield” on a kart that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle’s childhood kart, taken from him as he was torn from his family and sent east to boarding school.

Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby’s pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in “2001.” It is that yearning after transience that adults learn to suppress. “Maybe Garfield was something he couldn’t get, or something he lost,” says Lyman, the reporter assigned to the puzzle of Arbuckle’s dying word. “Anyway, it wouldn’t have explained anything.” True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. “Garfield Kart” likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery.

Real player with 8108.5 hrs in game


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When I was 18… 18 years old, I saw for the first time in my life… I saw an image of clarity. I saw a comic strip… a three panel comic strip that, though simple as it seemed, changed me… changed my being, changed who I am… Made me who I am…

Enlightened me…

The strip, Garfield, the comic strip was new… no more than maybe a month and a half since inception, since… since coming into existence… and there it was before me in print, I saw it… a comic strip… What was it called?

Real player with 5068.5 hrs in game

Garfield Kart on Steam

Line Loops - Logic Puzzles

Line Loops - Logic Puzzles

Straight forward great game. Lots of levels.

Real player with 85.1 hrs in game


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Line Loops: Logic Puzzles asks the question: “What happens when I don’t know how to do my math homework, so I try to turn it into a game instead?”. The answer: You fail. Fortunately, the game doesn’t.

The Good:

  • Kid-friendly-Silent-Hill OST.

  • The tutorials give some good hands-on practice with the game’s concepts and show different ways to utilize them.

  • 4 daily puzzles that are different difficulties.

  • Infinity mode.

  • Not too many gimmicks: hidden numbers, larger boards, more numbers.

Real player with 32.9 hrs in game

Line Loops - Logic Puzzles on Steam

StarFringe: Adversus

StarFringe: Adversus

I have been playing StarFringe: Adversus for a number of days, now, and find it fairly enjoyable even though it has a tendancy to crash at the most inopportune times - such as right after you move to a new sector. I have found that it’s much better to hit the save just before you do something important. While the program DOES have an autosave feature, it’s not adjustable and tends to overwrite earlier autosaves also at the most inopportune times. Better to stay on top of the saves yourself. That said, the game has great promise. It seems to be fairly heavily slanted in the computer players favor, though. The computer player seems to be able to build up it’s forces MUCH faster than the human player, and the computer player is able to take over the map a whole LOT faster than the human player. I realize this game is still, technically, in development but this can be disheartening to some players. Also, I haven’t been able to find where to contact the company directly to present my thoughts on the game. I don’t know if the company is still working on the game or not. I HOPE so, because I’d like to see the game reach it’s full potential.

Real player with 8.4 hrs in game

Abandonware, Unfinished

There is no Campaign (or “Champaign” as it’s still called, which should give an indication of its status), only Quick Battle

Despite the Dev cancelling development since June 2017, the game still lists as Early Access and is still being sold.

Do not buy

Real player with 7.5 hrs in game

StarFringe: Adversus on Steam

Terraforming Mars

Terraforming Mars

This game had a few bugs to play around but it wasn’t awful. As of the Nov update you can now barely finish a game there are some many new bugs. If you are thinking of purchasing this i would recommend you not. Save your money till its fixed, if it ever is. It is 3 years after the release and still has very poor stability or chance to complete a game without bugs.

Real player with 972.0 hrs in game

Too many bugs. Too many cards that dont work as intended. And too dumb an AI. And the recent patch just broke it. It was bearable before - mainly just an inept AI. But at least it worked. Now it doesnt even do that.

Real player with 392.0 hrs in game

Terraforming Mars on Steam