Cobra Kai: The Karate Kid Saga Continues

Cobra Kai: The Karate Kid Saga Continues

It sure is nice to have a new beat em up to play. They don’t make too many of these anymore. I particularly like the tie in to the excellent Cobra Kai netflix series. Unlike the show, don’t expect this to have any good writing (save for the genuinely funny one liners that the characters have after winning a fight). This is purely a fighting game, one that is clearly a loving homage specifically to the Streets of Rage series. It’s both better and worse than Streets of Rage 4, which I’ll get in to later. Everyone you run across in the street from hippies to mothers to emo kids are all inexplicably out for your blood, which is funny in its own regard. Sometimes characters will provide humorous meta commentary on this. Every character of note in the netflix series is either playable or is a boss in some level. Cobra Kai has fire powers while Miyagi Do has ice powers. Tone wise, it’s far more light and irreverent than the show; it does not take itself seriously in the slightest. Some might find this off-putting, but subjectively this works quite well.

Real player with 28.4 hrs in game


Read More: Best Beat 'em up 2D Fighter Games.


Loved the Karate Kid movies when I was young, I did not really follow the Cobra Kai series but I’m guessing it’s as cheesy as the movies, if not more. There is no lack of cheesiness in this game, that’s for sure.

Beat ‘em Up games also give me those nostalgic feelings of back in the day when I used to play games like; Golden Axe, Teenage Mutant Ninja Turtles IV, Fighting Force, Double Dragon and Streets Of Rage to name a few.

Graphically, I can’t say the game is gorgeous but it also didn’t really bother me that much. It actually made me think of another Beat ‘Em up “Double Dragon Neon” , a game which I couldn’t get into.

Real player with 25.2 hrs in game

Cobra Kai: The Karate Kid Saga Continues on Steam

Beatdown Brawler

Beatdown Brawler

Interesting idea but mediocre delivery. Controls are imprecise and ruin the experience. The Stages are simple. You beat some generic enemies and then fight a boss who is basically the same as the generic enemies but with way more health. The traps are kinda just there. Sometime you can get the enemies to get hit by them. Which is a good thing cause they run away and try to get behind you too much. And you have no kind of AOE attack. You get what you pay for. It is early access so maybe there will be some small improvements.

Real player with 1.5 hrs in game


Read More: Best Beat 'em up Casual Games.


It says controller support, but it’s not responding in the game. Which is annoying, because the mouse control system is terrible as I prefer controllers for action gaming. At times, the system even stops responding to any and all input when using the mouse… for no reason.

Not sure I like the “lock on” system for targetting. Get a couple people and they always get behind you, especially with random spawn points (not to mention some of the maps are no larger than a walk-in closet). You can’t attack the one your locked on because they run away, allowing easier access for their friends to attack you from behind. Even on the easiest setting, it’s almost impossible to win consistently.

Real player with 1.3 hrs in game

Beatdown Brawler on Steam

Breakneck City

Breakneck City

One of the reasons I love Steam is I keep finding games I didn’t know I need. I feel that developers loved the Dynamite Deka series and wanted to create a similar game but in a Double Dragon mold. The gameplay handles well with a controller and the boss fights have real character. One sword wielding foe tosses one of his blades in air to free up his hand and spit a fireball across the screen. Small touches like this indicate a love for the genre.

Real player with 2.9 hrs in game


Read More: Best Beat 'em up 3D Games.


A fantastic throwback to 3D beat ‘em ups, a genre that is woefully undeserved given that we mainly throwbacks to 2D beat ‘ems ups that are inspired by the likes of Final Fight or Streets of Rage rather than games following the Dynamite Deka or Spikeout lineage.

Combat is pretty simple, there’s no Devil May Cry style move list, but the fundamentally solid basic attacks and a great feeling dash combine with top notch level design, clever environmental interactions, dynamic enemy types make for a really fun time.

Real player with 2.1 hrs in game

Breakneck City on Steam

UNPLUGGED

UNPLUGGED

it is a really cool game I recommend 8/10

(100000/10 considering price)

Real player with 4.2 hrs in game

A neat endless beat ‘em up with a little bit of mobile rhythm game DNA that wears its influences on its sleeve.

It’s a little buggy in places, but that’s easy to forgive considering this is the developer’s first game and the pricetag.

Real player with 2.3 hrs in game

UNPLUGGED on Steam

Hanako: Honor & Blade

Hanako: Honor & Blade

I’m going to comment solely on the feel of combat since IMO that’s the most ‘make or break’ factor in a PvP game. As of writing this review the game offers 4 classes, 3 melee and 1 ranged.

The ranged character uses a bow and its pretty typical of what you would expect from such a class. Mechanics like projectile drop and needing to lead on a moving target respect the physics of shooting an arrow but they’re not overly difficult as to become aggravating. You can play back and aim your shots or you can get close and spam arrows, its a good mix of skill & spray-n-pray.

Real player with 39.3 hrs in game

First off, the Devs have worked really hard to get this game to where it is now and it shows. When I had my first few games I had expected broken mechanics or obvious inbalance of the classes. However I was pleasantly surprised that they have a very strong foundation in place.

