TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
Read More: Best Beat 'em up Music Games.
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
Beatdown Brawler
Interesting idea but mediocre delivery. Controls are imprecise and ruin the experience. The Stages are simple. You beat some generic enemies and then fight a boss who is basically the same as the generic enemies but with way more health. The traps are kinda just there. Sometime you can get the enemies to get hit by them. Which is a good thing cause they run away and try to get behind you too much. And you have no kind of AOE attack. You get what you pay for. It is early access so maybe there will be some small improvements.
– Real player with 1.5 hrs in game
Read More: Best Beat 'em up Casual Games.
It says controller support, but it’s not responding in the game. Which is annoying, because the mouse control system is terrible as I prefer controllers for action gaming. At times, the system even stops responding to any and all input when using the mouse… for no reason.
Not sure I like the “lock on” system for targetting. Get a couple people and they always get behind you, especially with random spawn points (not to mention some of the maps are no larger than a walk-in closet). You can’t attack the one your locked on because they run away, allowing easier access for their friends to attack you from behind. Even on the easiest setting, it’s almost impossible to win consistently.
– Real player with 1.3 hrs in game
Kawaii Deathu Desu
Kawaii Deathu Desu is basically the sum of its parts. It is about as straight foward as a game can get. If there is an enemy to the left, attack left. If there is an enemy to the right, attack right. It really is as simple as that. There has been a lot of comparisons to One Finger Death Punch and I can understand where people are coming from but there is one crucial difference: One Finger Death Punch (OFDP) insists that you don’t button mash. You won’t directly lose if you do, but you will be made vulnerable, and will likely die as a result. It will also damage your score at the end of the level. Kawaii Death Desu does not have such scruples. For this game you will have to break out the old crack hands and go to town as you mash left and right slaughtering thousands before you.
– Real player with 31.1 hrs in game
Read More: Best Beat 'em up Hack and Slash Games.
I was expecting something that required a bit of reaction and thinking, like One Finger Death Punch, but instead I found this game to be nothing but mashing. You can beat anything by just killing your fingers.
Then I figured “if it’s so mindless, I might as well put up a macro recording to play the game for me.” So I did. That was a lot more interesting. I actually got quite a kick out of figuring out some kinks that a macro recorder has.
So after one day and one night just letting this fancy screensaver play itself, I got every character unlocked and maxed, and I have zero interest in doing anything with them because the game has no challenge in it. If you have working fingers, you’ll beat it. This isn’t the same as simple being fun, One Finger Death Punch was simple and that was a lot of fun because it bothered to require at least some kind of brain chemistry and had variation. A small child might see the amusement in this thing on a cellphone, that’s who I’d recommend it to.
– Real player with 19.0 hrs in game
A.R.M.: Absolutely Reliable Machine
Good
– Real player with 2.1 hrs in game
I like ARM. It is a fun game, it wasn’t too easy or too difficult, It was challenging but not frustrating, the controls were easy to learn, music was good, and it’s a good-looking game.
– Real player with 0.6 hrs in game
BubbleBubbleBall
A boring little ball is wandering in space while it meets those lovely colorful bubbles
A place is big enough to kill time
A giant stage filled with endless and all forms of bubbles Various tricks will lead to different paths
Dangerous space will strangle the live out of your balls
Easy to play, you can randomly pop bubbles to speed up or slow down
But remember, damaged bubbles are pretty much dead, bubbles lose energy are pretty much dead, frozen bubbles are also pretty much dead. How high of scores your can get in such crazy place? COME & TRY !
BoomXR
‘BoomXR’ is yet another boxing style rhythm game of the likes we have already seen lots of times before. Only this time you will be fighting invisible ninjas with punches of the corresponding colour to your fists in time with the music. The good news is the 5 tracks on offer are not terrible and the beat mapping seems to be mostly OK. You can even use your own music, but of course, the beat mapping will be terrible.
I get that £3.99 is a small price, but I just don’t think this game offers even enough content at that small price. Using the Oculus Rift I also found the punching hands off-angle and the gameplay far too frantic to be called fun. There are a few different game modes, but they are mostly all the same. It is not something I am willing to recommend just yet, but with a few improvements (especially to the learning difficulty) I could see that opinion changing.
