Portal 2 - The Final Hours
I bought this game along with Portal and Portal 2. I read a little bit of it earlier but I really read a lot yesterday (I was on a plane, hence the low playtime,) and even finished it. Portal 2 - The Final Hours covers the development, release and post release of Portal 2 inside of Valve. If you like betas, like the Half-Life 2 beta, this is for you. I also reccomend checking out The Final Hours of Half-Life 2. Look it up online and there is a free version.
What makes this so different, though? For starters, it includes interactive content. The second picture (Destroy Aperture) is my favourite, as you can use the mouse to destroy some areas in Aperture Laboratories! There is also music that you can listen to, like the songs that inspired the soundtrack of Portal 2, and lots of pictures. There are chapters and polls even.
– Real player with 25.6 hrs in game
Read More: Best Beautiful Puzzle Games.
This is my very first interactive e-book. I’m a bit suspect to say anything regarding this e-book (since I’m a crazy lover of the Portal series - and of Valve, their brilliant creators), but I loved this SO MUCH! I was honestly expecting more of a screenshots/pictures showcase and a few gadgets here and there with a little bit of text, but reading about each team and each developer of this game and the problems they’ve faced in this journey was an amazing experience. I always admired Valve products, even before falling in deep love with Portal, and I knew making games as part of such a huge (and world-class famous) company was a tough task, but I REALLY underestimated how complex the process of game creation could be.
– Real player with 6.0 hrs in game
YGGDRASIL JIGSAW PUZZLE
i like it
– Real player with 2.7 hrs in game
Read More: Best Beautiful Casual Games.
Endless Escape
WTF It’s fucking crazy hardcore.
I’m frustrated with my memory. Even, I cannot remember what I ate yesterday. How shall I remember where I have to choose to exit? I must take a note to memory while playing. You guys get ready to try the shot.
– Real player with 4.1 hrs in game
Read More: Best Beautiful Puzzle Games.
At first, I felt that the game was harder than I thought.
But it was an interesting challenge. and I was amazed by the puzzle sense of the developer.
I was amazed at the ingenious puzzles that I couldn’t see in other games.
I’m fully willing to pay $4 for this game. I love this game.
– Real player with 2.1 hrs in game
The Ghost of Joe Papp: 101 Ways To Kill Writer’s Block
You’ve returned to your hometown after trying to strike it big as a writer out in the mean old world. You’ll find that your old theater festival, the John Q. Public Festival, has fallen upon hard times (but honestly, when has it not?). It’s not easy being Lake Tahoe’s second-best Shakespeare festival. It falls to you to write a new future for the festival, as well as either mend or break your relations with the people that you left behind.
Or at least that’s the story you’re trying to tell. You ARE a writer, but the “hometown” is a play you wrote long ago and the “mean old world”…. well, no, that’s the mean old world. That’s not a stand-in for anything.
As Joe Papp’s author, you find yourself with the ability to change the story that you are in, making choices between multiple characters that ultimately dictate how the story progresses. Will you save the theater festival, or will you cause the zombie apocalypse?
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Write new paths to go down with (almost) every new scene
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Your choices have effects on how every character views you
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Make decisions that will affect your play’s rating with the critics
Pattern
This isn’t really a game. It is more of a work of art and a story.
There is hardly any game play. There is a small stamina mechanic, but you are mostly just able to explore the environment. At least for me, this was more about slowing down and enjoying the beautiful scenery.
There aren’t that many areas either. There are only four. But they are all very, very lovely to wander about in.
The other part of this is the story. To summarize (minor spoiler warning?), The game developer talks about his experience creating games and art, and talking about what it means to him. It isn’t too long, but it is a very nice read.
– Real player with 2.6 hrs in game
Not bad, but full price is too expensive. Get it when discounted.
The game is procedurally generated, but the in the end you will always cycle the same 4 different environments + the room, more variation would be better or at least making the order in which the levels appear more random.
Another simple feature that I would like to see implemented is an auto-walking key, like what you have in Meadow: you press F and the character just walk by itself, freeing you of the need to keep pushing the W button, which is a bit annoying.
– Real player with 2.0 hrs in game