Fatal Fight

Fatal Fight

Fun game, but 100% achievement not possible with arena mode down. Shame, I recently downloaded it after a few years to get the completion rate up and got hooked. There is a steep difficulty curve at level 50. Fun and addictive. Simple 2-button controls build hand eye coordination. Left (orange) + Right (blue). Enjoy!

Real player with 48.1 hrs in game


Read More: Best Beat 'em up Action Games.


Update:

Seems they dev(s) have fixed the options menu bug (you were unable to mute one or both, either the music/fx).

Also, this game gets really grindy afterstage 50, for while a half decent OFDP player can easily beat stages 1-40 without using boosters or farming the arena, after 40 you really have to farm the arena to get the gold needed for boosters to beat the stages and even then ou need to kill at least 2k enemies for a decent amount of gold (wearing the panda helmet and backpack are best for farming the arena).

Real player with 28.0 hrs in game

Fatal Fight on Steam

One Finger Death Punch 2

One Finger Death Punch 2

Interested in some “Carpal tunnel Syndrome”?

but more on that later.

Goodness gracious, what a fantastic little game this is!

Initial impressions and sentiments:

At first, the prequel had me so engulfed, the improved iteration seemed imminent but yet my impatience had the better of me and in order to expedite the process, I was prompted to send an email of appreciation along with a wish - The response affirmed what had been foreseen.

To my pleasure, it had a significant face lift, improving upon every conceivable aspect, qualifying it as a worthy successor that deserves investment, especially if the first had been delightfully savored.

Real player with 39.6 hrs in game


Read More: Best Beat 'em up Action Games.


it’s a lot of fun, just like the first, but I’m gonna have to give it a thumbs down because it’s as much of a downgrade as an upgrade, unfortunately. many things have been fixed since release, some of it was baffling, the way the map ‘worked’, for example, but it’s still not a straight-up improvement over the first game. the map looks better, but it’s inconsistent, some exits lead to the same place, some don’t, you can’t use numpad enter to start levels or bypass popups, just the regular one, sometimes the exit button wants to exit the game, sometimes it’s used to back out of a menu, and instead of simple left/right clicking to add/remove skills, like in the first game, you have to click on the add/remove buttons at the top for no reason other than the fact that in 5 years since the first game they haven’t learned a single thing about ui design.

Real player with 24.7 hrs in game

One Finger Death Punch 2 on Steam

One Finger Death Punch

One Finger Death Punch

I would not have discovered this game if I hadn’t watched jacksepticeye play it on Youtube, and as soon as I saw gameplay of it, and saw that it was only $5, I knew I had to get it, and 90 hours of playtime later, I can safely say that it’s perhaps the best five dollars I’ve ever spent.

One of my favorite types of games are games that are simple to learn, difficult to master, and rank you on how well you did. One Finger Death Punch, Flappy Bird, Spin Copters, Electronic Super Joy, all of them very simple (and cheap) games that I’ve put more hours in than I’ve put into any other type of game. But like every game, even one as good as I think One Finger Death Punch is, there were some hiccups.

Real player with 113.1 hrs in game


Read More: Best Beat 'em up Action Games.


AT A GLANCE

(Full review follows below)

  • Game Name: One Finger Death Punch

  • Original Release: 2014

  • Genre Tags: Innovative; Avant-Garde; Fast-Paced; Action; Simplistic; Casual

  • My Overall Grade: A

  • Estimated Playtime (Campaign): 10-40 hours

  • Multiplayer Aspect: None

  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Avant-garde enthusiasts; Casual gamers

REVIEW

Real player with 27.3 hrs in game

One Finger Death Punch on Steam

Musashi vs Cthulhu

Musashi vs Cthulhu

Highly addictive game with a simple concept where timing is crucial for high scores. I’m not very good 285 is my highest score thus far but I can’t stop playing. I love the art style there’s a lot going on fog, torches, hanging bodies,great attention to detail. It’s a pity i die when I stare at the scenery. The audio is well done also music and ambient sounds really add a lot to the atmosphere. I’m having a great time with it and I can’t wait for more content. Good job devs Recommend

