Skull Rogue
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.1] Game Design
[0.1] Game Story
[0.1] Game Content
[0.1] Time to complete feels ok? (& if the Game can be repeatedly played again)
[0.1] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites?
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
Stars received: 1.0/10 ___ Note: v.3 [0.0 to 1] = personal impressions
Game description key-points: walking clicker
Overview: feels lack of design and creativity, nether-less wouldn’t go too far
– Real player with 6.7 hrs in game
Read More: Best Beautiful Indie Games.
Exciting RPG in the style of the 2000s. Remind me of the days of browser games, when you are 9 years old and you are playing similar browser games, because I still did not have enough convolutions to download such games. Well, in fact, nice old-fashioned graphics that do not hurt the eyes of a true connoisseur, the plot is as simple as always: defend yourself, pump, defend yourself. A game for those who want to remember the old days.
– Real player with 1.8 hrs in game
Sublevel Zero Redux
Amazing game. Brings back fond memories of the mechanics of the Descent series (before Freespace), but with it’s own unique take on the 6DoF (6 degrees of freedom) genre. The feel of the movement and combat is just right, and the game strikes a perfect balance of high speed action and item/resource management of an roguelike rpg. The game rewards skill greatly, and encourages you to conserve your ammo and use each of the many weapon types to their maximum effectiveness. Repair kits are uncommon, and take up vital (and limited) inventory space, so crucial decisions must be made about what to keep and what to leave behind. There is also a surprisingly deep crafting element, allowing you to combine weapons, hulls, and ship components to create new ones. These items, especially weapons and hulls, can dramatically alter your playstyle.
– Real player with 92.1 hrs in game
Read More: Best Beautiful Indie Games.
Fantastic game.
This sounds obvious but the best thing about the game is simple feel of moving about the environments and firing the weapons. It is really well nailed, really tight and fortunately this game follows up on that by giving me a depth of reasons and excuses to keep exploring: later levels having new tougher enemies, new environmental hazards to interact with, unlocks and upgrade choices (that often adversely effect something else), a developing crafting system. There are also (and least interestingly) findable text logs that allude to the storyline. All of this feeds into giving you a strong motivation to continue that original gameplay loop that is so satisfying and forms a very tight and efficient experience -considering in 4-5 hours I’m usually not out of the tutorial in a AAA style game.
– Real player with 54.4 hrs in game
Gutwhale
You will SUCK at this game.
That’s the thing. But you’ll love it.
It’s fast, it’s unfair, it will make you want to push yourself to the LIMIT!
Basically a run and gun where you die in one shot, Gutwhale have been made in a short window of time, but nonetheless it’s damn good and addictive, with tons of replay value for the small price it costs.
Dev already stated that Steam Achievments are high on his priority list too, so we can expect even more challenge that now, soon!
– Real player with 12.8 hrs in game
Read More: Best Beautiful Indie Games.
Tiny, neat action game. Reminded me of games like Gonner, Downwell, and Nuclear Throne. The core concept is very basic - you fight through up to 12 single-screen rooms containing 1-4 enemies; you can only carry a single bullet; and almost everything dies in a single hit, including you. All this is well-executed, both mechanically and aesthetically.
My favorite design aspects were the nigh-instantaneous respawn speed that made for a “just one more run” feeling which I loved in Super Meat Boy, and a quite forgiving combo system. I ignore combo systems in bullet hell games because they demand perfection and seem tuned to only cater to the best players in those games, but here the system crucially was lenient enough that I could enjoy it, too.
– Real player with 5.8 hrs in game
SUPERHOT: MIND CONTROL DELETE
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– Real player with 29.6 hrs in game
SUPERHOT Mind Control Delete is the promised free DLC for SUPERHOT while also being a new release for the company and potentially a new game.
It’s also what SUPERHOT always should have been.
SUPERHOT was an excellent game when it came out. SUPERHOT took a novel concept and spread it over thirty-one levels. The story had some issues with how it was told, but the experience was enjoyable and players were able to quickly tackle levels and move on.
The problem is SUPERHOT left the player wanting more. While it had several bonus challenges in the game the main game would only last only about three or four hours. The experience was fun but for a twenty-five dollar title, it ran out entirely too fast.
– Real player with 26.4 hrs in game
Elisius
Adventure in this fantasy land, built by the ancient and powerful Time Lord. This mysterious entity has brought some of the greatest warriors from many different times on Earth to a realm of his own creation, named Elisius. He means to observe and study them, and then using his godlike powers, rule over earth. You are one of these warriors, and it is your job to defeat the Time Lord by destroying Elisius, before it is too late.
The nature of Elisius grants every warrior special abilities, which let you harness the Time Lord’s magic to access powers beyond your wildest dreams. Use the money earned from your quest to upgrade your armor and weapons, buy new ships, and explore the islands of Elisius. Whether fighting monsters as a Viking, Cowboy, Samurai, and more, Elisius will always be an entertaining, story-driven experience.
Star Shaman
Awesome soundtrack, mind blowing graphics & a few surprises along the way. Very suitable for kids.
– Real player with 2.6 hrs in game
Awesome game. Not an expert but I would say the people behind it had a real creative vision. A lot of VR games are just tech marvels without any substance. On this one there is a story (light but still there), beautiful soundtrack, really nice graphics, etc. I can’t wait to see where the updates are going to bring. One major plus : For any kind of audience, male and females, kids, etc.
– Real player with 1.1 hrs in game