Beat the Beat Up!
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⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ I Set The Sea On Fire - Tastes Like Funk ♫⠀⠀⠀⠀
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https://www.youtube.com/watch?v=_rqJcAX7pNc
– Real player with 1.3 hrs in game
Read More: Best Beat 'em up Spectacle fighter Games.
Simple games like this could be a lot worse but this one has a good feel to it. It’s another fitness game too.
– Real player with 0.3 hrs in game
TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!
It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable
Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game
Messy calibration system
Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.
– Real player with 54.9 hrs in game
Read More: Best Beat 'em up Rhythm Games.
“Easy to Learn, Hard to Master” game.
First of all, I love the art style!
There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies).
The music is also brilliant!
Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level. BTW, you also can add in your own songs.
– Real player with 13.6 hrs in game
BoomXR
‘BoomXR’ is yet another boxing style rhythm game of the likes we have already seen lots of times before. Only this time you will be fighting invisible ninjas with punches of the corresponding colour to your fists in time with the music. The good news is the 5 tracks on offer are not terrible and the beat mapping seems to be mostly OK. You can even use your own music, but of course, the beat mapping will be terrible.
I get that £3.99 is a small price, but I just don’t think this game offers even enough content at that small price. Using the Oculus Rift I also found the punching hands off-angle and the gameplay far too frantic to be called fun. There are a few different game modes, but they are mostly all the same. It is not something I am willing to recommend just yet, but with a few improvements (especially to the learning difficulty) I could see that opinion changing.
– Real player with 0.6 hrs in game
Read More: Best Beat 'em up Action Games.
BoomXR is a Free to Play VR Beat Boxing game. It worked on my HTC Vive system, looked ok, played ok, sounded ok. You have five default tracks included and you can add your own mp3s by making a folder in your music folder, then place them there. There is a tutorial video that you can watch of what you should strive for in the boxing training. You have options to make the game harder. Nice lobby, and you can change the color scheme. The ninjas was a nice touch, and you can turn off the ninjas. This game was paid product at one time, now it is free to play.
– Real player with 0.4 hrs in game
Boom Dojo
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/wTl0PeFFdVA
Boom Dojo is an improvement of Groove Balls, the previous VR music rhythm game from this same developer. Unfortunately, as it stands now, this game is still inferior to the average VR music rhythm game. There are much better VR music rhythm games out there.
There’s a disappointing lack of content. The game only has 1 map and 4 in-game songs. The core gameplay is not as polished as in other VR music rhythm games. While you are punching the matching colored object to your red or blue tattooed hand (or optionally also dodging bars) with music playing, the procedurally generated beatmap doesn’t really go with the beat of said music. At least you can play your own songs by moving your mp3s to your music folder.
– Real player with 0.5 hrs in game
It doesn’t look like much and it won’t teach you technique, but I actually found this to be one of the best VR boxing punch pad trainers out there. The patterns have just enough variation to keep me on my toes and I like how the difficulty dynamically scales up as you do well. Many of the other boxing trainers I’ve played force you to break important habits or are too focused on being a rhythm game. I wish this was less bare bones, maybe have an option that adds a little circling footwork and blocking, but it’s a good start.
– Real player with 0.2 hrs in game
VRWorkout
I know I’ll get fitter playing this game.
What the hell is a burpee? What is this one handed push-up nonsense? Squats I’m good with, running is fine, jumping without hands above my head is great. Punching the discs is fine. The points system is mad, I couldn’t compete in a points table in this unless there’s a dad-bod mode tiered system for middle-aged e-sport leagues.
This game has taught me much about my fitness levels. 1) I’m not fit enough to complete 30 minutes inside this game with a high score. 2) it doesn’t matter, because even if I do half of what the game is asking of me, I’m still moving and that’s an improvement on sitting on my arse at the desk.
– Real player with 8.2 hrs in game
5/5! Great improvements, new features, and updated songs, thank you!
VALVE Index Users:
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NO BURPIES! NO JUMPING, NO SHOES, SLOW TRANSITIONS B/W POSITIONS – unless your cables are suspended from above.
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Wear the controllers like wrist watches.
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Wash/disinfect your face gasket regularly. Steam Support recommended warm water or 15-30% alcohol wipes.
I’ve been playing this since it came out. I love this game so much that, even though I bent/broke my cable, Steam sent me a new cable and I still love this game!
– Real player with 3.9 hrs in game
APE OUT
Smashing.
Ape Out is an ultra-violent ‘top-down shooter’ developed by Gabe Cuzzillo, Bennet Foddy and Matt Boch. This game has been in development for years so it’s nice to see it finally launch. I went in with pretty high expectations and I think they’ve been well met so far.
Positives:
- The art is pretty interesting. I’m not sure I’d call it good in a traditional sense, but it certainly fits well/works well with the game. There are some pretty neat visual effects, but I don’t want to spoil them, so I won’t talk about them. The animations are simple and effective.
– Real player with 11.5 hrs in game
Jazzmonk
Headaches. Restlessness. Chest tightness. Excessive sweating. Feeling constantly “on edge.” Trembling or shaking. Insomnia. Irritability and violent outbursts. This is how I would diagnose someone of whom has been playing Ape Out. Granted, I wasn’t very well at the time.
Ape Out, like most products of a creative process, might have been conceived accidentally, but it’s fantastically considered in everything it does.
Playing subject 4, an Ape who wants out of captivity, it heavily evokes Hotline Miami in its top-down, split-second ultra-violence - but perhaps superficially so.
– Real player with 10.0 hrs in game
Dance Collider
Game provided via the Steam Curator program.
Dance Collider is a VR rhythm game.
There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it’s one of the best. I’m having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let’s face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues.
– Real player with 29.7 hrs in game
TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle.
The review:
If you want to find out what “you’re yoghurt” is continue reading.
The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points.
– Real player with 25.6 hrs in game