Daily Espada
Daily Espada is a small gem, a 2D action with gameplay very dynamic and entertaining.
In the game there are many upgrades and extras such as super attacks, new combos etc.
Very beautiful boss battles, in maximum difficulty becomes truly play difficult, but still VERY fun!
In short, a game that does not cost much, and it provides a solid gameplay and fun!
I recommend it, and it’s a shame to see so few reviews, because the game is worth so much!
https://www.youtube.com/watch?v=v50lPzrezx0
(Below is the Italian full review)
– Real player with 5.7 hrs in game
Read More: Best Beat 'em up 2D Fighter Games.
Slashing Brazilian folklore monsters and bosses, saving the world and making your family rich in the wierdest game show ever? Sign me up. The game is short by my accounts. Graphics are dark and unique, but also can lead to some visual confusion. Not greatness, but fun, short, but enjoyable.
FULL REVIEW HERE:
and here:
http://gonewiththewin.com/slicing-brazilian-folklore-daily-espada-reviewed/
– Real player with 3.8 hrs in game
Zeno Clash
xeno- prefix. from Ancient Greek ξένος (ksénos, “alien”) a. Having to do with foreigners, as in xenophilia, or more commonly, xenophobia. b. From a foreign place, as in xenolith.
clash noun. onomatopoeic a. A skirmish, a hostile encounter. b. Opposition, contradiction, such as between differing or contending interests, views, purposes etc.
In my imagination, the development of Xeno– sorry, Zeno Clash – started when folks at Ace Team got together, got high, and got onto the subject of ancient mythologies (Roman, Greek, Norse, etc.) and how weird they all were. I mean, if you want crazy characters and crazier stories, you need look no further than some of the gods and goddesses traipsing around back in the day. Athena, birthed fully formed out of the sweaty forehead of Zeus; Pan, the goat-god of wanton sex; Artemis, goddess of the hunt, who for some reason was depicted in various interpretations as being literally covered with breasts; Medusa, she of the stylish snake perm and stony gaze, being some kind of metaphor for psychosexual wackiness (I’m pretty sure we can blame Freud for that); Jeff, the God of Biscuits; and even some nutter who told people to eat some bread and drink some wine and pretend it was his flesh and his blood… I mean, ew, dude. I’m sure we have enough problems without adding cannibalism to it. So anyway, the developers were shooting the breeze about Gods and Golden Fleece and rivers of blood and whatever until one guy, as I imagine it, stood up and went, “Yeah… but like, what if… Dude! What if there were, like, aliens, right? And they were weird, like totally, heh, but then, like, THEY also had myths and shit! I mean… dude…”
– Real player with 92.2 hrs in game
Read More: Best Beat 'em up Action Games.
Over the years I occasionally return to this game to replay it for a bit (or sometimes, in its entirety), on one hand because the gameplay is genuinely fun, and on the other, because the world design slaps hard.
Running on the Source Engine, it runs buttery smooth and doesn’t need any sort of config editing or patching to make it support high refresh rates and high resolutions.
Saying this, you might expect some big budget title with huge production quality, but the reality is that it’s still very much a small indie game. The voice acting ranges from charmingly hammed up to okay to “literally random person we sat into the studio”, because that’s essentially what they did. No seriously, check the voice credits, most of it is just the development team and everyone is doing double or triple-duty. The character with probably the most lines, the protagonist, thankfully is voiced by a professional voice over guy.
– Real player with 18.8 hrs in game
198X
Just finished this amazing little game. My total playthrough was just under 4 hours, but that’s just the time you need to play through the game to completion. To ace the minigames and get all the achievements, you’d need to put in double or triple that. I’m not a massive achievement hunter, so I’ll take my 4 hours and bow out gracefully.
Without spoiling this game too much, it’s a story that many of us who grew up in the 70s and 80s know all too well. We were kids at a point where the technology curve was a sheer cliff. Only the minds of kids could comprehend the changes, and the adults were left standing. Those of us who yearned for sci-fi worlds of AI and Robots, space travel, dungeon delving were utterly misunderstood by our parents and told to stop daydreaming… And then came computers.. Suddenly you didn’t just read about it in the comics or (if you were lucky) books… Now you could actually go there! Just a 5 minute tape load, or a 10p inserted into an arcade machine was all that separated you from the mundane world of impending nuclear war, urban decay, hyperinflation and riots. Suddenly you were in another world, escapism at the time when we needed escapism the most. And this game tells that story, through the eyes of someone living through it, experiencing the loneliness of constantly looking out at the horizon and thinking “This can’t be all there is! There must be more!”. A chance walk, a turn, and suddenly you find yourself surrounded by portals into other worlds, and you have a handful of keys to the portals in your pocket.
