Streets of Fury EX
This is the most fun I’ve ever had with a beat ‘em up.
Streets of Fury EX certainly doesn’t have the ambiance of Dungeons & Dragons: Chronicles of Mystara, or the soundtrack of Streets of Rage, or the visuals of Capcom’s Alien vs Predator.
But what the game lacks in artistic and technical prowess, it makes up for with its zany humour, large cast of playable characters, and awesome gameplay depth.
Each character feels very unique, and though a few can feel underpowered, they’re still interesting in their own right. The combo system is super flexible - way more than I ever expected! Chain combos, special moves, dash and jump cancels, juggles, OTGs, and the coming update even adds parries to the mix. Hell we’re still finding new ways to do amazing, super damaging combos!
– Real player with 333.0 hrs in game
Read More: Best Beat 'em up Local Co-Op Games.
I sunk a huge amount of time into the original Xbox 360 version of the game, and Streets of Fury is one of my favourite indie games from last gen. I was pretty amped to discover that they were planning on doing a PC version of this, so I’ve been patiently waiting…
Streets of Fury is a throwback to late 80’s - early 90’s arcade style beat-em ups done in the style of games like old-skool Mortal Kombat using digitized sprites. Streets of Fury sports a very competent and deep combo system that is simple and pick-up-and-playable for beginners, while more experienced players can string together ridiculously long combos that look like something out of a high level MvC2 or Skullgirls match…
– Real player with 26.4 hrs in game
Fight’N Rage
Good game overall, takes a lot of things from classics maybe to the point where it starts hurting the game own identity.
Gameplay is a mix of classic beat-em-up with a few mechanics from fighting games, most enemies are archetypes you will recognize if you’ve played SoR1-3 and Final Fight, also features branching levels.
Has a fairly spiky difficulty curve (some level branches in particular are much harder) and has a really high difficulty ceiling (less so than say SoR2 but not by much), lower difficulties accessible enough for most to have some fun (especially easy mode which is almost insultingly easy), difficulty curve turns to a cliff once you start looking past hard mode which means most won’t ever see the last two difficulty levels.
– Real player with 159.4 hrs in game
Read More: Best Beat 'em up Action Games.
Being a child of the 80’s and 90’s, there was no shortage of beat em‘ up games. Titles such as Streets of Rage, Final Fight, and Double Dragon were all the rage and kept you entertained for hours on end. Sadly, the current gaming landscape is nearly devoid of games such as these. Outside of a few gems that are still years old, beat em’ ups are pretty much dead. Thankfully, Indie developers don’t know this and are still cranking them out. This is where Fight’N Rage comes in!
I only recently heard about Fight’N Rage, and that was only due to me looking at another game – which I won’t mention. Instead, I began to see comments about a little-known game in development. One that had quite the following. My interest piqued, I started to search for the game and found little information. Buried beneath dead websites and Reddit posts, I found the name of the developer and the title – Fight’N Rage. A game that inspired by countless Beat ’em up titles from the past and puts a spin on it. There are references to those games littered everywhere as well.
– Real player with 57.8 hrs in game
Last Slice
Pizza went from a nice time at any pizzeria to an illegal hard drug within just a year. Why was pizza made illegal, what happened to the president, and who’s behind it all? Together with some friends and unlikely allies you deliver pizza, track down your orderers, and evade (or beat up) those who will relentlessly try to take your pizza.
Read More: Best Beat 'em up 4 Player Local Games.
Arnold Bounty Hunter
“Arnold Bounty Hunter” - it is a fantastic adventure according to genres like Beat ‘em up / Shoot’ em up / Platformer, which was created as the spiritual heir of the iconic classic games of the era of the NES (Battletoads, Double Dragon). The heart of the project is diversity and complexity. Each level contains unique mechanics and is not similar to the previous levels.
The main characters of the game are Arnold and Miko, bounty hunters. They receive a contract to capture a very dangerous criminal, the leader of the Star Corsairs space pirate clan. But having begun the task, they fall into a trap, and crash on a little-studied planet LV-4.26 in the Zeta Grid cluster. To survive and complete the task, Arnold and Miko will have to endure many dangerous adventures.
Glitchrunners
Update: Sadly, this game was abandoned by its developers, who simply vanished. There are no updates or support for this game and thus I can no longer recommend it.
Original review: I’ve been looking for another party game to add to my collection, and I loved the concept immediately upon reading it.
The Glitchrunner mode runs on a points system rather than lives: The Architect gets points for killing the runners, the runners get points for wrecking up the place, successfully getting the cube and holding onto the cube.
