Trine Enchanted Edition
achievements
achievements are great and easy - nothing complicated or terrible, just your good-old collectathon
next games are better
it is hard to review Trine 1, with Trine 2 and Trine 4 - much better and polished games - being around, but reviewing the game solely on the following games' experience isn’t fair, so let’s check game’s its own merits but keep in mind that the latter installments are far superior than Trine 1. if you are stingy on money, then look for Trine 2 or Trine 4 instead
– Real player with 25.3 hrs in game
Read More: Best Beautiful Puzzle Platformer Games.
AT A GLANCE
(Full review follows below)
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Game Name: Trine Enchanted Edition
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Original Release: 2009
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Genre Tags: Platformer; Adventure; Puzzle; Coop; Beautiful Artwork
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My Overall Grade: A
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Estimated Playtime (Campaign): 12-30 hours
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Multiplayer Aspect: Optional
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Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Casual gamers; Multiplayer gamers
– Real player with 24.0 hrs in game
A Juggler’s Tale
Some comparisons have been made to games like “Little Nightmares”, and at first, that seemed far fetched, but it actually turned out to be kinda true: even though this game isn’t nearly as horror-themed, there are several scenes which are moody and scary and also involve chase sequences.
The story itself is presented as an actual story, with the narrator doing a great job setting the tone and also, sometimes, explaining what to do if the player ever gets stuck. The mechanics and riddles might not be that innovative to players who are familiar with these kinds of games, but for newcomers, there are several tricky parts. I especially struggled with some of the scenarios, but managed to solve them without needing to look anything up online. So, if I can do it, pretty much everyone can do it. There are even some nice conceptual twists thrown in, with drastic turns you might not expect. It has an undeniable meta-quality to it, and the game takes good advantage of that.
– Real player with 8.0 hrs in game
Read More: Best Beautiful Atmospheric Games.
A very entertaining and beautiful puzzle adventure game, but solutions are a little obvious and game time could be longer.
A Juggler’s Tale is a charming fairy tale adventure with puzzle and platform elements.
Abby, is being held hostage. Confined in a cage, she is only released to perform circus tricks for scraps of food. The ring master is mean and domineering, and her life is tedious and unfulfilled.
All she wants to do is break free from her prison and see the world.
– Real player with 4.5 hrs in game
Trine 4: The Nightmare Prince
Playing Trine 4 right after Finishing T1,2 and 3.. The revert and a step back to Trine 2 design rejuvenate my faith for the game.
First of all, the concerning about Trine 4 continuing what they did in Trine 3 is gone. Trine 3 never existed in Trine 4 universe other than the inherrited assets and ideas (which also ruined Trine 4 in a way).
The Devs start a new story in Trine 4 with nothing related to Trine 3. Trine 3 never existed. You don’t get to see the ending of Trine 3, but you also don’t have to worry about getting half a game continued from a previous badly made one. This here is a full game of its own.
– Real player with 62.8 hrs in game
Read More: Best Beautiful Puzzle Platformer Games.
achievements
easy 100% - achievements order you to either finish a level or collect all obtainables. plenty of guides, plus it isn’t hard to find them on your own. DLC doesn’t contain any achievements, so you may skip it and still get 100% (unlike in Trine 2)
Trine 2 or Trine 4?
any of them will be good. Trine 4 has better graphics, polished HUD and better UX; Trine 2 has a better puzzle-combat flow. in other words one game nailed the presentation, another got gameplay right - but either of them will be a nice choice. I prefer Trine 2, tho
– Real player with 42.8 hrs in game
The Librarian (Special Edition)
This game is so short, not just in length but content, that it should be free. There is barely any story, character or resolution. In terms of game interaction, it is a simple, not always logical, process of floating the mouse around to find objects and seeing if they interact with any of the peculiar inventory selections. It is not worth $5. And, yes, I always leave my place to take care of emergencies with a decanter of wine because you never know …
– Real player with 0.8 hrs in game
The game is really short
This is a special edition of the game you can get free on other platform. In special edition you’ll get soundtrack & artbook as bonuses.
Game from one of the artists, who created Thimbleweed park, Octavi Navarro. Little dark fantasy story about libraryan named Liz. Once in the snowy evening she got a message about problems in library, so she need to go and solve them.
In the gameplay, you won’t see anything new: you’ll find a standard point&click adventure in which you’ll have to solve various puzzles to find out what happened in the library.
– Real player with 0.7 hrs in game
Lumione
Nice hardcore platformer.
Very hard, i would NOT recommend this game to people bad at platformers, who never played one before, or looking for some relaxing gameplay.