– Real player with 3.9 hrs in game
Read More: Best Beat 'em up Great Soundtrack Games.
198X takes an arcade game time capsule from the 1980s and brings it to life through superb pixel art, awesome music, and amazing story-telling. Sure, it might be short overall, with completion time anywhere around 1.5-2 hours estimated, but the experience is quite a blast.
Take a trip down memory lane with very (and I mean very) forgiving retro-style (look, feel, the whole deal) arcade games recreated with so much love and attention found within this title. The game recreates five different styles of games with a really unique and fun gameplay element in each one, so no wonder this game claims to not just be this or that, in its really enticing trailer.
– Real player with 2.3 hrs in game
Shank
Fighting games are usually for a certain majority of players that like to improve their skills instead of having mindless fun, which isn’t a bad thing. It’s just that a lot of people are not going to enjoy it as much as DOOM or F.E.A.R in the long run. This happened to me as well.
However, Shank manages to be a part fighting game with platforming elements to give it enough variation for replayability to make the game memorable and last longer. There’s even enough charm in the game that makes the game gritty and laws of nature defyingly funny in looks which took me by surprise the first time I played it. The gameplay and art style is what the developers put thought into and not the story, so If your
! (dumbfoundingly) thinking this game is for the deep and meaningful, then look somewhere else.
– Real player with 13.2 hrs in game
It’s not you, Shank, it’s me.
You’ve got got the looks and the moves. It’s just that you leave me so listless and bored that I think we should see other beat em ups.
At least it’s not the gameplay itself that’s the stickler point. Shank hails from the “nu-beat em ups” that like to incorporate combos and skill, and be based around 1 player instead of 4 with enough quarters to drown Scrooge McDuck in his wettest dreams. That means that you get a launcher, an i-framed dodge, plenty of alt weapons and juggling options, and a stock few get-out-of-jail free cards that continually replenish and take the convenient shape of grenades.
– Real player with 8.3 hrs in game
Buck Borris in Action
Great idea of a small 2d survival game.
– Real player with 2.0 hrs in game
I liked the graphics and the hits on the enemy, the game is very promising :D
– Real player with 1.1 hrs in game
VeLM
VeLM - «Vivo entre los muertos..»
There is an ancient underworld deep under the decaying and blighted San Lamar town. Ruthless Mayan gods have kept their secrets for many years from everyone. Will young Diego have enough strength and courage to face his Fate and return from the darkest dungeons of Xibalba?
VeLM - is a new platformer-metroidvania, inspired by mythology of Maya. This is a breathtaking story of a boy and his spirit guardian bound by Fate and their journey into the mysterious afterlife.
Master the power of four elements, go through the trials of the Houses of Underworld, fight against embodiments of evil, reveal all the secrets of the ancient gods and venture to enter the unsafe Xibalba.
#### Game features:
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Join in a platformer adventure in the underworld of the Mayan gods.
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Become a part of an exciting story inspired by unexplored mythology.
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Enjoy hand-drawn characters, decorations, and animations.
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Listen to a stylized Mayan soundtrack, written specifically for the game.
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Control two characters at the same time - the main character and his spirit guardian.
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Adapt skills and styles on the way to survive in battles with terrifying creatures.
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Fight bosses by solving logical puzzles requiring reaction and ingenuity.
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Re-run levels to discover uncharted paths.
Akuto: Showdown
Ok this game is very hyper, it takes u a few rounds before you match with the AI speed in 1 level but its pretty addictive.
you can slice or trow with your sword, u can use a gun and bombs, but speed is the toughest weapon here
https://www.youtube.com/watch?v=rpO7PNXfn08
– Real player with 9.6 hrs in game
A good game so far.
Positives:
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Fast paced, if you have 5 minutes spare you could play a game of this.
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Fun, this game’s really enjoyable.
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Skill-based, this game requires a fair bit of skill for how simple it is.
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It has a nice, minimalistic style.
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Good level design, allows for strategies.
Negatives:
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When loading a map, the sound can be very load.
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No online multiplayer, although hut90 have mentioned this as a possibility.
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The bots are too good at firing bullets, they hit shots that the vast majority of players would miss.
– Real player with 7.8 hrs in game