– Real player with 1.7 hrs in game
10/10 would throw a car at my friends again.
Really enjoyable party game with friends!
– Real player with 0.9 hrs in game
Megabyte Punch
Megabyte Punch is an awesome platformer with 4 player versus and coop, highly customizable characters, tons of secrets in maze like levels with tough bosses all in a Super Smash Bros style Brawler.
The main game is fairly short, There are only 6 levels, But each level has 3 parts and each level has a boss and there is a final boss, So this amounts to 18 levels, 7 bosses and a whole lot of unlockables to find. All levels are full with secrets and getting certain parts helps you get to previously unreachable areas.
– Real player with 101.6 hrs in game
As someone who’s clocked more time into this than I can arguably say many people have, and stands as the only game in my library that I’ve 100% completed, I’d probably sound just as you’d expect when I say that Megabyte Punch is just good. Just very, very, veryveryvery good. Don’t even let the 100% completion, or the 50 hours, be what convinces you. Hell, don’t even let my review be what convinces you, either! I’m not exactly an unbiased source of information here!
(tl;dr at the bottom.)
Now, before anything else, I’ll mention off the bat that I got the code for my copy of the game off of a Steam friend; looking back, though, I’d say that I’d have bought this regardless, and maybe some more copies for friends as well. take with that information what you will, as maybe not having paid for it myself’s painted my opinion a little.
– Real player with 61.1 hrs in game
Bounty Battle
After a few post-release patches, Bounty Battle is now playing smoothly. It aims for Smash Bros’ simplicity: normal attacks are varied by holding a direction with a button press, special attacks function the same way, and that’s it. No combos, no counters, and no secret special moves. The problem is the game couldn’t stop itself there. The additional systems are all certainly well-meaning: an energy cost for special attacks to encourage mixing in normal ones, spamming punishments to discourage button mashers, and a bounty system to keep the pressure on whoever is doing the best. Sadly the latter, which the game takes its name from, makes the best case for why these extra systems are superfluous.
– Real player with 30.4 hrs in game
I’ve put almost 10 hours into the game which I feel is enough to write a review fairly. So first off yes there is a lot of issues that need to be addressed (the discussions says it all) But! that doesn’t mean the game isn’t fun. I was able to look the other way with all the issues and actually enjoy the game fully and I have to say it’s actually good! A lot of people may not agree with me but i’m not here to argue i’m here to say that this game does have a lot of potential and even though it got released with high expectations for a lot of gamer’s and was not delivered at launch does not mean you should look the other away and ignore this game. I realize that the developers are a small crew and that it will take time to address all the known issues but for the mean time I support this game fully. I’ve enjoyed the content it has at the moment and I am happy I purchased this on day one, this way I can see the game grow and evolve into something even more amazing then it already is! If your hesitant on purchasing the game definitely wish list it and keep an eye out for upcoming updates otherwise I recommend it. Be patient as in time the game will slowly become what everyone wanted.
– Real player with 15.1 hrs in game
Go Go Poncho!
I had a lot of fun playing this game with friends!
This game is most enjoyable with a projector, good company, and plenty of beer!
– Real player with 0.7 hrs in game
Shell Corp
I’m scrambled for words, Shell Corp is Eggstremely pun packed and Eggsplosively fun to play.
overall I rate this game 12/12 eggs.
– Real player with 2.0 hrs in game
Really fun to play with friends!
– Real player with 2.0 hrs in game
Speed Brawl
Speed Brawl is one of those games that I’m not really sure of how it ended up in my library. Must’ve been something like a Humble Bundle? Regardless, that is a damn shame, because I genuinely wish I had purchased this game at full price.
Speed Brawl is a 2D sidescrolling brawler, where speed is your friend. It features one of the most satisfying combat systems I’ve played. The faster you move, the more damage you do. You can pick between 6 different characters (you start with 2 and unlock the others later), and you tag team the levels. This means that you can swap between 2 characters at your leisure. The game also features couch and online co-op, and online leaderboards.
– Real player with 74.7 hrs in game
Its fun game 9/10 I’d say
It has charm, style and a great sound track. Dialouige isnt afraid to be rude at times, I honestly kinda wish this was somesorta TV series or somthing, the setting and style and intro cut scene really get me pulled into the world.
Combat is Pretty on point, camera is a bit shakey and some moves behave strangely but never really enough to pull me from the game (use a controller if you can Keyboard works but its a lot easier and more fluent with a controller)
The characters fight fairly differently, have special abities that fit them, and a leveling system, witch i think could have used
– Real player with 31.6 hrs in game