All 3 classes play differently with their own unique style to learn and bring out the fantasy that they are known for. Easy to pick up and learn but also some depth for those who want to truly master their classes mechanics.

Real player with 12.4 hrs in game

Hanako: Honor & Blade on Steam

Kung Fu Strike - The Warrior’s Rise

Kung Fu Strike - The Warrior’s Rise

Not a walk in the park, but even better than the Arkham series if you master everything and I LOVE the Arkham games (check my vids). This is not for the weak-willed. You must be Contra/Dark Souls experienced when coming into this. Definitely needs an online coop option. Mostly goes on sale for $2.50 (As of 2017 I’ve seen it for $.99). Overall underrated and it seems the company’s webpage disappeared recently so we may not see a sequel :(

### Pros:

  • There is a demo. If you enjoy the demo the game is 10x better. If not, no money wasted!

Real player with 160.3 hrs in game

I absolutely LOVE this game.

Is it very deep? Not terribly so. Is there a huge amount of content? Eh, not really. Are all levels fun? Definitely not (bomb levels in specific). But, if the stars align, this is one of the most silly fun games i’ve ever played.

The Swordsman is the absolute pinnacle of my enjoyment. I went from getting absolutely demolished the first 40-50 times, to being able to beat him with no health on the hardest difficulty. You will realize his script. You will know what he is doing, when, and how. And then you will beat him in your sleep. And you would think this is a bad thing, but it really isn’t. Because you actually feel skillful when you get to that point. It won’t be frustrating. It won’t feel cheap.

Real player with 128.5 hrs in game

Kung Fu Strike - The Warrior's Rise on Steam

Mighty Fight Federation

Mighty Fight Federation

I feel like I should have spent more time with this game than I did before writing my review previously.

I have taken more time to play this on my own and at a friend’s house and I have a really different feeling right now.

Graphics -

I did have qualms on the character models and animations previously. I thought they didn’t mesh well with each other like they looked modeled with really different direction. I thought the animations were stiff and awkward.

After some time looking at everyone a little more, I do see a cohesive nature that actually does tie the majority of the cast together aesthetically, bar two. L.exe and Originelle. I think they could use some work with a re-design, but they really don’t fit.

Real player with 7.6 hrs in game

This is a high thumbs up from me. I’ve played some matches online (with a friend who bought the game with me) and played a bit of the arcade. The online was rock solid for us, no lag or dropping out so far.

Before getting to the positives (paragraphs below, it’s been by far mostly positive), I will mention the obvious about early access titles: it’s a work in progress still and some things don’t feel quite ready yet, otherwise this would have been a final release. This is, of course, true at the time of writing this for Mighty Fight. The quit menu doesn’t always work (I used alt+F4 to exit because esc didn’t bring it up) and the arcade mode is not yet saving progress, assuming that’s intended for the final release. The online worked very well during the fights for us, but the menus weren’t clearly telling us who was selecting what character and level. Most importantly though, the Strikefist ai is way better than me, and this needs to be fixed! (/s I eventually won).

Real player with 5.1 hrs in game

Mighty Fight Federation on Steam

Occultus Command

Occultus Command

A great game that keeps getting better and better.

Real player with 3.4 hrs in game

Occultus Command on Steam

Parakacuk: Raise Your Gang

Parakacuk: Raise Your Gang

This game is still on the Development!

#RAISEYOURGANG

Parakacuk is a third person action adventure game where you play as Budi, a new transfer student at Cipta Wiyata High School.

With the main problem in this school where the school is controlled by a group of gangs from each group in the school.

Help Parakacuk, your own gang to beat other gangs and become the ruler of the school!

Budi’s first day at his new school which should be free from the past at his old school,

instead it got worse with the various problems he had been through since the first day of school,

With the intention of taking revenge against another gang at school, Budi and his classmates form their own gang called Parakacuk.

  • An intense Teenagers story with a school theme.

  • Beat up another gangs.

  • Strengthen your Budi as you play.

Parakacuk: Raise Your Gang on Steam

Spartan Fist

Spartan Fist

Might have been a good game, but it doesn’t look like there is much activity here, so it is questionable if the game will see any further updates.

Autolock is a bit questionable. It will hurt you more than it helps as the autolock target choice can be questionable. It seems to be using screen space instead of world space. Think of it like if you had no depth and everything was flat for target purposes. What this means is that it seems to look for the closest target on the screen, even if the target is extremely far from your character.

Real player with 11.4 hrs in game

Spartan Fist has a wonderful presentation with destructible environments and a catchy soundtrack. The tips between levels and the other bits of writing are clever. The options menu is fully stocked, making the game accessible to a wide range of players. Making dudes explode via a bare fist is inherently enjoyable. However, even with all of this in its favor, the repetitive and unsatisfying loop at the core of the experience is a death knell. This is a scattered roguelike experience that will make you want to punch out after your first few sessions.

Real player with 7.9 hrs in game

Spartan Fist on Steam