TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

TERRORHYTHM (TRRT) - Rhythm driven action beat ‘em up!

It pains me to write a negative review for this game, but in its current state, TERRORHYTHM is just not that enjoyable

Don’t get me wrong, being a fan of rhythm games, I like this game and see great potential for it, but there are a couple major issues that prevent me from truly enjoying the game

Messy calibration system

Other reviewers have covered how this feature breaks when you use controllers, but since I’ve never used a controller for this game, I’ll let you read those reviews for more accurate information. However, there is still something else that is rather done poorly.

Real player with 54.9 hrs in game


Read More: Best Beat 'em up Rhythm Games.


“Easy to Learn, Hard to Master” game.

First of all, I love the art style! 

There was a lot of cool design in the different backgrounds and animation. Also the weapons - (that you’ll get from enemies) - katanas, throwing discs and a giant reaper scythe that looks cool as hell as you slice down enemies). 

The music is also brilliant!

Every single track here is big and thumping and geared towards making you want to move. WIthin seconds of starting up the first level, I found myself bopping along in my seat, and that set the tone for every other level.  BTW, you also can add in your own songs.

Real player with 13.6 hrs in game

TERRORHYTHM (TRRT) - Rhythm driven action beat 'em up! on Steam

Don’t Hate My Music Taste

Don’t Hate My Music Taste

The idea is brilliant, you can do many different interesting map. Would be cool if there were more maps.

Suggestions:

1. Seems like different maps react differently, i think it wouldn’t be bad if we could regulate this in the settings.

2. I think the UI elements need to be a bit smaller

Real player with 1.7 hrs in game


Read More: Best Beat 'em up Action Games.


I would absolutely love to rate this higher, I really would. A game that adapts to your music taste? The concept is brilliant. From the recent updates I can see how much work is being put into this. However.

So far neither I nor the only other person posting about the game currently can get our song choices to work (see community hub) and I hate the combat system. You have virtually no health, it is very difficult to aim and bots have significantly better stats and abilities than you do. I swear I cannot outrun any of the dragon npcs, and a “yellow shooter man” went prone beneath my feet and shot me from the ankles. Which is interesting, because I do not think your character can even crouch.

Real player with 0.5 hrs in game

Don't Hate My Music Taste on Steam

Samurai Wish

Samurai Wish

Hotline Miami: But in Japan

Real player with 14.8 hrs in game


Read More: Best Beat 'em up Action Games.


If you liked Hotline Miami, this is totally like it. All the blood, all the fun and even more techniques such as a dash to escape enemies or their bullets….great game!

Real player with 2.4 hrs in game

Samurai Wish on Steam

Lithium City

Lithium City

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Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.

The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.

Real player with 7.5 hrs in game

A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.

That being said, there’s a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it’s utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn’t take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don’t really come in until near the end of the game. It’s also isometric, which works really well with this kind of gameplay.

Real player with 5.0 hrs in game

Lithium City on Steam

Boom Dojo

Boom Dojo

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/wTl0PeFFdVA

Boom Dojo is an improvement of Groove Balls, the previous VR music rhythm game from this same developer. Unfortunately, as it stands now, this game is still inferior to the average VR music rhythm game. There are much better VR music rhythm games out there.

There’s a disappointing lack of content. The game only has 1 map and 4 in-game songs. The core gameplay is not as polished as in other VR music rhythm games. While you are punching the matching colored object to your red or blue tattooed hand (or optionally also dodging bars) with music playing, the procedurally generated beatmap doesn’t really go with the beat of said music. At least you can play your own songs by moving your mp3s to your music folder.

Real player with 0.5 hrs in game

It doesn’t look like much and it won’t teach you technique, but I actually found this to be one of the best VR boxing punch pad trainers out there. The patterns have just enough variation to keep me on my toes and I like how the difficulty dynamically scales up as you do well. Many of the other boxing trainers I’ve played force you to break important habits or are too focused on being a rhythm game. I wish this was less bare bones, maybe have an option that adds a little circling footwork and blocking, but it’s a good start.

Real player with 0.2 hrs in game

Boom Dojo on Steam

Daybringer

Daybringer

Enter a Urban Fantasy Epic which follows the journey of a boy in a hip-hop purgatory. Witness visual and melodic storytelling as you hack and slash through waves of fantastical creatures within a unique game-play experience.