For anyone seeking a challenge, this is the game for you.
The floaty jump requires some getting used to. At first i didn’t like it too much but now i think it’s fine. Makes for a unique twist i guess.
Every “section” has a new mechanic and after a couple “tutorial” rooms to learn you’re thrown into a very hard challenge right away.
– Real player with 10.3 hrs in game
In short, veteran players will likely greatly enjoy the challenges of the platforming in Lumione.
Edit for clarity: This game is nothing like Ori or Hollow Knight besides the aesthetic. It is not a metroidvania. It is completely linear. The challenges are completely platforming-based. The gameplay is much more akin to Celeste, but the level design is very unique and more difficult than most of Celeste, C-Sides included.
In-depth review below:
Lumione is a very challenging puzzle-focused platforming game. You play as Glimmer, a Fairy of the deep sea. Quickly you are introduced to your main mechanic: A short flight, recovering whenever you touch ground or a bubble. The controls are somewhat floaty, and momentum felt very weird to me at first, but as the difficulty ramped up I started finding that the floaty controls and momentum allowed for very interesting design and challenges in each screen.
– Real player with 9.7 hrs in game
Dreamfall: The Longest Journey
Do you remember watching the Back To The Future film series? Great start with a disappointing middle before recovering to end in a pleasing fashion? Well, I haven’t installed Chapters as yet, but at time of writing, Dreamfall: The Longest Journey is that awkward second instalment.
It certainly has its merits. The story is almost as good as its predecessor, and it is this that will most likely carry the player through to the end in spite of the drawbacks; and the author also sensibly cut back on the length of the conversations. Despite its undoubted strength in depth, many character discussions in the original TLJ simply went on too long.
– Real player with 25.7 hrs in game
Dreamfall: TLJ is a 3-d third-person point and click adventure game. The game is a sequel to a classic adventure game released in 1998 called The Longest Journey. It is not necessary to play the original TLJ to play Dreamfall, but it helps a lot, since the game universe and many characters are the same. The game is very heavy on story, dialogue, and cinematics, and light on puzzles and gameplay.
Story: the story is both the best and the worst I have ever seen in an adventure game. In the last two years I have completed 12 adventure games including old classics and modern indies. Dreamfall has a very complex and compelling story involving several interesting characters, political movements, and the complex game universe. It includes elements of comedy, drama, and tragedy. The story really gathers steam toward the end, resolving one storyline while introducing several more. Then, in the middle of the gathering drama and revelations, the game suddenly ends with no resolution to the fate of a dozen major characters and a dozen major plotlines. This is perhaps the most unsatisfying ending I have ever seen in a game, movie, book etc. Even if they did plan on a sequel, this was just plain terrible. I know a lot of people hated The Empire Strikes Back because of the unresolved plot lines. This is 100x worse.
– Real player with 17.8 hrs in game
Fe
this game has 2 really annoying parts already in the start that i will reveal here
first of all when u install the game and then press play it says u need to download origin (gameside) and create there a acc ..so u have to again wait like a half hour longer to install origin and create your acc
second of all because first thing u soon have to do is sing with some kind of alien flower… k seems funny but how u do it is just very annoying and kinda taking alot time if u dont have luck or dont know how.. how u do it: u press with the mouse.. for longer but gently ! ..means almost not pressing(just slightly) i tried wth my laptop and extra mouse like more than 1 hour.. until i found out how..
– Real player with 24.7 hrs in game
Fe is an Jump N Run Plattformer with unique minimalistic but cute Graphics
You can learn 5 different Voices that you help to control special animals or flowers to get on other Stages
The Story is a bit confusing since no Voices or Subtitles, but with an Suprising End (what reminds me on Jet Force Gemini & Spellforce Order of Dawn
You can find 75 Crystals & 12 Helmets with a few Abilities you can get for a special amount of Crystal. 25-30 Crystals are well hidden and you need to figure out where they are and how you came to them. What sometimes need many thinking around corners or luck because the real way to get it a little bit far away and well hidden (under bear cave on in the Bird Area)
– Real player with 15.4 hrs in game
Child of Light
Funshine Bear was hurtling towards my screen with sniper precision. My 7-year old daughter is a stuffed toy-throwing expert. She really fell in love with the lead heroine, Aurora, and each dramatic encounter would leave her aghast as the story unfolded. In this case a plushie bear attack was warranted as Child of Light got real right there. Funshine Bear might have lost a bit of stuffing too. The game was my choice for our daddy-daughter gaming nights and we enjoyed it so much, it warranted two playthroughs.