– Real player with 0.6 hrs in game
BoomXR is a Free to Play VR Beat Boxing game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. You have five default tracks included and you can add your own mp3s by making a folder in your music folder, then place them there. There is a tutorial video that you can watch of what you should strive for in the boxing training. You have options to make the game harder. Nice lobby, and you can change the color scheme. The ninjas was a nice touch, and you can turn off the ninjas. This game was paid product at one time, now it is free to play.
– Real player with 0.4 hrs in game
Stay Dead Evolution
Suprisingly good for a dragon’s lair type fmv fighting game. I’ve played prize fighter for sega cd and this game is so much better than that. The controls give a bit of freedom to your timing which is nice. Basically the fights work in certain patterns and you need to learn your opponents attacks before you can really win fights. There are different levels of difficulty as you advance so there is a challenge even after you finish the game once. It’s an fmv game so the problem comes in with every fmv game. Once you’ve seen every scene then you’ve pretty much seen the entire game, but like I said there are different difficulties if you want to challange yourself more.
– Real player with 4.0 hrs in game
I like that they put in some effort doing something different and reviving the full motion video (FMV), quick-time events (QTE) genre of game.
Unfortunately it doesn’t work. The video quality isn’t stellar, now that we’re in the hidef era, the video should probably try to match the modern day standard.
The gameplay is pretty woeful, there’s more gameplay in Dance Dance Revolution etc. You’re just tapping a couple of keys every now and then to throw a punch or dodge or whatever.
I feel bad that I have to give this a thumbs down, because they put in some effort with the FMV, and at least it’s not another terribad 2D retro pixel platformer. But ultimately it’s not any fun, either.
– Real player with 3.7 hrs in game
Scrambled
Feel the rhythm of the music, put on your ninja headband, and crack some eggs!
Scrambled puts you in the role of a slice of bread…fighting eggs with legs! In this endless cycle of eggstreme violence, you visit different environments and must feel the groove to all kinds of music! In this war, one must only hit another to the beat of the music. As such, your action skills and sense of rhythm must be combined to make you victorious. Perform various combos and evasive maneuvers to crack those eggs efficiently!
Alternatively, you could challenge the airborne brethren of the eggs. These flying critters will home in on you and strike a specific number of beats after. Being able to mimic their rhythm at the correct time is key!
All game modes gives you scores, ranks and various other performance reports, so your mastery of the art of cracking eggs will be recognized!
This game requires your ear’s utmost attention, so headphones are highly recommended. While movement can be done whenever, all attacks must be performed on the beat. So bring forth your musical sense and start beating eggs!
Beat the Beat Up!
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https://www.youtube.com/watch?v=_rqJcAX7pNc
– Real player with 1.3 hrs in game
Simple games like this could be a lot worse but this one has a good feel to it. It’s another fitness game too.
– Real player with 0.3 hrs in game
Kongfusion
I purchased this game as soon as it was available in Steam, I had it on my Wishlist because I enjoy playing rhythm games. You will see red and blue and you will think, wait a second, this is familiar.. but actually it feels different from the beginning. Who doesn’t like to punch, slice and hit Kung fu masters? flying to you, running, trowing things at you and you need to dodge these beams that move in circular ways. The game starts with a tutorial and you have 3 songs with different backgrounds. Easy, medium and difficult mode, you need to finish the easy one to move to the next ones. I want to keep an eye on this game and be engaged with the dev team in Discord because I see a lot of potential. I already played 2.5 hours and it will be in my workout rotation. I expect to see more songs and more difficult levels in the future and why not custom songs for us to map! i recommend this game because I believe it will get better and better with time.
– Real player with 3.9 hrs in game
Do you like rhythm games? Buy this!
Do you like Pistol Whip? Buy this!
Kongfusion is kind of like a melee Pistol Whip. The game has you on rails and you battle alien ninjas to the tune of some really good beats. You have three weapons: fist, staff and a sword and shield. It isI so satisfying to punch or slice the ninjas!!!!!!!! It WILL give you a workout! Buy it. Buy a copy for a friend. Just a fantastic experience!
– Real player with 2.8 hrs in game