Fight undead and other creatures with sword, sub-machineguns and magic. Explore a fantastic urban environment with your fairy companion. Collect cards which boost your abilities and help you along the way. Collect unique hip-hop fantasy music tracks from various producers around the world. Collect spray paint cans and create your own graffiti.

Daybringer on Steam

APE OUT

APE OUT

Smashing.

Ape Out is an ultra-violent ‘top-down shooter’ developed by Gabe Cuzzillo, Bennet Foddy and Matt Boch. This game has been in development for years so it’s nice to see it finally launch. I went in with pretty high expectations and I think they’ve been well met so far.

Positives:

  • The art is pretty interesting. I’m not sure I’d call it good in a traditional sense, but it certainly fits well/works well with the game. There are some pretty neat visual effects, but I don’t want to spoil them, so I won’t talk about them. The animations are simple and effective.

Real player with 11.5 hrs in game

Jazzmonk

Headaches. Restlessness. Chest tightness. Excessive sweating. Feeling constantly “on edge.” Trembling or shaking. Insomnia. Irritability and violent outbursts. This is how I would diagnose someone of whom has been playing Ape Out. Granted, I wasn’t very well at the time.

Ape Out, like most products of a creative process, might have been conceived accidentally, but it’s fantastically considered in everything it does.

Playing subject 4, an Ape who wants out of captivity, it heavily evokes Hotline Miami in its top-down, split-second ultra-violence - but perhaps superficially so.

Real player with 10.0 hrs in game

APE OUT on Steam

Brutal Legend

Brutal Legend

My rating: 7+/10

Based on: one 100% complete SP campaign on Brütal difficulty + MP boosting with a partner and solo grinding

Check out my other reviews

TL;DR: An homage to heavy metal and a peculiar, if mediocre blend of a 3rd person hack-and-slash with a sandbox world and RTS-lite mechanics. Excelling in art direction and soundtrack, but bogged down by the gameplay design choices and console controls, it can make you hum, finger drum and fist pump in a mosh-pit-like excitement or bang your head in gloomy frustration. Fun enough to play on your own, but the MP is pretty much dead without friends. Brutal, perhaps, metal, definitely, but not enough to rock my world.

Real player with 48.2 hrs in game

Brütal Legend, a game about Jack Black being Jack Black in a fantasy world full of metal. Metal as in, the musical genre, and the element as well (since there are many metal-based things on this world!). Now, for a more serious introduction, Brütal Legend is an action-adventure game (of the hack and slash variety) mixed in with some slight RTS elements. While at first it might seem like an odd combination, actually makes a pretty entertaining game.

The story follows Eddie Riggs, a roadie for a metal band who, after a terrible accident, gets transported to a fantasy world inspired by heavy metal, with fantastic creatures, and an evil overlord attempting to dominate it. Along the way, Eddie discovers not only that he gets awesome powers through music, but meets up with many interesting characters, some of them based on real-life heavy metal legends (and even voiced by them). Even though I wouldn’t call metal one of my favourite genres, this game certainly manages to create an amazing world from it (and it actually made me enjoy metal a lot more!). Anyway, the main goal is to put a stop to Lord Doviculus’ plans, who wishes to enslave humanity and dominate the world.

Real player with 47.5 hrs in game

Brutal Legend on Steam

Gachi Revenge

Gachi Revenge

I never expected a game I got as a joke to be genuinely decently designed, although the first boss in particularly is way too difficult, even compared to the other 3. Surprisingly fun and good.

I also ended up replaying it a lot on Discord calls when I was making fun of bad/joke games with friends.

Real player with 109.1 hrs in game

Bruh! This game is fun but it really need adjustments.

  • Fix difficulty (give a checkpoint on gym boss, lower Aniki’s broken strength.)

  • Fix hitboxes on Boss

  • Maybe add one or two famous song in it (youtube poop)

  • Let us play the other characters

  • Controller support

  • Make the Flex power better cause useless through out the whole game.

Otherwise take this for the Meme, it’s worth it.

Real player with 2.5 hrs in game

Gachi Revenge on Steam

Dance Collider

Dance Collider

Game provided via the Steam Curator program.

Dance Collider is a VR rhythm game.

There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it’s one of the best. I’m having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let’s face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues.

Real player with 29.7 hrs in game

TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle.

The review:

If you want to find out what “you’re yoghurt” is continue reading.

The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points.

Real player with 25.6 hrs in game

Dance Collider on Steam