Hidden Animals: English - Spanish
A nice game as such, but containing unforgivable mistakes in the vocabulary that it’s supposed to teach you, and badly optimised in my opinion.
I bought this game for my 9 year old daughter, who likes hidden object games and is quite good in them - but there aren’t that many suitable for children, so I was happy to find this one. Since we are neither English nor Spanish native speakers, I was prepared to translate for her and the game wasn’t meant as an educational tool, but she learns English in school, so I hoped she would also pick up a few animal names while playing. But very early she got frustrated by the fact, that it seemed simply impossible to get three golden stars and thus uncover more pieces of the bonus puzzle, no matter how quick she was or how hard she tried (I tried to help with that and didn’t succeed either) - so she stopped playing because it was driving her to tears, and I bought her Hidden Animals Photo Hunt instead to make up for this disappointment.
– Real player with 7.3 hrs in game
Read More: Best Beautiful Puzzle Games.
Hey, want to have a good game? Check this indie out! :)
In Hidden Animals you will learn animal names too, while finding them - I don’t even know why they don’t teach languages like this; awesome idea. Speaking of awesomeness I liked the music so much, that I just had to stop at the main menu, just to listen. Nice pictures, user-friendly design. I also liked that it was a good fun my daughter as well: she likes animals and stages can be completed in minutes.
– Real player with 4.8 hrs in game
Mark Twain’s Tom Sawyer: Survival Game
We are one of the first studios who decided to make a videogame based on Mark Twain’s books.
So, we took a chapter from Tom Sawyer’s Adventures book, about him escaping to an island with his friends. And decided that this will perfectly fit into a concept of a survival game. But it is not a plotless survival sandbox. As anything with our studio, our games are highly focused on unique experiences, intrinsic motivation, and player emotions. If we make a survival game - it is going to be unique and most of our time is going to be dedicated to immersing the player and creating a feeling of an authentic teenage adventure inside the player’s head.
Read More: Best Beautiful Survival Games.
Dinosaur Fossil Hunter: Prologue
This exceeded my expectations, and was very satisfying to play. For a free to play demo, I think this is great for a sim. A nice backstory, and a great taste of the full game. The idea of going from GPR to dig, encasing the fossils, shipping them, THEN cleaning the bones and building the displays was the entire spectrum, and it’s hands-on, not teleporting to the site. You have to drive there, set up the perimeter, and dig that stuff out yourself! Inspect what you dig, encase it in plaster, put it in the case, ship it, it’s the entire process, and that’s what I want in a sim. Also, you get achievements for a demo! One of them is still vexing me, but I’ll get it. Photos in the slideshow have images not in this prologue, but there is plenty here for an afternoon of fun, and I’m going to purchase day one. There’s a bit of noise about the lack of an avatar driving the car, but that is not an issue for me, and will likely be fixed in the full release of the game. Perhaps if/when gender and identity issues come up, but honestly there is no spoken dialogue, and gender-neutrality should be important in a game like this. Put tinted windows on the dang car, with a shadow, and it’s not an issue. There is enough depth and flexibility in gameplay for me.
– Real player with 6.4 hrs in game
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Nauseatingly bad.
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Don’t get me wrong, there’s a good idea for a young children’s game here. Visually it’s interesting and there’s an attempt at adding variety with mini-games.
Unfortunately everything about it is just done poorly. The controls are slippery with a terrible lag even after turning up mouse acceleration. The camera is nauseating and just kind of floats and drifts, not always in the direction you wanted to go. I can’t go more than a few minutes without a glitch either visually or functionally, with something getting stuck on something or something falling through something. I’ve seen amateur games with more polish and less problems.
– Real player with 3.7 hrs in game
Murder On The Island
This game is reviewed for [url]TentacleBunny's Cozy Cottage [/url] who generously offered the steam-key for [i]Murder on the Island[/i] that was provided to the Curator
Background
This is the first Visual Novel by the renamed Forever Young Games which previously released Global Soccer Manager simulations under the same name. It is written by Márk Kovács as an experimental foray into this genre and it’s purely a Kinetic visual novel where an holiday island owner interviews the remaining 13 holiday-makers after 1 is discovered murdered on the 1st day of a week’s stay on the Island.
– Real player with 2.5 hrs in game
Murder on The Island is pretty much a Detective Kinetic Novel were you try to find the Murderer. Sadly you can only try to solve it by reading the Story. You dont get any Choices or get to decide on who did it in the end. Nevertheless just for the Case and the Infos you get while playing i found it quite interesting. It took me axactly 1 hour and 40 minutes to complete which would have been faster but you have to wait for the text to completely pop up and you cant set it to instantly.
So just the Story is quite good, however there are also a lot of things I didnt like about it. The Art is just average and the Translation has a few Grammer mistakes that are pretty obvious. The Game also feels laggy as it is completely in 30fps and the Menu is very minimal. You also dont get a Skip feature or any of the other feature you normally expect of a VN.
– Real player with 1.8 hrs in game