Real player with 28.3 hrs in game

i have to say, that of all the games i have played that share this very same concept, and that been on a mobile gaming platform, playing this game in particular with a controller rather then tapping on a screen took me like 30 minutes to get use to it, but in no time at all natural progression finally kicked in and i was tapping away like a semi pro, and the funny thing about a game like this is, that it is so simple in design and game play but can be real challenging also, and is the reason why you find yourself going again and again until you get that high kill rank score and then once you get a high score your always challenging yourself to beat it, plus having an online ranking board to compete against other players makes the game even more worth while to play, and this game compared to all the others like it has that real unique spin on it where your not just tapping left and right all the time in certain tap sequences, you have to tap up, down, left, and then Y, B, A that is with the controller though, and i really like this method of control and that’s what makes this game more enjoyable to play is the unique control style plus when you get to the monsters with the extra marked points on their bodies then that’s when it gets more intense, so yeah i really like this game and i have been a fan of this type of game since playing them on mobile devices, but i have to say overall this by far has to be my most favourite one of all, so in closing i will say, that this is a simple game with a unique style of control and and challenging game play, and offers even more potential then then other games that are like it, and i can’t wait to see the story mode added and different Backgrounds, costumes and weapon skins for Musashi and last but not least i would be so happy if you add an extra playable Female Character that also somehow fits into the story mode to make her more relevant in addition to been added to the game, when it becomes available

Real player with 20.6 hrs in game

Musashi vs Cthulhu on Steam

SodaCity

SodaCity

SodaCity is a small indie game that offers old-school gamers a familiar (yet distant) experience; one of the retro shoot-‘em-ups, in classic 2D side-scrolling perspective with countless hours of fun distpaching enemies left and right and dying over and over again .

This game is pretty straightforward, very what-you-see-if-what-you-get.

The gameplay, as I described, is old-school cool that us adult gamers (at the time of my review anyway) will feel at home with, but it’s also worth noting that once you’ve played a few hours, it’s easily discernible that it’s also deeper than it seems at first glance. Truly, each type of weapon offers very distinct possibilities, for example.

Real player with 12.1 hrs in game

Awesome Game Team ! . I really enjoyed it. Slightly difficult at times when your just starting but gets easier as you progress. Very fun . A hero Can vs. 10k+ villian cans…. yeah im in .

Real player with 10.9 hrs in game

SodaCity on Steam

Bloodroots

Bloodroots

As a playtester for this game’s Steam release I can say with confidence that this is a really solid game with amazing gameplay. And not only that, it has a lovely indie team behind it too! Definetly pick this game up if.

The gameplay feels very smooth when hacking your way through levels, being able to pick up virtually anything around you as a weapon in your fight as Mr. Wolf. Even when dying a lot at points, which can happen quite frequently with the well-executed 1 hit death system, I never felt like giving up or taking a pause. For those who don’t like dying much: there is an option in the settings to make yourself invincible so you can really go all-out slashing.

Real player with 18.2 hrs in game

Hotline Miami on speed. This is a great top down action game, it’s fast paced, very fun, a lot of creativity and a very strong level design. The OST has some really nice bangers as well.

There is A LOT of weapons everywhere and your goal is to power through levels by any means necessary. Use a pistol, a scythe, a snowball, a fish, an explosive barrel, a mini gun and others more or less crazy alternatives. It’s all about speed, making combo and using different weapons to try to get the highest score possible. You can unlock hats that have various effect by defeating bosses or reaching a certain highscore. The hats have a real Hotline Miami vibe of course, you can tell the devs are fan of that game, you feel their passion throughout the game.