– Real player with 40.1 hrs in game
My review for Child of Light:
First of all, I’m going to address 2 concerns that I found in Steam community hub:
1. Uplay
Those who’re going to buy this game should know that this game is going to use Uplay, Ubisoft own game client. I noticed that many people dislike Uplay for certain reason so gonna respect that. I have my own issue with Uplay as well. So if you want to buy this game, make sure you know what you’re getting into.
2. Day 1 DLC
When the game is released, the dev put several DLCs immediately, including Golem DLC and Dark Aurora DLC which is the Special Edition bonus DLCs, Light Aurora DLC which is the preorder bonus and several “cheat” DLC which you can buy extra oculis for your game. Golem DLC gives you a new party member and a small quest to get him, while Light Aurora and Dark Aurora DLC give you skins for Aurora and extra oculis and bonus stats. The “cheat” DLC is actually consists of oculis, which means you can buy the oculis using real money once. Among these DLCs, only Golem DLC adds a bit of content while the skins just for eye candy. As much as I hate day 1 DLC, if you want to support the dev, buy the Golem and the skins DLC only. Of course you can ignore the DLCs if you don’t want to support day 1 DLCs. I myself didn’t bought any of the DLCs except Light Aurora since I preorder it.
– Real player with 36.8 hrs in game
Glass Masquerade 2: Illusions
Recommendation: This is a good spatial puzzle game, albeit inferior in a few little ways to the original Glass Masquerade. Just like the original, however, there is something inherently fascinating about jigsaws; every time I was playing this game, other people in my household would pause in what they were doing to look over my shoulder and make suggestions. It’s enthralling.
Critique: Overall Glass Masquerade 2: Illusions is very similar to Glass Masquerade. You have silhouettes of shapes that represent shards of glass: you need to find where they belong in the stained glass window based on shape alone. It feels like there are more puzzles in this base game, so you get to play for longer. The stained glass windows you are reconstructing this time depict warped, weird scenes with fantastic creatures. The music in the game is an orchestral bed that sets a fairly creepy mood, sort of a blend of Danny Elfman and John Williams soundtrack styles. The game is grim and weird in its tone: every puzzle represents a dream or possibly a nightmare. The first game had you traveling to different countries around the world to repair stained glass windows that reflected each nation’s culture. In this game, there is no sense of travel; the levels are laid out in five branches leading off of a central hub, and each level poses a question at the start that uses dream-like syntax and philosophy…so they don’t really make sense. Each question gets a response that is similarly incoherent when you complete the puzzle. So you don’t really have a sense of story progression, and the text is next to meaningless. You can always tell what remains in the game, however: each level you complete unlocks a path or paths to the next level(s) down the branch, and the difficulty scales with later puzzles having more pieces, and more of them look alike or are harder to place in other ways. Every single puzzle in this game is circular, which is less interesting than in the first game. This game has the same control issues as the first: you will still often select a piece when you’re trying to rotate the whole ring of pieces. But for all these differences, the core game play is there and largely unchanged. It’s fun, and I recommend it.
– Real player with 36.0 hrs in game
Introduction
Glass Masquerade 2: Illusions is the right type of sequel which understands that it’s not enough to simply add more content compared to the predecessor. Improving the formula through another stylistic approach, has only benefitted this title which I consider apart of a sleeper hit series for the literal puzzle subgenre. Developer and publisher Onyx Lute has been around Steam since 2016 and I have also reviewed the initial Glass Masquerade at its release date. Expectations were high for the sequel, since I saw the creative potential exhibited by GM 1’s DLC packs which served as an “intermezzo”. I wasn’t disappointed.
– Real player with 30.8 hrs in game
Trine 2: Complete Story
achievements
among all Trine games that one has the hardest achievements. some of them are annoyingly difficult, like beating the whole game on hard difficulty with hardcore settings on (basically, you get killed from 1-2 hits and no checkpoints). another set of achievements, like “beat the whole level using only character X”, is tricky and require good timing/precision. not the hardest deal ever, but still more challenging than you would expect from this game. also, some achievements require DLC (“Goblin Menace”), but it became a part of game (merged into) a long time ago, so you no longer need to buy it separately, which is awesome (just buy “Trine 2: Complete Story”)
– Real player with 44.1 hrs in game
AT A GLANCE
(Full review follows below)
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Game Name: Trine 2: Complete Story
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Original Release: 2013
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Genre Tags: Platformer; Adventure; Puzzle; Coop; Beautiful Artwork
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My Overall Grade: A
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Estimated Playtime (Campaign): 10-25 hours
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Multiplayer Aspect: Optional
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Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Casual gamers; Multiplayer gamers
– Real player with 34.2 hrs in game