Real player with 16.9 hrs in game

Bloodroots on Steam

BoltBreak

BoltBreak

the game is really good id say just add online and make the map bigger

Real player with 5.9 hrs in game

Very fun, would recommend cant wait to see how this progresses

Real player with 2.3 hrs in game

BoltBreak on Steam

Mr. Shifty

Mr. Shifty

Mr. Shifty:




The mega plutonium has been stolen and well-guarded in the impenetrable Olympus Tower by its owner Chairman Stone and his goons. We need the best person to break into this facility and recover the plutonium and we need it fast! The only name that I have in mind is Mr. Shifty and his brilliant operator, Nyx. Give me the phone - I need to make a swift call to Mr. Shifty!


*– [Real player with 8.1 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*





I did not have a history with Top-Down Shooters (also known as Twin Stick Shooters) until Hotline Miami. Since then I have started to enjoy them more, especially with Nuclear Throne. I usually saw them as cheap little games that had very little to offer, but those aforementioned games and a few others (Enter The Gungeon) have put them back on the map. However, those heavy-hitters are already so good that one might find it difficult to break some new ground. And yet, Mr. Shifty comes and seduces with a mechanic that just feels perfectly at home with this viewpoint: a “blink” or “teleport” ability, that you might know from Dishonored’s Corvo, X-Men’s Nightcrawler or a few MOBAs that borrow it from WarCraft III’s Warden hero.


*– [Real player with 7.3 hrs in game](http://steamcommunity.com/profiles/76561197979741653)*






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![Tsumi](https://cdn.cloudflare.steamstatic.com/steam/apps/1002800/header.jpg "")


## Tsumi


First of all, yes i recieved this product for free. In fact, i was supporting the developer from the very beginning, so yea you might think that i'm biased or something like that but I surely do not feel that way.

I really like how this game looks like right now. And the best part is that you know what you're buying just from watching a trailer above. The game might seem too hard at the start but once you grasp the combat you will be able to beat its content and enjoy it as much as I did. The gameplay is fluid, fun, and difficult. It really does feel satisfying to know how to handle different types of enemies and how to dodge boss attacks at the end of the way, so if you have a thing for that type of gameplay like i do, i'm sure you're gonna love this fairly short, but fun game. Both art and music of this game are amazingly well done and i'm really happy to see this game finally arrive to steam.


*– [Real player with 13.6 hrs in game](http://steamcommunity.com/profiles/76561198091720002)*





You should play this game at least for this handdrawn graphics. They're containing *soul*. But this game also has a ton of different tight mechanics to play around. Combat system might seem easy enough at first, but as you buy more items you eventually come to realise that it's deeper than you thought it was.



While not having much of a story, the game is filled with quite a lot of little stuff in almost everything - animations, sounds, music, texts and even icons - and it creates an unique atmosphere when combined together, that cannot be described in a single word, or even sentence. It's subtle yet it's everywhere.


*– [Real player with 6.7 hrs in game](http://steamcommunity.com/profiles/76561198008085289)*






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![Office Battle](https://cdn.cloudflare.steamstatic.com/steam/apps/394870/header.jpg "")


## Office Battle


### **HILARIOUSLY FUN GAME**



**PROS**



*   **You get the once in a lifetime chance of beating up your stupid fat A$$ boss and office mates in this game** and do you know how it feels like? *ugh* It feels like your floating in the air.

*   **Exciting and Fun Game**

*   **YAY!! level editor**



**CONS**



*   **W,A,S,D / the walking controls are f@cked up.**

*   ** ! The game gets boring : **

*   **You can't share your custom made office to the community :c**


*– [Real player with 41.2 hrs in game](http://steamcommunity.com/profiles/76561198193986815)*





Office Battle is Indie Beat 'em game. As the title says You will fight in an office where You will beat your co-workers in series of different levels. The game features different modes like



### **Office Capture, Last Man Standing and Survival.**



After beating levels and during battles You will receive coins, with coins You will be able to buy weapons or to repair ones, to unlock better items You will need to play game becuase some items are unlocked when You reach certain level. If you are hunting achievements, You will need 3000 coins to buy 100 items, if you purchase the lowest items, which is 30 coins.


*– [Real player with 23.6 hrs in game](http://steamcommunity.com/profiles/76561198129417648)*






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